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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1600383 times)

Arcvasti

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14040 on: October 29, 2016, 11:27:46 am »

Playing 0.19 to prepare for the tournament.

...

And it is REALLY easy. Started up a straightforward DrFE of Veh[Apply Fire Storm, then apply additional Fire Storm] and breezed through the first ten levels of the Dungeon. Finding an elec whip on D:2 helped, but I encountered almost no dangerous creatures[Besides Grinder, who went down to Sticky Flame quite quickly] until D:11[Which had Slime Creatures]. Lizard Geckos/Frilled Lizards made up a disproportionate amount of spawns, even for a few levels after they were no longer a threat. Even with ONE tele scroll drop, I still only needed to use two consumables[One of which was the tele scroll, alas]. Maybe I've somehow improved after not playing for months?

Odds are still good I'll get dunked by Caustic Shrikes or something, but it'll probably be a cakewalk up until then.
Did...they add the two Gods? :D (The dancing/killy/melee God and the Memories/Single-Ally one?) I would LOVE to blaze through with the latter!

Yep, and I quite like the dancy/killy one. Uska is the god of FULL HAM, surpassing even Qazlal in that department. Seems like my style.



So my practice guy died. Stupid slime creatures and them hitting me for 80% of my considerable health. I really need to learn to just kite those things, but its just so goddamn tedious to do it 3-4 times every level or so.
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Aoi

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14041 on: October 29, 2016, 02:49:26 pm »

Oooo, found a rather amusing line while clearing the vault on a MiFi:

Spoiler (click to show/hide)

Edit: Is it just me, or does this actually look like a really bad set of endgame gear for a 15-rune win?

Code: [Select]
Harvester the Conqueror (Minotaur Fighter)        Turns: 106424, Time: 03:51:01

HP:   263/263 (281) AC: 55    Str: 32    XL:     27
MP:   37/37         EV: 22    Int:  3    God:    the Shining One [******]
Gold: 11973         SH: 21    Dex: 12    Spells: 0 memorised, 26 levels left

rFire  + + .      SeeInvis .    a - +9 eudemon blade (holy)
rCold  + . .      Gourm    .    F - +12 gold dragon scales
rNeg   + + +      Faith    .    I - +3 shield of the Thirsty Eyes {rF+ Slay+3}
rPois  +          Spirit   +    x - +0 hat {Spirit}
rElec  .          Reflect  .    l - +2 cloak {MR+}
rCorr  .          Harm     .    S - +3 pair of gauntlets of War {Slay+5}
MR     +++..      Clarity  +    d - +2 pair of boots {run}
Stlth  .......... Rnd*Tele +    W - amulet of regeneration
                                = - (swap as necessary, usually +6ev)
                                = - (swap as necessary, usually +4ev)
« Last Edit: October 30, 2016, 08:23:03 pm by Aoi »
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Damiac

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14042 on: November 01, 2016, 08:19:31 am »

??

What's bad about it? You've got pretty great gear. Not a lot of great randarts I guess, but still solid equipment all around.

Do you have teleportitis mutation? You probably want to cure that ASAP.
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TheDarkStar

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14043 on: November 01, 2016, 08:47:05 am »

As long as you don't do Cocytus first you'll be fine. You're set to do Tomb, possibly Gehenna if you happen to have some more rF+ lying around, definitely Tartarus, and depending on your available buffs (potions of might, haste, cancellation, healing, maybe invis + a source of teleportation + godly shielding) you could handle Pan.
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Damiac

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14044 on: November 01, 2016, 10:30:02 am »

rF++ or rC++ is generally enough, although cerebov does knock 1 pip off your rF while he's fighting you.
I assume he's got an rC ring around somewhere for cocytus.
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Aoi

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14045 on: November 02, 2016, 02:27:19 am »

What's bad about it? You've got pretty great gear. Not a lot of great randarts I guess, but still solid equipment all around.

Do you have teleportitis mutation? You probably want to cure that ASAP.

That's actually a pre-Cocytus morgue since I couldn't find my post-run one until a few hours after I posted; it's the same win I mentioned over in the tournament page that I thought was eligible... before checking when the tournament actually started. -_- (My equipment didn't really change between then and leaving.)

Yeah, I had teleportitis since like... Tombs (...Tomb>Abyss>Pan*5>Tar>Dis>Geh>Coc>Zot>Out). I just never cleared it because, for the most part, until Zot, it wasn't too hazardous and it was the only (relevant) negative mutation, while I had some very powerful positive ones, like Clarity. I almost died to it in Zot, when it kicked in on Zot:5 and teleported me near the orb... next to two ancient lichs, like 5 orb guardians, and a moth of wrath. Also had really blurry vision, so trying to teleport/blink out was an exercise in suffering. Eventually, I got banished to Abyss:5 with like 20hp left, where I went ham on everything and cleared my mutations first before leaving. I think that was basically the only time I was ever happy to get banished.

I generated exactly two rings of cold resistance in the entire run, no(?) rings of ice and my last ditch option for rC was... Skin of Zhor. Bleargh. Ended up tossing them both on for Cocytus which was ludicrously easy.

I guess my expectations for gear are skewed; I tend to be a walking armory on most of my (failed, no less) Oka+AoFaith runs by the time I get to the vaults. This time, I didn't generate a single artifact hat/boots/cloak (much less one that was good), ANYTHING of Reflection, or remotely useful artifact jewelry (two amulets: {Gourm rPois} in Slime:5 and {Spirit *Slow Dex+5 SInv} in Pan...). Even my sword and armor were hard won; enchanted them both up from nothing after prying it out of Mennas' dead hands and ripping it off some freshly deceased dragon. (In retrospect, I seem to have forgotten to enchant up my hat too. Whoops.)
« Last Edit: November 02, 2016, 02:30:01 am by Aoi »
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vogonpoet

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14046 on: November 02, 2016, 04:35:42 am »

Covenant pointed out discussion of 0.19 should be here, not in the tourney thread, so here I am :)

I have had 2 Zot-splats since the Zot translocations changes - both Nagas admittedly, but it definitely feels to me that in combination with significantly reduced haste access, Zot is a lot harder now - one Naga stepped on an unknown tele trap, and got transported straight into Orb chamber, too far away to reach the Orb, but close enough to lots and lots of Orb Guardians and a few OOF. I read a tele scroll straight off, but by the time it kicked in, I was almost dead (passed the time desperately quaffing agility, invis and healing pots), and it just took me to the lung next door, where I promptly died.

I guess my next NaBe (which feels like the only way I will ever win a bloody Na) will go axes instead of polearms - maybe a lucky vampiric battleaxe and a dodgy beserk would have kept me in better shape for tele trap survival.
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Tiruin

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14047 on: November 02, 2016, 05:59:27 am »

Covenant pointed out discussion of 0.19 should be here, not in the tourney thread, so here I am :)
Aw, I wanted more banter :P
Tiny question in handling large mobs with using Hepl (memory/ally God), what role of the ancestor is good in handling late-game mobs (generally azure jelly level, and not just cold damage)? I'm concerned that the Hexer won't be that effective in confusing the demons and otherwise, especially the abjurating funtime summoners. :c
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Graven

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14048 on: November 02, 2016, 06:35:40 am »

Covenant pointed out discussion of 0.19 should be here, not in the tourney thread, so here I am :)

I have had 2 Zot-splats since the Zot translocations changes - both Nagas admittedly, but it definitely feels to me that in combination with significantly reduced haste access, Zot is a lot harder now - one Naga stepped on an unknown tele trap, and got transported straight into Orb chamber, too far away to reach the Orb, but close enough to lots and lots of Orb Guardians and a few OOF. I read a tele scroll straight off, but by the time it kicked in, I was almost dead (passed the time desperately quaffing agility, invis and healing pots), and it just took me to the lung next door, where I promptly died.

I guess my next NaBe (which feels like the only way I will ever win a bloody Na) will go axes instead of polearms - maybe a lucky vampiric battleaxe and a dodgy beserk would have kept me in better shape for tele trap survival.

Whoops! Copy and Paste, save me!

In my opinion the game is currently the hardest it has ever been, in general. A lot of the powerful escape options have been nerfed or removed (haste, cTele, evokable Invis, even limiting evocables to a single unit of a type), and each branch has enemies that can easily necessitate the use of an escape option if your character isn't above-the-curve-OP. Combined with the shortened levels, which limit not only the experience available but the loot you can get, this results in forcing you to specialise your character a lot earlier than before.

A character which is kinda meh at two types of killing will now have a much harder time surviving until both are up and running, since for example Orc is now a ton harder for weaker characters, and you may end up rune-gated since Depths will not likely be an option.

On the other hand the game is the easiest it's ever been to start playing, so I can get behind this. There is no wand identifying minigame, no consumable destruction, no permanent corrosion, no stashing, no corpse sacrifices, food is relatively streamlined, no weight - all of these are good changes.

Still prefer Tome4's combat though. If only the expansion hadn't gone steampunk. Oh well, not like anyone's forcing me to play it.
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Aoi

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14049 on: November 02, 2016, 01:53:47 pm »

Has anybody looked at the experimental god Wudzu? It looks like a really interesting pick for meleers with non-standard bodytypes who won't benefit much from Oka's equipment, want to keep some kind of casting capability, and don't like Uska.

Basically, you trade equipment slots (even if they're normally restricted, like for felids) for various effects (+AC and a retal effect guaranteed for your body slot). Like losing your cloak slot makes you immune to webbing (and probably nets/constrict, too); gloves gives a melee poison; boots some kind of block effect; head for headbutt and clarity. No idea if it's compatible with transforms though, otherwise Statueform might become even more of a behemoth.
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heydude6

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14050 on: November 02, 2016, 01:56:55 pm »

Sounds like a less chaotic Jivva. They'll probably make some changes to differentiate them a bit more.
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Aoi

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14051 on: November 02, 2016, 02:13:10 pm »

Sounds like a less chaotic Jivva. They'll probably make some changes to differentiate them a bit more.

Not really; it's more like how you choose Ru's sacrifices than Jiyva's random mutations. You pick what equipment slots you give up. There're also some other effects that involve vines and briars, but I keep forgetting to actually try it to see how they work. It feels like the hot new thing is gods that you can make permanent decisions with, like Hep's minion.
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ZeroGravitas

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14052 on: November 02, 2016, 02:49:32 pm »

??

What's bad about it? You've got pretty great gear. Not a lot of great randarts I guess, but still solid equipment all around.

yeah i mean... gauntlets of war and a +slaying shield? sounds great to me. boots of running are also huge.
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Aoi

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14053 on: November 02, 2016, 03:19:21 pm »

??

What's bad about it? You've got pretty great gear. Not a lot of great randarts I guess, but still solid equipment all around.
yeah i mean... gauntlets of war and a +slaying shield? sounds great to me. boots of running are also huge.

I would've tossed out that shield for a Large Shield of Anything Remotely Useful, or even a Buckler of Reflection. Boots of Running are also kind of overrated (for a heavy meleer) too, in my opinion. Boots of Flying would've been more useful for most of the run if I managed to generate one anywhere other than in Antaeus' treasure chamber. Though I guess it sped up the escape with the orb a lot.

Though I guess this shows that I'm way too demanding with my gear and I have bad judgement? XD
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vogonpoet

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14054 on: November 03, 2016, 06:25:13 am »

Bloody scrolls. I love Ash - the skill boosts and the knowledge transfer are nice, but the monster detection, oh how I love the monster detection. But damnit, sometimes the scrolls really get to me.

Like my best mummy ever - got two Lair runes, cleared D1-15, V1-3, Crypt, and has found a grand total of 13 remove curse scrolls. Just 13 (I think, I seem to recall uncursing some stuff twice, I have cursed 10 times, and have one in my pack). This damn mummy has found 13 recharge scrolls so far, so that's nice, but holy crap, I want to change some gear. I mean sure, shackling should have consequences, but this is ridiculous - even when I improved my jewelry that one time, I couldn't also improve my body armour, cos I just didn't have the damn scrolls. I have 11 Ash victories, making her my best god evah, but holy crap, its never been so bad, just give me some scroooollls. 

Code: [Select]
Dungeon Crawl Stone Soup version 0.20-a0-15-g26ddc15 (console) character file.

vogonpoet the Warrior (Mummy Wizard)               Turns: 80769, Time: 07:31:44

Health: 180/180    AC: 21    Str: 12    XL:     21   Next: 60%
Magic:  45/45      EV: 15    Int: 25    God:    Ashenzari [******]
Gold:   4170       SH:  5    Dex: 11    Spells: 10 memorised, 4 levels left

rFire  . . .      SeeInvis +    a - +7 demon trident (venom)
rCold  + . .      Gourm    .    P - +5 ring mail of the Lost Path {rElec} (curse)
rNeg   + + +      Faith    .    m - +0 buckler (curse)
rPois  ∞          Spirit   .    p - +0 hat (curse)
rElec  +          Reflect  .    F - +1 cloak {+Inv}
rCorr  .          Harm     .    q - +1 pair of gloves (curse)
MR     ++...      Clarity  +    A - +1 pair of boots
Stlth  +.........               D - amulet of regeneration (curse)
                                C - ring of magical power (curse)
                                l - ring of protection from fire (curse)

@: repel missiles
A: no food or potions, fire vulnerability, cold resistance 1, negative energy
resistance 3, torment resistance, unbreathing, in touch with death 1
a: Curse Item, Scrying, Transfer Knowledge, Renounce Religion, Evoke
Invisibility
}: 2/15 runes: decaying, gossamer


You are on level 3 of the Vaults.
You worship Ashenzari.
Ashenzari is exalted by your worship.
You are not hungry.

You have visited 7 branches of the dungeon, and seen 37 of its levels.
You have also visited: Labyrinth and Ice Cave.

You have collected 4847 gold pieces.
You have spent 677 gold pieces at shops.

Inventory:

Hand Weapons
 a - a +7 demon trident of venom (weapon)
 j - the arbalest "Tattletale" {venom, rPois}
   (You found it on level 3 of the Vaults)   
   
   It poisons the ammo it fires.
   
   It protects you from poison.
 t - an uncursed enchanted bardiche
 T - an uncursed bardiche of venom
Missiles
 u - 42 tomahawks (quivered)
 w - 17 poisoned needles
 I - 2 throwing nets
Armour
 m - a cursed +0 buckler (worn)
 p - a cursed +0 hat (worn)
 q - a cursed +1 pair of gloves (worn)
 y - the +1 leather armour "Coseufe" {rF+}
   (You found it on level 2 of the Vaults)   
   
   It protects you from fire.
 A - a +1 pair of boots (worn)
 F - a +1 cloak of invisibility (worn)
 L - +0 fire dragon scales
 P - the cursed +5 ring mail of the Lost Path (worn) {rElec}
   (You took it off an orc warrior on level 10 of the Dungeon)   
   
   It insulates you from electricity.
   It has a curse placed upon it.
Magical Staves
 b - an uncursed staff of conjuration
 N - an uncursed staff of earth
Rods
 O - a -1 rod of ignition (12/12)
   (You found it on level 3 of the Crypt)
Jewellery
 l - a cursed ring of protection from fire (left hand)
 v - an uncursed ring of protection from magic
 x - the amulet "Naukhix" {+Fly rElec rF+ Regen+}
   (You took it off a death knight on level 3 of the Crypt)   
   
   [amulet of regeneration]
   
   It protects you from fire.
   It insulates you from electricity.
   It lets you fly.
   It increases your rate of regeneration.
 C - a cursed ring of magical power (right hand)
 D - a cursed amulet of regeneration (around neck)
 X - the ring "Itink" {rPois Dex+6}
   (You found it on level 3 of the Crypt)   
   
   [ring of poison resistance]
   
   It affects your dexterity (+6).
   It protects you from poison.
Wands
 c - a wand of enslavement (5/24)
 f - a wand of flame (25/48)
 B - a wand of acid (2/15)
 G - a wand of disintegration (14/24)
 H - a wand of teleportation (5/9)
 J - a wand of iceblast
 K - a wand of polymorph
 M - a wand of slowing
 U - a wand of iceblast
 Y - a wand of confusion
Scrolls
 d - 16 scrolls of identify
 e - 3 scrolls of fear
 g - 3 scrolls of fog
 h - 3 scrolls of blinking
 i - 2 scrolls of amnesia
 k - a scroll of torment
 n - 6 scrolls of magic mapping
 s - 4 scrolls of summoning
 z - a scroll of remove curse
 E - 12 scrolls of recharging
 V - a scroll of silence
 W - a scroll of brand weapon
 Z - 9 scrolls of teleportation
Books


Miscellaneous
 o - a fan of gales
 Q - 2 phantom mirrors
 S - a lamp of fire


   Skills:
 - Level 19.0 Fighting
 - Level 14.6 Polearms
 * Level 11.2(13.9) Armour
 - Level 7.6(10.6) Dodging
 - Level 1.5 Stealth
 - Level 3.0(5.6) Shields
 - Level 11.0 Spellcasting
 * Level 14.4(18.4) Conjurations
 - Level 2.0(5.3) Charms
 - Level 7.0(11.5) Summonings
 - Level 3.0(6.9) Translocations
 - Level 4.0(8.2) Fire Magic
 - Level 3.0(6.8) Ice Magic
 - Level 4.6(9.0) Air Magic
 - Level 8.2(12.6) Earth Magic
 - Level 3.1(7.0) Evocations


You have 4 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ####         0%          1    N/A
b - Blink                 Tloc           N/A          1%          2    N/A
c - Conjure Flame         Conj/Fire      ######..     1%          3    N/A
d - Orb of Destruction    Conj           #######...   3%          7    N/A
e - Mephitic Cloud        Conj/Pois/Air  ######..     1%          3    N/A
f - Lightning Bolt        Conj/Air       ######....   1%          5    N/A
g - Summon Ice Beast      Ice/Summ       ######..     1%          4    N/A
h - Bolt of Magma         Conj/Fire/Erth ######....   1%          5    N/A
i - Iron Shot             Conj/Erth      ######....   1%          6    N/A
r - Repel Missiles        Chrm/Air       #####.       1%          2    N/A


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (0/1) D:6            Lair (6/6) D:10
  Swamp (4/4) Lair:4       Spider (4/4) Lair:2        Slime (0/5) Lair:6
    Orc (2/2) D:10            Elf (0/3) Orc:2        Vaults (3/5) D:14
  Crypt (3/3) Vaults:3       Tomb (0/3) Crypt:3      Depths (0/5) D:15

Altars:
Ashenzari
Elyvilon
Fedhas
Hepliaklqana
Trog
Xom
Yredelemnul
The Shining One
Beogh

Shops:
D:9 :   D:11 (   D:14 *   Orc:2 ![=!%

Look at my lovely upgraded hat, and the terrible amulet I found in Crypt that I would hate to put on now, look at them.
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