Oh yeah! Close Combat III. The best of the whole series IMO. You control roughly 10 squads, but they're atomic (you can't split soldiers off from them at all, you give orders as a unit). It's great for feeling realistic, tactics-wise, and even better if you're a fan of WWII Germany vs Russia.
It's particularly notable because of how low the death rate can be sometimes. If your squads are in a house and in a trench, and their squads are hiding in a riverbed and behind a wall popping their heads up to shoot... you're not going to see many people die at all. Mostly you just keep firing to keep them pinned down, so they can't move away to flank your other squad...because your AT turret that you scavenged from a tank would SHRED their one light tank...but if they could sneak that tank past your gun somehow, they would blow your guys in that house away. In the meantime, you've got a scout unit crawling through tall grass past their tank, to get to their back lines, and try to find their mortars before one of those shots gets close enough to your AT turret to kill a few guys. And when I say "pinned down" by the way, I mean that your guys will often just plain refuse to move when being shot at. And if you ordered a squad to run, and they get caught by surprise machinegun fire...well, you'll wish you ordered them to crawl.
It's fun multiplayer, even though very often several *minutes* will pass with absolutely no apparent motion on either side. That's when your tank--which you thought was safe in the middle of that field--suddenly gets hit with molotov cocktails from their second-line team that's been slowly and incredibly dangerously advancing. But molotovs just didn't do the trick, and your tank backs up five meters and unloads at close range with machine guns, wiping out half the squad in an instant before the rest of them spontaneously surrender.
It's realtime, but trust me...reflexes just aren't a factor.