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Author Topic: Orcs: More things to kill - Now for DF2010!  (Read 105756 times)

Thuellai

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Re: Orcs: More things to kill
« Reply #15 on: November 05, 2008, 09:11:00 pm »

Just got sieged by 'em, and I have to say, not bad!  Ran 'em off by building a wall as soon as they showed up and carving in fortifications and then tearing it back down, because I am the sort of person who has three or four masons idling at any given time.  Then I set up a single crossbowdwarf and fed him bolts.  Before that, though, they took out 7 dwarves (two of which were my starting 7 and Legendary Miners).  Nice little swarm, and only a little bit of iron to "mine" off them so they're not too cheaty.

UPDATE:  They sieged again two minutes later alongside a caravan and murdered me before I could get my walls back up.  TPK.
« Last Edit: November 05, 2008, 09:34:29 pm by Thuellai »
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When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

Warlord255

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Re: Orcs: More things to kill
« Reply #16 on: November 05, 2008, 10:01:55 pm »

I started up a world with my slightly tweaked ones - upon checking out the world history map, I found one Orcish empire which contained 18 Human ruins.

Reading their history, they are utterly horrible. Hundreds of animal enemies, an unfathomable gloat of murdered and abused corpses, and one warlord who ruled for eighty-seven years, barely topping the eighty-two year rule of the founding demon empress.

Truly, these are worthy foes.
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Better Bugmen 1.2 - Now with Battle Beetles and War Worms!
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Thuellai

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Re: Orcs: More things to kill
« Reply #17 on: November 05, 2008, 10:13:50 pm »

I'm playing humans to try and live completely off of contained meat so that I can wall everything off.  They're terrible.
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When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

Rysith

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Re: Orcs: More things to kill
« Reply #18 on: November 05, 2008, 10:14:44 pm »

Before that, though, they took out 7 dwarves (two of which were my starting 7 and Legendary Miners).  Nice little swarm, and only a little bit of iron to "mine" off them so they're not too cheaty.

UPDATE:  They sieged again two minutes later alongside a caravan and murdered me before I could get my walls back up.  TPK.

See, the iron is more a reward for surviving than a way to mine. At least, that's how I intended it. Plus, wait until you get crossboworcs and boworcs.
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Try my orc mod!
The OP deserves the violent Dwarven equivalent of the Nobel Peace Prize.

Thuellai

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Re: Orcs: More things to kill
« Reply #19 on: November 05, 2008, 10:20:32 pm »

Oh, yeah, I know.  There was a crossboworc.  I was mauled.  Total fortress death.
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When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

Warlord255

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Re: Orcs: More things to kill
« Reply #20 on: November 06, 2008, 12:06:37 am »

On an odd note, I removed crossbows from their weapon list - in order to deny myself the treasure-loot that is their bolts - and while visiting an Orc fortress, they had a crossbow orc.

BTW,  I would change their letter to a capital O, if only to reflect their larger size.
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Bonfire Mod 2.0: Now with "accidents!"
http://www.bay12forums.com/smf/index.php?topic=58806.0

Better Bugmen 1.2 - Now with Battle Beetles and War Worms!
http://www.bay12forums.com/smf/index.php?topic=169946.msg7713750#msg7713750

Thuellai

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Re: Orcs: More things to kill
« Reply #21 on: November 06, 2008, 12:16:10 am »

They're so dwarfcore I worked a reclamation group to their deaths in the name of building a complete wall around this area (it's a VERY BIG wall, for an aboveground human fort), and they're now spiralling to their death.  I'm gonna wait until they all die and then re-reclaim with a group actually intended to survive.
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When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

Warlord255

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Re: Orcs: More things to kill
« Reply #22 on: November 06, 2008, 02:17:42 am »

My last site had a major river which murdered my framerate, so this one is going to be a 3x3 with a magma pipe in the center.

Snakefeasts, the Temple of Gore!
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Bonfire Mod 2.0: Now with "accidents!"
http://www.bay12forums.com/smf/index.php?topic=58806.0

Better Bugmen 1.2 - Now with Battle Beetles and War Worms!
http://www.bay12forums.com/smf/index.php?topic=169946.msg7713750#msg7713750

Thuellai

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Re: Orcs: More things to kill
« Reply #23 on: November 07, 2008, 05:31:05 am »

...4 page siege.

Optimus Prime, please save me.

That is all.
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When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

Warlord255

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Re: Orcs: More things to kill
« Reply #24 on: November 07, 2008, 02:46:57 pm »

...4 page siege.

Optimus Prime, please save me.

That is all.

You forgot to tell us how many dwarves you have at that moment.
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Bonfire Mod 2.0: Now with "accidents!"
http://www.bay12forums.com/smf/index.php?topic=58806.0

Better Bugmen 1.2 - Now with Battle Beetles and War Worms!
http://www.bay12forums.com/smf/index.php?topic=169946.msg7713750#msg7713750

Thuellai

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Re: Orcs: More things to kill
« Reply #25 on: November 07, 2008, 04:32:48 pm »

'Bout 60.
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When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

Warlord255

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Re: Orcs: More things to kill
« Reply #26 on: November 07, 2008, 04:57:17 pm »

They don't outnumber you yet. Quit crying. :P
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Bonfire Mod 2.0: Now with "accidents!"
http://www.bay12forums.com/smf/index.php?topic=58806.0

Better Bugmen 1.2 - Now with Battle Beetles and War Worms!
http://www.bay12forums.com/smf/index.php?topic=169946.msg7713750#msg7713750

Thuellai

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Re: Orcs: More things to kill
« Reply #27 on: November 07, 2008, 05:07:01 pm »

Actually, I'm pretty sure they do.  My guys only number two pages.  (big screen resolution).  They're still at 5.  7 squads, each one is about 15 orcs.
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When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

Warlord255

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Re: Orcs: More things to kill
« Reply #28 on: November 07, 2008, 05:11:45 pm »

whoops, sorry. I just redid the math. >_<

So, uh, yea.
That is a total of... 76 orcs versus 60 dwarves?

...

...

...

The OP deserves the violent Dwarven equivalent of the Nobel Peace Prize.
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Bonfire Mod 2.0: Now with "accidents!"
http://www.bay12forums.com/smf/index.php?topic=58806.0

Better Bugmen 1.2 - Now with Battle Beetles and War Worms!
http://www.bay12forums.com/smf/index.php?topic=169946.msg7713750#msg7713750

Jay

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Re: Orcs: More things to kill
« Reply #29 on: November 07, 2008, 05:13:36 pm »

A: 16 orcs, 5 losses
D : 7 dwarves, all lost

...I didn't even get a chance to set up my forge.
These things are insane!
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