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Author Topic: Elona: Roguelike.  (Read 469492 times)

Tellemurius

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Re: Elona: Roguelike.
« Reply #2070 on: October 13, 2010, 08:32:56 pm »

There's cheats for this?!

And I've been resorting to memory hacking like a sucker...

wizard mode is the proper name and i know how you feel.

Tradanbattlan

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Re: Elona: Roguelike.
« Reply #2071 on: October 13, 2010, 09:14:50 pm »

I've been getting back in to this game, after rediscovering it.
I had forgotten how much fun it was.

Hugna

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Re: Elona: Roguelike.
« Reply #2072 on: October 14, 2010, 04:47:24 am »

The stable version bugs up too much. Randomly the walking keys fail to work, and i have to completely restart. Gets kind of annoying.
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Akura

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Re: Elona: Roguelike.
« Reply #2073 on: October 14, 2010, 08:27:38 am »

Spoiler: Whoa, (click to show/hide)
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Blaze

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Re: Elona: Roguelike.
« Reply #2074 on: October 14, 2010, 08:37:29 am »

Spoiler (click to show/hide)
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Cheese

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Re: Elona: Roguelike.
« Reply #2075 on: October 14, 2010, 10:41:13 am »

How come an Asian game uses a name from Norse mythology? Just closest translation?
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Ivefan

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Re: Elona: Roguelike.
« Reply #2076 on: October 14, 2010, 10:48:07 am »

Cause Asian likes to take names from norse mythology for fantasy works.
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HLBeta

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Re: Elona: Roguelike.
« Reply #2077 on: October 14, 2010, 01:06:37 pm »

How come an Asian game uses a name from Norse mythology? Just closest translation?

'Cause Norse mythology is the best mythology.
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... and then it explodes!

moocowmoo

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Re: Elona: Roguelike.
« Reply #2078 on: October 14, 2010, 01:23:25 pm »

The stable version bugs up too much. Randomly the walking keys fail to work, and i have to completely restart. Gets kind of annoying.

Do you use the numpad? Sometimes I need to hit the numlock key. There's even an option for "autonumlock" in the controls options but I don't know what it does.
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Hugna

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Re: Elona: Roguelike.
« Reply #2079 on: October 14, 2010, 02:44:47 pm »

I tried the autonumlock off when it started bugging up, then later, the problem still happened.

The first time movement bugged and COMPLETELY prevented play (i've tested a few times), was because my character decided to eat on the world map. Thats when somehow the entire numpad deactivated, and all i could do what hit enter. Most likely that part of the game's code is a bad thing, and rather than that, it would've been easier not to deactivate it.

Another time movement bugged was out at random. Sometimes i could eat food that makes me go insane, or start a fight which later completely removes my ability to fight.

Seriously, the game is in an unplayable state for me.

Edit: Seems another random time. I leveled up just now, and my numpad broke again. Is there something very different from japan keyboards or something? :/

Edit2: I finish a quest to get someone a rotten strawberry, they thank me with money 1 karma, and items, then decides to be SUPER STUPID, and eat it, they tell me to goto hell, and die, i lose 5 karma.... WHAT THE ****! That was a stupid quest.
« Last Edit: October 14, 2010, 05:00:35 pm by Hugna »
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Cheese

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Re: Elona: Roguelike.
« Reply #2080 on: October 14, 2010, 03:03:03 pm »

Does the English version moongate uploader work atm?
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Blaze

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Re: Elona: Roguelike.
« Reply #2081 on: October 14, 2010, 06:21:44 pm »

I tried the autonumlock off when it started bugging up, then later, the problem still happened.

The first time movement bugged and COMPLETELY prevented play (i've tested a few times), was because my character decided to eat on the world map. Thats when somehow the entire numpad deactivated, and all i could do what hit enter. Most likely that part of the game's code is a bad thing, and rather than that, it would've been easier not to deactivate it.
I've never seen that problem before. Was Numlock on? The controls won't work correctly if you have Numlock or Capslock on.

Quote
Another time movement bugged was out at random. Sometimes i could eat food that makes me go insane, or start a fight which later completely removes my ability to fight.
That's intended. Demon and Hard (Something that explodes into rocks instead of gibs) meat causes Insanity/Dim status effects.

Quote
Edit2: I finish a quest to get someone a rotten strawberry, they thank me with money 1 karma, and items, then decides to be SUPER STUPID, and eat it, they tell me to goto hell, and die, i lose 5 karma.... WHAT THE ****! That was a stupid quest.
That's intentional, what the hell did you expect if you give someone food far past its prime?

Does the English version moongate uploader work atm?
I think it does, there are a few English moongates out there.
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Akura

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Re: Elona: Roguelike.
« Reply #2082 on: October 14, 2010, 06:30:45 pm »

Human meat also causes insanity too, I think.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Smitehappy

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Re: Elona: Roguelike.
« Reply #2083 on: October 14, 2010, 06:37:33 pm »

Human meat also causes insanity too, I think.

That is unless you have the cannibalism mutation. But yeah, otherwise it makes you insane.
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Interestingly, Armok's name actually originates from arm_ok, a variable in one of Toady's earlier games that kept track of how many of your arms weren't missing.

Ricky

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Re: Elona: Roguelike.
« Reply #2084 on: October 14, 2010, 07:34:47 pm »

so how do you play this game?
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Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...
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