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Author Topic: The Cataclysm games thread.  (Read 51203 times)

EuchreJack

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Re: The Cataclysm games thread.
« Reply #660 on: May 16, 2022, 09:03:02 am »

Is the latest experimental for DDA still from November of last year, or is that section of the wiki completely obsolete?

MaxTheFox

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Re: The Cataclysm games thread.
« Reply #661 on: May 16, 2022, 09:34:38 am »

Is the latest experimental for DDA still from November of last year, or is that section of the wiki completely obsolete?
It gets updated several times a day. The wiki is outdated, people use Hitchhiker's Guide To The Cataclysm (an auto-generated "wiki") now. Human editors can't keep up with updates enough to keep the Chezzo wiki up-to-date. It's abandoned, basically.
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EuchreJack

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Re: The Cataclysm games thread.
« Reply #662 on: May 16, 2022, 09:57:44 am »

...awh. I liked Chezzo
Did you just admit DDA is programmed by AI?

King Zultan

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Re: The Cataclysm games thread.
« Reply #663 on: May 17, 2022, 01:54:33 am »

Honestly I am not noticing a difference in performance between 0.F stable and the latest experimentals, maybe your computer got dusty inside, or your RAM got full, or you have crypto-mining malware leeching on your CPU.
I highly doubt I have crypto malware, but I think it might be the RAM as I've only got 2gigs of the stuff in this thing.
Also dust is a thing I probably need to do something about sooner rather than later, since loads of it came out when I blew into the fan one day.
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Random_Dragon

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Re: The Cataclysm games thread.
« Reply #664 on: May 17, 2022, 11:02:45 am »

Not sure then, no telling with DDA since I'm not keeping as much track of what they're up to these days.

In BN news, here's one PR I finally bothered to mess with yesterday. In a nutshell: It converts the need to sterilize bionics from the end product of two item use actions (autoclave pouch and autoclave) or a use action and examine action (autoclave pouch, and furniture or vehicle autoclave) to the item mending menu for faults.

The main benefit of this is being able to immediately implement electric-grid autoclaves using the existing ability to fuel furniture tools using the grid, making it way less clunky to use if you find one. You could keep wrangling batteries as normal, or you could plug it in if your base has power set up, without having to convert it to vehicle use first.

The other benefit? Faults not only define what you need to fix them, you can define multiple methods for fixing them. Per suggestion I tinkered with an alternative method that doesn't involve and autoclave and can optionally not use a pouch, but requires higher skill.
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On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.
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