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Author Topic: The XTREME!!! catmod v1 released  (Read 10914 times)

A_Fey_Dwarf

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Re: WIP- The XTREME!!! catmod.
« Reply #15 on: December 07, 2008, 03:22:12 pm »

You might want to change the [ENTITY:FOREST] into something else, lest it clash with the elves.

Na, I went along and took the elves out seeing as this new race is almost identical in ethics and the like. Also would it be a good idea to give the catmen item thieves? Would I need to change some of the ethics as well as giving them    [ITEM_THIEF], or will it conflict with tree cap diplomacy or the like.

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DuncanFrost

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Re: WIP- The XTREME!!! catmod.
« Reply #16 on: December 07, 2008, 06:26:52 pm »

Call them Khajiit.
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A_Fey_Dwarf

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Re: WIP- The XTREME!!! catmod.
« Reply #17 on: December 08, 2008, 04:46:29 am »

I am having a bit of trouble with getting the exploding cat quite right, with so many temperature related creature tokens I am confused as to which I use.

So far:
Spoiler (click to show/hide)

I am sure the boiling_point and ignite_point tokens are used but I am unsure of what to set them to.
« Last Edit: December 08, 2008, 03:23:04 pm by A_Fey_Dwarf »
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Boksi

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Re: WIP- The XTREME!!! catmod.
« Reply #18 on: December 08, 2008, 11:18:43 am »

They're implied by [STANDARD_FLESH]
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

A_Fey_Dwarf

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Re: WIP- The XTREME!!! catmod.
« Reply #19 on: December 08, 2008, 02:56:32 pm »

So if I take away standard flesh the cat will explode? Or do I have to do something more.
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Boksi

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Re: WIP- The XTREME!!! catmod.
« Reply #20 on: December 08, 2008, 03:00:07 pm »

It ought to be exploding already, actually. All you need is the [FIXEDTEMP:X] token, which will make them always be at a certain temperature. Set it high enough and it'll just burn up the [STANDARD_FLESH].
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

A_Fey_Dwarf

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Re: WIP- The XTREME!!! catmod.
« Reply #21 on: December 08, 2008, 03:10:45 pm »

It is already at 4000 Fahrenheit, I wouldn't think that it needs to be much hotter. Ill change it to 15,000 and see if that makes a difference.
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PTTG??

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Re: WIP- The XTREME!!! catmod.
« Reply #22 on: December 08, 2008, 04:20:47 pm »

Don't forget the [GOOD] Ceiling Cat and the Goblin Demon, known also as Basement Cat.
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A_Fey_Dwarf

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Re: WIP- The XTREME!!! catmod.
« Reply #23 on: December 08, 2008, 05:39:19 pm »

O.K. I am done with everything except the exploding cat. My favorite change is probably the giant cat spider. It will own with it's 7 attacks.
Spoiler (click to show/hide)
« Last Edit: December 08, 2008, 06:07:26 pm by A_Fey_Dwarf »
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A_Fey_Dwarf

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Re: The XTREME!!! catmod v1 released
« Reply #24 on: December 09, 2008, 12:39:31 am »

The XTREME!!! catmod is now available for download.
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varkarrus

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Re: The XTREME!!! catmod v1 released
« Reply #25 on: December 09, 2008, 05:19:52 pm »

Why not just add Carpcats, as the apocalyptic megabeasts that destroy everything!
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And you can't eat them, either, sadly. Even though it'd make sieges so much more fun; dwarves lining the walls, drooling and carrying sharp knives and forks, ready for the upcoming meals.

Boksi

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Re: The XTREME!!! catmod v1 released
« Reply #26 on: December 10, 2008, 03:21:56 pm »

Copycat.

No, I mean, add that as a creature. Give it the [COLOR:16:0:0] and it'll copy the color of the ground.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Granite26

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Re: The XTREME!!! catmod v1 released
« Reply #27 on: December 10, 2008, 03:58:48 pm »

I can't believe noone has suggested editing the language files

Bastet
Khan
Bagheera
(Megabeasts)

Sabertooth cats

cat suits
cat o' nine tails
catterwaller
catgut
cattails
tigerlillies

something nine lives, like giving them nine hearts or something

Duke 2.0

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Re: The XTREME!!! catmod v1 released
« Reply #28 on: December 10, 2008, 09:01:09 pm »

Spoiler (click to show/hide)
This is what I imagine this mod is all about.
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I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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A_Fey_Dwarf

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Re: The XTREME!!! catmod v1 released
« Reply #29 on: December 11, 2008, 10:51:40 pm »

Spoiler (click to show/hide)
This is what I imagine this mod is all about.

Yep you hit the nail right on the head. That picture actually inspired me to make the GCS (cat not cave).
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