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Phyta - Game or Art?

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JustOnePixel:
I found this "game" on the Gamedev forums a few days ago.  I quote "game" because it's not really a game in the typical sense of the word, at least at this stage.  You guide a dark-shaded plant through the gamespace as it grows ever upwards, guided by your mouse.  There are no apparent goals or objectives, but the real seller here is the plant itself.  The plant twists and turns, loops its vines elegantly, and occasionally ends its growth in one vine only to grow out of another.  Each leaf and vine continue to grow and expand even as they slip away beneath the bottom of the screen, and you can almost convince yourself that below the screen is stacked all your growth and progress, still animate, still alive.  It's a tremendous artistic achievement - and the music it plays is impressive, to boot.You can get it here, from cambriangames.com.  Right now it's really just an engine test, and apparently gameplay and goals will be added later.  But as it stands now, it's not a game - it's a remarkable work of art.

McDoomhammer:
Lovely.  Many games are art, of course, but this is just like watching a painting unfold.  It's the sort of thing you can spend a long time just staring at, lulled by the music.

Armok:
That music is just like the DF one, kinda!

McDoomhammer:
I'm not the only one who thought that, then.

JustOnePixel:
Haha, yeah, it definitely bears resemblance.  DF's music is a little more enterprising and upbeat, though; the Phyta stuff's a bit somber.

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