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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1092316 times)

Senator Jim Death

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14655 on: September 30, 2018, 07:28:37 pm »

Stone Soup is fascinating to me. It's like the Newspeak of roguelikes. It's actively under development, but because of some enormous change in the developers or their vision or direction, enemies, items, and mechanics are removed every version. It's like it's actively getting smaller (and, I presume in their defense, more focused), when almost every other developing game around is 100% about what stuff they can add. Plenty of times people will try something for a version to let players test it out, but I'm changes like "we got rid of rods" and "we made all the food the same."

I know it's the devs working towards their final vision of what the game should be, but it's somehow disappointing to see so much stuff actively having vanished from the game. I don't even actively play it, I just check in the wiki every once in a while to see what's changed. Whatever else it is, it's fascinating.
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Darkening Kaos

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14656 on: October 01, 2018, 12:27:43 am »

     They are actively removing all the tedious mechanics that make playing the game a chore.....[/sarcasm]
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Arcvasti

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14657 on: October 01, 2018, 12:39:21 am »

I mean, it's fairly obvious to see that constantly adding new things to the game results in a bloated unbalanced mess of a game. DC:SS also suffered from having a lot of truly awful legacy mechanics like item destruction from a time when the design was much less coherent. Removing that kind of iredeemable trash can't really be compared to removing actual depth from the game.

EDIT:

     They are actively removing all the tedious mechanics that make playing the game a chore.....[/sarcasm]

This, but without the [/sarcasm]
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ZeroGravitas

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14658 on: October 01, 2018, 08:48:33 am »

EDIT:

     They are actively removing all the tedious mechanics that make playing the game a chore.....[/sarcasm]

This, but without the [/sarcasm]

agreed. the game has incrementally improved over the years. by a lot. it continues to do so, especially in terms of interface and inventory management.

most games could learn a lot from dcss development in terms of when to cut stuff.
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RoguelikeRazuka

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14659 on: October 15, 2018, 06:13:12 pm »

A question: does Gell's Gravitas affect your ancestor when worshipping Hepliaklqana?
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wobbly

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14660 on: October 16, 2018, 03:02:02 am »

EDIT:

     They are actively removing all the tedious mechanics that make playing the game a chore.....[/sarcasm]

This, but without the [/sarcasm]

agreed. the game has incrementally improved over the years. by a lot. it continues to do so, especially in terms of interface and inventory management.

most games could learn a lot from dcss development in terms of when to cut stuff.

Well while I don't necessary agree on the specific changes the devs are pretty front up about the design ethos. I think it manages a tight game balance pretty well & there are other roguelikes for if/when you are after something different.
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wobbly

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14661 on: December 19, 2018, 04:38:43 pm »

Started playing again. Fun as always but damn getting a character going can be frustrating. Anyway lucky save of the day:

You fade into invisibility. You are confused. You feel invigorated. The white imp gestures. Frost hits you. Natasha casts a spell. The dart hits you.
Low Hit Points (1 & natasha can see invisible)
The white imp gestures at you. The frost hits Natasha.
Natasha dies! The imps disappear in a puff of smoke. x2

You start resting. Natasha comes into view. You feel less invigorated. You feel less confused. Stuff. Natasha dies.

Saved by friendly fire. Then Ambriosa saves me from the respawn being too close.

Edit: looked at the log, 7 turns it took her to return
Edit: & the pendulum swings. Dead to a centaur with an acid wand, grouped with an orc pack that would be suicidal to engage. Never seen them pack a wand, it's not exactly the fairest combination.
« Last Edit: December 19, 2018, 05:11:50 pm by wobbly »
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