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Author Topic: Embarking Animals  (Read 661 times)

Sir_Geo

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Embarking Animals
« on: November 29, 2008, 09:41:37 pm »

Hi, I was hoping to find out what has to be modified so that an animal would be available on embark. I have plans for war alligators :)
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The logistical problems dealing with a private space colony are at least as bad as dealing with the zombies.

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Fortressdipped, my ice castle.

Taritus

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Re: Embarking Animals
« Reply #1 on: November 29, 2008, 10:32:35 pm »

[COMMON_DOMESTIC], iirc.  You need [PET] and [trAINABLE] too, if you want war animals.
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Sir_Geo

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Re: Embarking Animals
« Reply #2 on: November 29, 2008, 11:00:17 pm »

Sweet, thanks.
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The logistical problems dealing with a private space colony are at least as bad as dealing with the zombies.

http://mkv25.net/dfma/map-5403-fortressdipped
Fortressdipped, my ice castle.

Gondana

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Re: Embarking Animals
« Reply #3 on: November 30, 2008, 06:36:34 am »

Also for the [PETVALUE] tag, make it [PETVALUE:3] Makes them realy cheap.
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