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Author Topic: (Succession) Speargroove nano fortresss,  (Read 30459 times)

Graebeard

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Re: (Succession) Speargroove nano fortresss,
« Reply #540 on: April 13, 2010, 12:56:48 pm »

I am absolutely in.  I think the new version is new/interesting/hard enough that we don't need to wait for mods to come out to get a great fort going.  Especially with all the (animal)men we've got going now and various races invading from the deeps.  We had a bunch of tigermen tied up next to a magma pit in the other succession fort I'm playing.  Good times.
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Mephansteras

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Re: (Succession) Speargroove nano fortresss,
« Reply #541 on: April 13, 2010, 01:26:54 pm »

I say we wait for Civ Forge to update before going about this again. Gotta have chaos dwarves mucking up with our fortress again.

I should have a basic version of Civ Forge ready in about a week. Could be faster if people want to play-test some test versions for me, since testing things seems to take the most amount of time.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Demonic Spoon

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Re: (Succession) Speargroove nano fortresss,
« Reply #542 on: April 13, 2010, 01:31:37 pm »

I always wanted to take part in this. Also my adventures with those tigermen seem to be spreading all over the forums.  :D
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A_Fey_Dwarf

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Re: (Succession) Speargroove nano fortresss,
« Reply #543 on: April 16, 2010, 12:10:06 am »

Hmm, perhaps it would be best to play it as an unmodded game. The game will be challenging enough without a mod and I have a feeling that if we introduce an early stage mod we may get some game breaking bugs from RAW values that haven't yet been fully explored. Will start a new thread on Saturday.
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Barbarossa TSG

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Re: (Succession) Speargroove nano fortresss,
« Reply #544 on: April 18, 2010, 11:03:40 am »

I'm in this like pus in a blister.
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