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Author Topic: Asclepios must be sober.  (Read 18684 times)

JoshuaFH

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Re: Asclepios must be sober.
« Reply #15 on: December 10, 2008, 04:32:48 pm »

Somebody needs to build an active volcano inside a fortress inside an active volcano.

and then somebody needs to make an engraving of it. then somebody needs to make an engraving of THAT engraving.
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woose1

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Re: Asclepios must be sober.
« Reply #16 on: December 10, 2008, 05:10:00 pm »

And then someone has to make a sword with all that engraved on that, and make it out of TIGERS.
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Untelligent

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Re: Asclepios must be sober.
« Reply #17 on: December 10, 2008, 09:00:44 pm »

And then have a picture of the sword engraved on the sword.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

NUKE9.13

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Re: Asclepios must be sober.
« Reply #18 on: December 11, 2008, 07:36:48 am »

Someone get Urist McEscher
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Long Live United Forenia!

Danaru

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Re: Asclepios must be sober.
« Reply #19 on: December 11, 2008, 06:57:31 pm »

Here's a bit of an update, just got this message.



the poor bastard's been bleeding out for the past 5 or so years.

he is getting an EPIC burial.
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Odd how "Experiment" in DF is often synonymous with "Raging inferno of death and dispair"

madrain

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Re: Asclepios must be sober.
« Reply #20 on: December 11, 2008, 08:14:10 pm »

Set his coffin on a drawbridge, pull the lever, catapult him over your combined soldier dwarves.
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Sir_Geo

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Re: Asclepios must be sober.
« Reply #21 on: December 12, 2008, 05:37:56 pm »

Do the bones stay in the coffin if you deconstruct it?
In my experience it just leaves a pile of dwarf bones.
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The logistical problems dealing with a private space colony are at least as bad as dealing with the zombies.

http://mkv25.net/dfma/map-5403-fortressdipped
Fortressdipped, my ice castle.

SolarShado

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Re: Asclepios must be sober.
« Reply #22 on: December 12, 2008, 09:51:22 pm »

Set his coffin on a drawbridge, pull the lever, catapult him over your combined soldier dwarves.
I'm pretty sure you can't build a coffin on a bridge, as they both count as buildings.
Good idea tho. ;)
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Avid (rabid?) Linux user. Preferred flavor: Arch

Plank of Wood

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Re: Asclepios must be sober.
« Reply #23 on: December 13, 2008, 04:45:26 pm »

Put his coffin inside an arena. Have as many soldiers, PoWs and wild animals fight in there as you can at one time.

BLOOD FOR THE BLOOD GOD!
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The science of burning innocent children could be perfected into clockwork.
They're like little bearded corals.

StrikeTheSand

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Re: Asclepios must be sober.
« Reply #24 on: December 13, 2008, 04:57:03 pm »

Put his coffin inside an arena. Have as many soldiers, PoWs and wild animals fight in there as you can at one time.

BLOOD FOR THE BLOOD GOD!

Don't forget the traps linked to random pressure plates where dwarves outside the arena have to travel to get places!

Dwarf: Man I'm thirsty...
*Narrow corridor*
*Bloodcurdling scream*
Dwarf: What the...?
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I figured demons came from the 50 or so years of inbreeding between the things, like some weird goblin evolution.
I now have justification for genocide. Thank you.

Creamcorn

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Re: Asclepios must be sober.
« Reply #25 on: December 13, 2008, 06:04:13 pm »

Put his coffin inside an arena. Have as many soldiers, PoWs and wild animals fight in there as you can at one time.

BLOOD FOR THE BLOOD GOD!

Don't forget the traps linked to random pressure plates where dwarves outside the arena have to travel to get places!

Dwarf: Man I'm thirsty...
*Narrow corridor*
*Bloodcurdling scream*
Dwarf: What the...?

I suggest dropping prisoners into holes all rigged with some awesome trap.

something like this.

= Walls
+ Floors
^ Are pressure plated floors
g Our guests, who are also underneath some awesome death trap, bonus points for dropping water in there every once in awhile to get a awesome bloody water effect

Code: [Select]
=========================
+^+^+^+^+^+^+^+^+^+^+^+^+
=========================
=g=g=g=g=g=g=g=g=g=g=g=g=
=========================

So, here's what happens, dwarf walks across pressure plate, sets off trap, kills prisoner, drop another one after that, so that way your dorfs can also get kills
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"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

Danaru

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Re: Asclepios must be sober.
« Reply #26 on: December 13, 2008, 07:15:30 pm »

Well, it seems that I won't be able to do ANY of these suggestions. I don't think I'll have this fortress much longer.

Spoiler (click to show/hide)

I'm going to go drown myself now.
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Odd how "Experiment" in DF is often synonymous with "Raging inferno of death and dispair"

Hawkfrost

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Re: Asclepios must be sober.
« Reply #27 on: December 13, 2008, 07:25:20 pm »

Was that all at once?
Goddam.
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Emperor_Jonathan

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Re: Asclepios must be sober.
« Reply #28 on: December 13, 2008, 08:17:39 pm »

Deal with it. Lock down the fortress, use Dwarf Companion whatever.

The Burial is going ahead.
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Jackrabbit

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Re: Asclepios must be sober.
« Reply #29 on: December 15, 2008, 02:20:52 am »

Place the coffin at the center of your fortress and lure the goblins into the area and fight them with your entire fortress. He will lie, resting, among blood and screams and death. Then check the coffin into magma. Yay magma!
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