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Author Topic: Werewolf - IT'S OVER  (Read 32896 times)

Pandarsenic

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Re: Werewolf - Accepting Players
« Reply #15 on: November 30, 2008, 04:55:46 pm »

Mayor only knows Special classes, I'm sure. Werewolves are classified as innocents.

And he doesn't get updates if a doctor is infected, I assume.
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Squeegy

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Re: Werewolf - Accepting Players
« Reply #16 on: November 30, 2008, 04:55:58 pm »

But a problem with Know your allies - Surely if the Mayor knows who everyone is apart from the werewolves then whoever is left are the werewolves so he would know who they are anyway?? Or does he only know the special classes and not the civilians.

Exactly. He knows the special classes.

EDIT: No, he only gets the list at the start of the game.

Also, if infected, a watchman or doctor will do the same thing, except for the werewolves. For this, I've added a new role: Vigilante.
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Swiftfreddy

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Re: Werewolf - Accepting Players
« Reply #17 on: November 30, 2008, 05:21:01 pm »

Another question:
With the Dying Man class, if Infectious is in play would the Dying Man just die or become a werewolf? I think its the former. .
« Last Edit: November 30, 2008, 05:23:52 pm by Swiftfreddy »
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Squeegy

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Re: Werewolf - Accepting Players
« Reply #18 on: November 30, 2008, 05:23:39 pm »

The dying man has a day to compose his riddle, then dies and is out of the game unless Dead Men Tell Tales is on. If attacked before he dies, he will become a werewolf rather than dying. This could work to his advantage because if he's feeling evil he could whisper to a known werewolf that he'd rather be turned than die, and during the night he would be infected before his death, and then he'd know who his infector is.

Updated the OP with winning.
« Last Edit: November 30, 2008, 05:25:27 pm by Squeegy »
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Swiftfreddy

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Re: Werewolf - Accepting Players
« Reply #19 on: November 30, 2008, 05:26:00 pm »

Oh as in he is instantly dying when the game begins. Ok I get it.
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A_Fey_Dwarf

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Re: Werewolf - Accepting Players
« Reply #20 on: November 30, 2008, 05:29:49 pm »

Squeegy, you are going to have to put in a lot of boring work if everyone has to pm you to whisper to others. Are you sure you are up to it because you will need to be nearly constantly active if people are to receive there whispers in time.
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Squeegy

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Re: Werewolf - Accepting Players
« Reply #21 on: November 30, 2008, 05:31:40 pm »

Oh as in he is instantly dying when the game begins. Ok I get it.

No, he dies shorly after the game begins. On the second night.

Also, Fey, I'm up for it. Since I control when the rounds end, I can easily forward whispers to people before the time's up.
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Swiftfreddy

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Re: Werewolf - Accepting Players
« Reply #22 on: November 30, 2008, 05:38:14 pm »

Ok. I completely get it now  ;D
Can't wait till it starts though. Been reading up on other threads and the scenarios can be very funny as well as skillfully crafted. .
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Squeegy

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Re: Werewolf - Accepting Players
« Reply #23 on: November 30, 2008, 05:39:51 pm »

Well, I'd like a good number of people. At least as many as the people in the Mafia thread. So 5 more, and if Infectious is in play we'll start with three werewolves, meaning 3 different factions of werewolves fighting.
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A_Fey_Dwarf

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Re: Werewolf - Accepting Players
« Reply #24 on: November 30, 2008, 05:41:50 pm »

Try recruiting players from the mafia game. I'm sure they will join if they realize there is another one.
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Servant Corps

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Re: Werewolf - Accepting Players
« Reply #25 on: November 30, 2008, 05:48:55 pm »

Question: What happens if one werewolf trys to infect someone who is already a werewolf (just one of the opposite faction)?
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inaluct

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Re: Werewolf - Accepting Players
« Reply #26 on: November 30, 2008, 05:56:11 pm »

I think we should wait a while and get as many people as possible in here. That way, we can have this culminate in a werewolf street war, or something.
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Squeegy

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Re: Werewolf - Accepting Players
« Reply #27 on: November 30, 2008, 06:08:14 pm »

Question: What happens if one werewolf trys to infect someone who is already a werewolf (just one of the opposite faction)?

As stated in the OP, they both realize each others' identities (except for faction). Nothing further happens.
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Banzayatc

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Re: Werewolf - Accepting Players
« Reply #28 on: November 30, 2008, 06:14:01 pm »

I'm in! I vote for infectious and know your allys modes.
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Squeegy

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Re: Werewolf - Accepting Players
« Reply #29 on: November 30, 2008, 06:19:34 pm »

Also if we get a tie between Factions and Know Your Allies I'll put both of them in.
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