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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1603200 times)

Damiac

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14370 on: October 02, 2017, 06:33:39 pm »

Well to be honest the situation I stupidly got killed in would have killed almost any character. I literally didn't use a blink scroll I could have saved myself with. 

Here you can see where I was warned twice I was about to die, where I chose to first attack again, then cast finesse of all things. And it's not like the enemy was 1 hit from death or anything...

Spoiler (click to show/hide)

Code: [Select]
110589 damiac the Brawler (level 16, -5/161 HPs)
             Began as a Troll Fighter on Sept 30, 2017.
             Was the Champion of Okawaru.
             Shot with a bolt by a naga sharpshooter (13 damage)
             ... led by Vashnia
             ... on level 2 of the Snake Pit.
             The game lasted 01:23:34 (28208 turns).

damiac the Brawler (Troll Fighter)                 Turns: 28208, Time: 01:23:35

Health: -5/161     AC: 14    Str: 28    XL:     16   Next: 7%
Magic:  12/19      EV: 18    Int:  8    God:    Okawaru [******]
Gold:   545        SH: 14    Dex: 13    Spells: 15/15 levels left

rFire    . . .     SeeInvis .     - Unarmed
rCold    + . .     Gourm    +   T - +0 shield
rNeg     . . .     Faith    +   e - +0 acid dragon scales
rPois    +         Spirit   .   y - +1 hat {Int+3}
rElec    .         Reflect  .   Q - +1 cloak {+Inv}
rCorr    +         Harm     .   (gloves unavailable)
MR       +....                  (boots unavailable)
Stlth    ++........             W - amulet of faith
HPRegen  0.76/turn              q - ring of poison resistance
MPRegen  0.16/turn              O - ring of protection from cold

@: lethally poisoned (-5 -> -6), heroism, finesse, studying Armour
A: unfitting armour, claws 3, fast metabolism 3, gourmand, regeneration 1,
shaggy fur 1, tough skin 2
a: Heroism, Finesse, Renounce Religion, Evoke Invisibility


You were on level 2 of the Snake Pit.
You worshipped Okawaru.
Okawaru was exalted by your worship.
You were very hungry.

You visited 5 branches of the dungeon, and saw 26 of its levels.
You also visited: Ice Cave.

You collected 2691 gold pieces.
You spent 2146 gold pieces at shops.

Inventory:

Hand Weapons
 b - a +0 blowgun
Missiles
 a - 21 large rocks (quivered)
 m - 715 stones
 x - 3 throwing nets
 A - 22 tomahawks
 U - 7 curare-tipped needles
 X - 3 steel javelins
 Y - 5 tomahawks of dispersal
 Z - 2 javelins of returning
Armour
 e - +0 acid dragon scales (worn)
 y - a +1 hat of intelligence (worn)
 Q - a +1 cloak of invisibility (worn)
 T - a +0 shield (worn)
 V - +0 swamp dragon scales
Jewellery
 o - an uncursed ring of see invisible
 q - a ring of poison resistance (left claw)
 O - a ring of protection from cold (right claw)
 W - an amulet of faith (around neck)
Wands
 g - a wand of digging (17/24)
 w - a wand of acid (4/15)
 C - a wand of scattershot (4/9)
 E - a wand of enslavement (6/24)
 K - a wand of random effects (31/48)
 M - a wand of scattershot (5/9)
 S - a wand of lightning (1/15)
Scrolls
 h - 6 scrolls of blinking
 n - 9 scrolls of teleportation
 B - 10 scrolls of remove curse
 F - a scroll of recharging
 G - a scroll of magic mapping
 N - 3 scrolls of fog
 P - 10 scrolls of identify
 R - 6 scrolls of amnesia
Potions
 c - 4 potions of might
 f - 4 potions of curing
 k - 7 potions of flight
 l - a potion of cancellation
 s - 4 potions of agility
 u - 7 potions of lignification
 v - 4 potions of heal wounds
 I - 2 potions of resistance
 J - 3 potions of mutation
 L - a potion of ambrosia
Books
 i - a manual of Armour
Miscellaneous
 t - a lightning rod (4/4)
 D - a sack of spiders
 H - a phantom mirror
Comestibles
 d - 14 bread rations
 j - 13 meat rations
 r - 29 fruits
 z - 29 royal jellies


   Skills:
 + Level 10.7(15.7) Fighting
 + Level 8.8(13.8) Throwing
 + Level 3.1(8.1) Armour
 + Level 10.9(15.9) Dodging
 - Level 9.4(14.4) Shields
 * Level 16.6(21.6) Unarmed Combat
 + Level 6.6 Invocations
 + Level 1.4 Evocations

As you can see, the defenses aren't bad. And if I had found a few EA scrolls, my AC would have been pretty good, really.  This was a case of hubris, not poor defenses.  What do your trolls tend to look like when you're starting lair branches?  I mean, it's not the AC of a gargoyle, but with the ac, ev, and sh all together, plus the high HP pool, this is was a fairly tanky character. With outrageous offense. Just with a lazy brained driver, unfortunately...
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Damiac

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14371 on: October 03, 2017, 08:57:07 am »

Please pardon the double post

I want to point out to Antioch that I'm not trying to tell you you're wrong about trolls being tricky for a supposedly easy race.  I know how annoying it is when an experienced player tells you "Nope your observations are wrong and you are playing wrong and everything is the opposite of what it seems".   I used to have the same opinion as you, but after playing a lot of trolls I think the midgame slump is overblown, and can largely be mitigated. 

I just think that the weird troll power curve makes it feel worse than it is, and also lures you into making it even worse.  Most characters start kind of weak, and slowly feel more in control as the game goes on.

Trolls start off outrageously powerful.  You can pretty safely o-tab your way to the temple without even thinking.  Your skilling choices early on really aren't going to hurt you, no matter what, because you're so damn strong, that regen is insane early on, and the +3 ac is actually still meaningful.  However the regen becomes less meaningful (although still really nice) as your HP pool increases.  3 ac is worth less and less as time goes on. 

This lets you make a lot of mistakes without realizing.  You could get to lair without training any defenses pretty easily.  And the aptitudes make it look like a big waste of XP to try to train defenses.  But then you fight your first spiny frog and it's a roll of the dice whether you kill it in one hit or it murders you in a couple rounds, because suddenly raw offense and a big HP pool aren't dependable enough when you're dealing with such heavy hitters that you can't just walk away from and regen.

However, as I tried to illustrate with that character dump, if you focus from the beginning on defenses (especially a shield, it makes such a difference) you end up with a not-too-squishy character in midgame, and you still have that outrageous offense.  No matter what, a troll is offensively focused, and they're going to feel a bit more flimsy than a minotaur or gargoyle, with the upside of killing stuff really fast. 

The other problem with trolls, as I think my character shows pretty well, is that you feel like you're steamrolling so hard it's easy to go on autopilot and end up not paying attention when suddenly you hit a situation that requires a little strategy.  That's partly just due to the crazy offense, and partly due to the fact that there's a dip in the power curve that most races don't experience.  I think even at the point of that dip you're still more powerful than the average character, it's just that you're in a completely different mindset.

So TLDR; Yes, trolls are tricky, but I believe the easy category is where they belong, but their fundamental design is different enough from the other races that it's not immediately intuitive how they can be 'easy'.

Also, just for fun, I tried another troll.  Went with monk this time hoping to end up with a statue form troll (This is silly, if you just want to win a troll pick fighter).  Mindlessly o-tabbed my way to d9, hit an out of depth manticore, and ran into until I was dead. 
Cripes... I need to stick with tab instead of bumping monsters.  The 50% HP warning probably would have saved me here...

Spoiler (click to show/hide)

Here's just the highlight of me being dumb... again...

Spoiler (click to show/hide)

The correct response to this situation would have been to turn around the moment I saw the manticore.  Of course, if this was a Troll Fighter with a shield I probably could have won this... but still, it's a stupid thing to do.
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ZeroGravitas

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14372 on: October 03, 2017, 09:20:37 am »

I managed to get knocked down 14 hps before I actually took note of the situation.  I had blink scrolls, I had healing potions... I could easily have survived.  Instead... I (did whatever dumb thing is appropriate to the character). Then I died.

this is basically 99% of my dcss deaths

only 1% are truly unfair "i walked on an unavoidable square for the first time, fell down a shaft 3 levels, surrounded by an orc pack with an orc priest at every corner"
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ZeroGravitas

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14373 on: October 03, 2017, 09:22:21 am »

Please pardon the double post

I want to point out to Antioch that I'm not trying to tell you you're wrong about trolls being tricky for a supposedly easy race.  I know how annoying it is when an experienced player tells you "Nope your observations are wrong and you are playing wrong and everything is the opposite of what it seems".   I used to have the same opinion as you, but after playing a lot of trolls I think the midgame slump is overblown, and can largely be mitigated. 

I just think that the weird troll power curve makes it feel worse than it is, and also lures you into making it even worse.  Most characters start kind of weak, and slowly feel more in control as the game goes on.

Trolls start off outrageously powerful.  You can pretty safely o-tab your way to the temple without even thinking.  Your skilling choices early on really aren't going to hurt you, no matter what, because you're so damn strong, that regen is insane early on, and the +3 ac is actually still meaningful.  However the regen becomes less meaningful (although still really nice) as your HP pool increases.  3 ac is worth less and less as time goes on. 

This lets you make a lot of mistakes without realizing.  You could get to lair without training any defenses pretty easily.  And the aptitudes make it look like a big waste of XP to try to train defenses.  But then you fight your first spiny frog and it's a roll of the dice whether you kill it in one hit or it murders you in a couple rounds, because suddenly raw offense and a big HP pool aren't dependable enough when you're dealing with such heavy hitters that you can't just walk away from and regen.

100% all of this. overconfidence is not so much a slow and insidious killer as a quick and surprising one.
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LordPorkins

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14374 on: October 03, 2017, 09:29:06 am »

Image result for ancestor darkest dungeon

HERESY


Also, Im bored and looking for a non-warrior run. Anyone got any builds?
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Graven

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14375 on: October 03, 2017, 05:07:57 pm »

So after spectating random people for two weeks every evening, I got anxious for some hands-on Crawl. I realised I needed something easy since I'm kind of rusty, and I couldn't remember if my new favourite combo got nerfed in 0.21 or not. I decided not to take any unnecessary risks:

Code: [Select]
Dungeon Crawl Stone Soup version 0.20-a0-1058-g0491fde (tiles) character file.

17956427 Gravenous the Rhythm of Life and Death (level 27, 174/174 HPs)
             Began as a Vine Stalker Fighter on Oct 3, 2017.
             Was a Follower of Uskayaw.
             Escaped with the Orb
             ... and 15 runes on Oct 4, 2017!
             
             The game lasted 03:11:50 (87108 turns).

Gravenous the Rhythm of Life and Death (VSFi)      Turns: 87108, Time: 03:11:50

Health: 174/174    AC: 41    Str: 34    XL:     27
Magic:  46/46      EV: 34    Int: 10    God:    Uskayaw [*.....]
Gold:   14407      SH: 43    Dex: 22    Spells: 26/26 levels left

rFire    + + +     SeeInvis +   V - +9 rapier (holy)
rCold    + + +     Gourm    .   h - +14 large shield of Hisol {Int+2 Slay+5}
rNeg     + + .     Faith    +   y - +10 pearl dragon scales
rPois    +         Spirit   +   D - +0 helmet of the Morning {rF+}
rElec    +         Reflect  .   S - scarf {rC+ rF+}
rCorr    .         Harm     .   i - +2 pair of gloves {Dex+3}
MR       ++++.                  P - +1 pair of boots "Weipair" {rElec rPois rF+ SInv}
Stlth    +++.......             G - amulet of Circularity {Faith Str+3 Dex+2}
Regen    1.2/turn               T - ring "Peito" {rC++ MP+9}
MPRegen  0.3/turn               Q - ring of Comipana {rN+ MR+ Slay+3}

@: no status effects
A: fangs 3, hooves 1, agile 1, deterioration 1, low mp 1, poison resistance,
regeneration 2, electricity resistance, magic shield, antimagic bite, no potion
heal 3, rot immunity
0: Orb of Zot
}: 15/15 runes: decaying, slimy, silver, golden, iron, obsidian, icy, bone,
abyssal, demonic, glowing, magical, fiery, dark, gossamer
a: Stomp, Renounce Religion


You escaped.
You worshipped Uskayaw.
Uskayaw was exalted by your worship.
You were not hungry.

You visited 18 branches of the dungeon, and saw 89 of its levels.
You visited Pandemonium 1 time, and saw 25 of its levels.
You visited the Abyss 1 time.
You completed 1 ziggurat, and saw 27 of its levels.
You also visited: Sewer and Bailey.

You collected 19245 gold pieces.
You spent 4838 gold pieces at shops.

Inventory:

Hand Weapons
 a - the +4 arc blade {discharge, rElec}
   (You bought it in a shop on level 13 of the Dungeon)   
   
   It insulates you from electricity.
 F - the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+}
   (You found it on level 22 of a ziggurat)   
   
   It has been specially enchanted to freeze those struck by it, causing extra
   injury to most foes and up to half again as much damage against particularly
   susceptible opponents. It can also slow down cold-blooded creatures.
   
   It protects you from cold.
   It lets you fly.
   It may make noises in combat.
 L - a +9 rapier of piercing
 V - a +9 rapier of holy wrath (weapon)
Armour
 h - the +14 large shield of Hisol (worn) {Int+2 Slay+5}
   (You took it off a daeva in Pandemonium)   
   
   It affects your intelligence (+2).
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+5).
 i - a +2 pair of gloves of dexterity (worn)
 y - +10 pearl dragon scales (worn)
 D - the +0 helmet of the Morning (worn) {rF+}
   (You found it on level 3 of the Elven Halls)   
   
   It protects you from fire.
 P - the +1 pair of boots "Weipair" (worn) {rElec rPois rF+ SInv}
   (You found it on level 5 of the Vaults)   
   
   It protects you from fire.
   It insulates you from electricity.
   It protects you from poison.
   It lets you see invisible.
 S - a scarf of resistance (worn)
Jewellery
 b - the ring "Fyadd" {rElec Str+2 Dex+6 Slay+3 SInv}
   (You took it off a torturous demonspawn in Pandemonium)   
   
   [ring of slaying]
   
   It affects your strength (+2).
   It affects your dexterity (+6).
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+3).
   It insulates you from electricity.
   It lets you see invisible.
 G - the amulet of Circularity (around neck) {Faith Str+3 Dex+2}
   (You found it on level 5 of the Vaults)   
   
   [amulet of faith]
   
   It allows you to gain divine favour quickly.
   It affects your strength (+3).
   It affects your dexterity (+2).
 Q - the ring of Comipana (right hand) {rN+ MR+ Slay+3}
   (You bought it in a shop on level 1 of the Elven Halls)   
   
   [ring of positive energy]
   
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+3).
   It protects you from negative energy.
   It affects your resistance to hostile enchantments.
 T - the ring "Peito" (left hand) {rC++ MP+9}
   (You found it on level 6 of the Lair of Beasts)   
   
   [ring of magical power]
   
   It greatly protects you from cold.
   It affects your magic capacity (+9).
 U - a +4 amulet of reflection
 Y - the brooch of Shielding {Reflect SH+8}
   (You found it on level 5 of the Vaults)   
   
   [amulet of reflection]
   
   It shields you and reflects attacks.
   It affects your SH (+8).
Wands
 g - a wand of clouds (9/9)
 M - a wand of digging (24/24)
Scrolls
 e - 50 scrolls of remove curse
 k - 15 scrolls of fog
 r - 10 scrolls of fear
 s - 6 scrolls of enchant armour
 t - 7 scrolls of recharging
 u - a scroll of blinking
 w - 42 scrolls of teleportation
 B - 10 scrolls of enchant weapon
 I - 17 scrolls of magic mapping
 J - 23 scrolls of identify
 O - 26 scrolls of amnesia
 W - 4 scrolls of silence
 X - 9 scrolls of holy word
 Z - 8 scrolls of immolation
Potions
 c - 7 potions of berserk rage
 d - 39 potions of curing
 j - 5 potions of magic
 l - 3 potions of might
 m - 11 potions of flight
 p - 5 potions of cancellation
 q - 11 potions of haste
 v - 18 potions of mutation
 x - 3 potions of resistance
 z - a potion of experience
 E - 14 potions of agility
 K - 3 potions of invisibility
Miscellaneous
 n - 7 sacks of spiders
 A - 6 boxes of beasts
 R - 13 phantom mirrors
Comestibles
 f - 10 bread rations
 o - 54 royal jellies
 C - 60 fruits
 H - 26 meat rations


   Skills:
 O Level 27 Fighting
 O Level 27 Short Blades
 O Level 27 Armour
 O Level 27 Dodging
 O Level 27 Stealth
 O Level 27 Shields
 O Level 27 Invocations
 + Level 13.7 Evocations


You had 26 spell levels left.
You didn't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:4            Lair (6/6) D:9
  Swamp (4/4) Lair:2       Spider (4/4) Lair:3        Slime (5/5) Lair:6
    Orc (2/2) D:9             Elf (3/3) Orc:2        Vaults (5/5) D:14
  Crypt (3/3) Vaults:3       Tomb (3/3) Crypt:3      Depths (5/5) D:15
   Hell (1/1)                 Dis (7/7) Hell            Geh (7/7) Hell
    Coc (7/7) Hell            Tar (7/7) Hell            Zot (5/5) Depths:5

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One
Jiyva

Shops:
D:7 *   D:9 *   D:13 =?(   Orc:2 }**:   Elf:1 ==??(   Elf:3 }   Vaults:1 ?   Vaults:3 *   Depths:4 =!   Depths:5 [:}[

Portals:
Hell: Lair:6 Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:4
Pandemonium: Depths:2 Depths:3
Ziggurat: Depths:5

Annotations:
Lair:5 exclusion: 6 oklob plants
Elf:2 3 runed doors, exclusion: Roxanne, Roxanne


Innate Abilities, Weirdness & Mutations

You have razor-sharp teeth.
You heal very quickly.
When hurt, damage is shared between your health and your magic reserves.
Your bite disrupts and absorbs the magic of your enemies.
Potions cannot restore your health.
You are immune to rotting.
You have large cloven feet.
You are agile. (Dex +2)
Your body sometimes deteriorates upon taking damage.
Your magical capacity is low. (-10% MP)
Your system is resistant to poisons. (rPois)
You are resistant to electric shocks. (rElec)

This was surprisingly difficult, which I attribute to two things:
1. No Sabre of Speed
2. No rN+++

By surprisingly difficult I of course mean "I couldn't hold tab for all Zig levels".

I probably had a sabre of speed somewhere, but once I hit extended I decided I couldn't be bothered to actually look for it. I also had rN+++ but dropped my artefact rN+ rCorr Large shield for the much. much better artefact Large shield you see on me. The relatively long turncount is because I fully explored every single Pan level I hit, hoping to get my Pearl Dragon Scales enchanted to max. Didn't happen until I hit the Ziggurat after I got all 15 runes.

I...I can't actually give any reasonable feedback here. VsFi^Usk wicked fun, hope they didn't/don't mess with it in 0.21

edit: My avatar!? ... PHOTOBUCKET!!!!!!!!
« Last Edit: October 03, 2017, 05:11:48 pm by Graven »
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

EnigmaticHat

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14376 on: October 03, 2017, 05:10:19 pm »

I managed to get knocked down 14 hps before I actually took note of the situation.  I had blink scrolls, I had healing potions... I could easily have survived.  Instead... I (did whatever dumb thing is appropriate to the character). Then I died.

this is basically 99% of my dcss deaths

only 1% are truly unfair "i walked on an unavoidable square for the first time, fell down a shaft 3 levels, surrounded by an orc pack with an orc priest at every corner"
Some of my DCSS deaths are picking a weak race/class/god combo and eventually ALL encounters turn into "run away or burn consumables".
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vogonpoet

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14377 on: October 04, 2017, 01:12:36 am »

*wanders in horribly late to Troll party*

My two troll cents: training dodging before lair completion is a mistake - the chances of some form of dragon hide armour dropping are pretty high these days, what with the steam and acid geezers, and the lovely fire dragon vaults which always feel horribly OOD whenever I bump into one.

Instead, fighting (HP + offense) should be your main and defensive skill, then if you get some sort of hide, train armour, then after that train some dodging. Seriously, with troll Dex your EV is going to be crap anyway, just boost your HP instead.

Thats how I do trolls anyway (disclaimer: TrHu only troll victory).

@Graven: hot damn, that is a nice shield. I really need to try overcome my fear of Pan and Hell, but whenever I go there, best outcome, it just feels super sketchy, then I get horribly mutated, run out of mutation pots, get scared, and leave (even with Jiyva, seriously, I suck), worst outcome, I die horribly.
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RoseHeart

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14378 on: October 04, 2017, 01:35:01 am »

Just found out I can get this on my phone.
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LordPorkins

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14379 on: October 04, 2017, 09:19:19 am »

I KILLED SIGMUND AT LEVEL 3

ERMAGERD

EAT MEPHITIC CLOUD YOU BASTARD

Of course, I was a spriggun so his scythe was useless. Dammit.
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Īlul Thuveg-Ellest
Rete Sano-Pima
Tormuk Dul-Orax
Kar Pum-Sisha

vogonpoet

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14380 on: October 04, 2017, 09:21:37 am »


Of course, I was a spriggun weapon delay is a thing so his scythe was useless. Dammit.

FTFY GTFY

FTFM

/Generalised
« Last Edit: October 04, 2017, 09:32:16 am by vogonpoet »
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Everything I know about reality, I learned from Dwarf Fortress.

ZeroGravitas

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14381 on: October 04, 2017, 09:33:24 am »

oh god i'm so out of the loop

who is Usk?
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LordPorkins

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  • Unrelated to DukePorkins
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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14382 on: October 04, 2017, 09:58:19 am »


Of course, I was a spriggun weapon delay is a thing so his scythe was useless. Dammit.

FTFY GTFY

FTFM

Well, that too.

Hey, does anyone know of any use for Poisonous vapors? Frankly to me it seem pointless.

/Generalised
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Īlul Thuveg-Ellest
Rete Sano-Pima
Tormuk Dul-Orax
Kar Pum-Sisha

George_Chickens

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  • Ghosts are stored in the balls.
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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14383 on: October 04, 2017, 10:18:21 am »

oh god i'm so out of the loop

who is Usk?
Uskayaw or something, he's a dancing god that gives piety based on how many people you can damage in succession. Cool combat powers, very good for axeguys.
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Ghosts are stored in the balls?[/quote]
also George_Chickens quit fucking my sister

ZeroGravitas

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14384 on: October 04, 2017, 10:32:16 am »

ah, i see how that would be good with a saber of speed
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