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GearHead
RP:
I came here from the GearHead forums. Still have my bastardized Chimentero saved somewhere, with its four tactical nukes... I'm also waiting for GH2 to be developed a bit more.
Virtz:
I really liked Gearhead, especially the possibility to make your own robots. I used to fill towns with dozens of 3 armed, 1 legged, 1 winged freaks made of glue. I also liked the way vehicle combat was handled, it gave a sort of realistic feeling to it (despite mechs being an utterly surrealistic concept).I don't really like Gearhead 2 so far, though. Maybe I just hate space mech battles (where's the freaking terrain?!), but it just feels more... simple? Limited? I don't know, it's just not something I'd enjoy playing for now.On a different note, Gearhead was one of those games that actually scared me away with its graphics. The graphics pack really looks like ass, everyone's got those retarded typical anime faces (think Pokemon quality), 10 types of monsters use the same icon, the icons haven't got that many states, either. I actually later got into it when I tried the ASCII version.
Keiseth:
quote:Originally posted by Virtz:
<STRONG>I don't really like Gearhead 2 so far, though. Maybe I just hate space mech battles (where's the freaking terrain?!), but it just feels more... simple? Limited? I don't know, it's just not something I'd enjoy playing for now.</STRONG>Yeah. The lack of trees, hills and water really limit the tactical aspect. In space, it's all about two mechs flying toward each other, turning around, firing, repeat. This might be improved when spaceships are thrown into the mix...
Edit: If you make it to Cayley Rock, a small asteroid mine, you can have traditional terrain battles. Water and hills anyway. But yeah, for now, the vast majority of your fights are in dead space. quote:On a different note, Gearhead was one of those games that actually scared me away with its graphics. The graphics pack really looks like ass, everyone's got those retarded typical anime facesAck. That's a shame... although the environment graphics and sprites are a bit lacking, I really *liked* the portraits. Especially in GH2, the portraits are very nice. Art is subjective, I guess.[ April 18, 2008: Message edited by: Keiseth ]
Sowelu:
If I remember my opinion of GH1, it was the same as a lot of indie RPGs that didn't have a real artist on the team. Hint: If you are not an artist, don't make believe and pretend you are one. Don't use large numbers of colors. Go for solid colors and symbolic representations, because poorly used 24-bit color or even 8-bit color is the worst thing in the universe...even worse if it's high res.Also I found the interface completely unworkable. Getting around in town was an enormous pain. Of course this was...probably four years ago.Yeah, I'm harsh.
BishopX:
I had trouble with the difficulty curves in GH1, one second you're fighting a few rats, and the next you're dealing with assassin lords with sniper rifles. It was even worse in mecha combat when one critical hit could destroy your perfectly armed death machine leaving yo beating up thugs for spare change to buy a new one...
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