Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 35 36 [37]

Author Topic: Orcs: More things to kill - Now for DF2010!  (Read 131255 times)

QuakeIV

  • Bay Watcher
  • Cant resist... must edit post.
    • View Profile
Re: Orcs: More things to kill - Now for DF2010!
« Reply #540 on: February 17, 2012, 02:09:50 am »

Does anyone know if this mod will work with the latest release?
Logged
GENERATION 9: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I wish my grass was emo, then it would cut itself.
Quote from: Jesus
Quote from: The Big Fat Carp
Jesus, you broke the site!
Sorry, Bro.
link to quote

Rockphed

  • Bay Watcher
    • View Profile
Re: Orcs: More things to kill - Now for DF2010!
« Reply #541 on: February 17, 2012, 01:04:47 pm »

The spiders might need their webs turned into interactions, but otherwise it should work.
Logged
Only vaguely. Made of the same substance and put to the same use, but a bit like comparing a castle and a doublewide trailer.

QuakeIV

  • Bay Watcher
  • Cant resist... must edit post.
    • View Profile
Re: Orcs: More things to kill - Now for DF2010!
« Reply #542 on: February 17, 2012, 05:52:57 pm »

Thanks, I'll head right into testing then.
Logged
GENERATION 9: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I wish my grass was emo, then it would cut itself.
Quote from: Jesus
Quote from: The Big Fat Carp
Jesus, you broke the site!
Sorry, Bro.
link to quote

1v0ry_k1ng

  • Bay Watcher
    • View Profile
Re: Orcs: More things to kill - Now for DF2010!
« Reply #543 on: April 05, 2012, 12:11:47 pm »

A df_34_07 compatible version of Orcs is available Here!
Pages: 1 ... 35 36 [37]