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Author Topic: planning warcraft mod  (Read 1965 times)

Tellemurius

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planning warcraft mod
« on: February 02, 2009, 09:26:58 am »

yes i been thinking about it since i loved this game. i will try to add all of the creatures i wanna see what u guys want.

Tormy

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Re: planning warcraft mod
« Reply #1 on: February 02, 2009, 09:48:22 am »

Interesting. Just don't forget: The Orcs are big and strong!  ;D
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Tellemurius

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Re: planning warcraft mod
« Reply #2 on: February 02, 2009, 02:12:29 pm »

Interesting. Just don't forget: The Orcs are big and strong!  ;D
thats gonna be one thing. i will forge two languages, alliance and horde so its easier.

current creatures to add
---------------------------
dwarves-playable, will add guns to replace bows

humans-will have to turn off something in order for them to stay above the ground so no cheating.

commondragon

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Re: planning warcraft mod
« Reply #3 on: February 04, 2009, 05:55:57 pm »

Requests for this mod (if you dont get bored of it):

Creatures that would obviously get civs:
Naga civ - They were an important race in WC3 TFT (use the amphibious tag, not the aquatic)
Panderen civ (Make sure they are alchol dependant and their leader is a brewer X3)
---------------------------------------------------------------------------------------------
Other things that one might want in their WC mod:
Murloc civ - MURLOCS FTW (Again, amphib.  You can make them a type of kobold if you want, but that would be disappointing)

and All the mounts!
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Tellemurius

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Re: planning warcraft mod
« Reply #4 on: February 05, 2009, 12:56:02 pm »

Requests for this mod (if you dont get bored of it):

Creatures that would obviously get civs:
Naga civ - They were an important race in WC3 TFT (use the amphibious tag, not the aquatic)
Panderen civ (Make sure they are alchol dependant and their leader is a brewer X3)
---------------------------------------------------------------------------------------------
Other things that one might want in their WC mod:
Murloc civ - MURLOCS FTW (Again, amphib.  You can make them a type of kobold if you want, but that would be disappointing)

and All the mounts!

well sadly i have been thinking sticking the merlocs into the kobold status as they are a bunch of sulkers and make the naga the goblins. but then what would i do with the neutral goblins? as for the mounts i will make them wild and tameable. err the panderen civ? i don't remember them and i was only adding the dark iron, frosten, and norm.