Well, the game's still unfinished... I'm really looking forward to this game's 1.0 version. What I'd like to see in it is a fight against a giant walking robot thing, that is nigh impenetrable save for a few weak spots that surface from time to time, a-la classic arcade shooters.
Edit: also, I found jet propulsion. The shields have a "turtle" function, that arrays all your shields around you so as to cover as much of the craft as possible. They force themselves into that position as long as you hold the button down.
However, if you have 2 shields of one kind, and 2 more different shields, then holding the turtle button results in a weird display of physics - when the two identical shields form up next to each other, the craft is pushed in the opposite direction from them, with quite sufficient force. I guess that's the third physics effect I discovered in the game.
The first was the "jethammer" strike - lock a shotgun to a sword, then stick the point of the sword at the enemy and fire the gun. The kickback makes a very effective stabbing attack.
The second was "lock-n-launch" - if you unlock a dual weapon, then re-lock it when you're down on the floor, the resulting dual weapon can penetrate the floor, propelling you with staggering force.
Also, I found out that two shotguns locked to two shields make a great gunship - you can't accidentally unlock a dual like that by left clicking.
Two swords or axes locked to two shields make a nice autopilot attack force combined with the "jet propulsion" effect, because it sends you flying in circles (weight imbalance), usually weapons outwards.
And Torak, see if you can find a use for green gems. I cannot fathom how the "phantom" mode can be used in combat...
[ May 25, 2008: Message edited by: Sean Mirrsen ]