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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1603703 times)

Puck

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #975 on: August 12, 2009, 05:14:52 am »

Oh btw, online stuff is still ASCII only, is it?

slMagnvox

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #976 on: August 12, 2009, 07:33:40 am »

What? There are a limited number of spaces? Is this just for that contest?

There should be normal clans with no cap on people so we can compare our scores to other bay12-ers.

The tourney only runs through August and the clans, better referred to as teams, are limited to six players.  Individual scores are tracked whether you are on a team or not.

Oh btw, online stuff is still ASCII only, is it?

Yeah, it is ASCII only via telnet.  But crawl is a very good looking ASCII game, clean and well laid out.  Also one of the most user friendly from the get go.  Great auto explore and excellent features like Ctrl-F to find anything from shops to a replacement cloak to a spell in a spellbook you dropped at the bottom of the Orc Mines.

...

Lastly, the ##crawl room on irc.freenode.net is awesome.  Two great bots give spoilers, detailed monster data and announce player deaths and milestones.  Plenty of advice to be had from the locals if you need it.

(8:25:27 AM) slMagnvox: ??realism of crawl
(8:25:29 AM) Henzell: realism of crawl[1/4]: whacking KILLER FUCKING BEES with a halberd and throwing javelins at them
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #977 on: August 12, 2009, 07:51:06 am »

Autoexplore!  That is such a godly feature.
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E. Albright

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #978 on: August 12, 2009, 12:43:03 pm »

I really hate to say it, but autoexplore pretty much ruined me for other roguelikes. I haven't more than dabbled with any other since starting to play Crawl last winter.
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KoE

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #979 on: August 12, 2009, 04:26:12 pm »

Yeah, Autoexplore is just too damn awesome.

Anyway, fiddling with my CAO guy, and found a randart robe. Since I'd collected up some other miscellany stuff, I used a detect curse scroll and everything checked out. I equipped it and it turned out to be a cursed robe of -3 INT. Not a huge issue as I'm a Berserker and can hopefully remove the damn thing before something else comes along and saps my brains down to 0. What I'm really worried about is I can't wear my actual armor.

Is detect curse supposed to not work on artifacts, or did I just do something dense (like missing that it said cursed or something? I expected it to turn red now that I think about it so maybe it did say cursed and remained white.)

EDIT:

Hah. Ignominious death on level 7, let myself get surrounded by killer bees while I was working myself into a rage (instead of taking cover) and then ran out of go juice right before I killed the last one.
« Last Edit: August 12, 2009, 04:30:02 pm by KoE »
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E. Albright

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #980 on: August 12, 2009, 04:50:38 pm »

Cursed items aren't always a noticeable color even after a detect curse... but sometimes they are. Stick to the label, since color isn't reliable. I have no clue as to what decides that point.
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E. Albright

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #981 on: August 12, 2009, 08:34:29 pm »

I'm at my choke point again. Orcish priest this time around. Mines and Lair down; trying to decide where to go next.

Spoiler (click to show/hide)

Snake Pit, Swamp, or main dungeon? I'm leaning towards Snake Pit.

If I can scrape together another 300g, I can pick up the ring "Wewn" {rElec rC+ MR Dex-1 Int+3 Acc+2}, which would do a lot for rounding out the resistances, so it seems like cold hard cash should be my first priority. But my first rune of the tournament is almost in sight, so I'm rather tempted to go after a branch sooner rather than later.

Hmm... impatience. That alone seems like a good argument in favor of prudence and deliberation.
« Last Edit: August 12, 2009, 08:36:32 pm by E. Albright »
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macdonellba

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #982 on: August 12, 2009, 09:03:18 pm »

Snake Pit, Swamp, or main dungeon? I'm leaning towards Snake Pit.
You can probably quite safely do a bit more of the dungeon, or the first four levels of the snake pit. However, before you do, you might want to set up a stash on Lair:1 or 2 so that you're not carting so many wands, potions, scrolls, and rations everywhere that you go.
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slMagnvox

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #983 on: August 12, 2009, 10:34:42 pm »

I'm at my choke point again. Orcish priest this time around. Mines and Lair down; trying to decide where to go next.

Spoiler (click to show/hide)

Snake Pit, Swamp, or main dungeon? I'm leaning towards Snake Pit.

If I can scrape together another 300g, I can pick up the ring "Wewn" {rElec rC+ MR Dex-1 Int+3 Acc+2}, which would do a lot for rounding out the resistances, so it seems like cold hard cash should be my first priority. But my first rune of the tournament is almost in sight, so I'm rather tempted to go after a branch sooner rather than later.

Hmm... impatience. That alone seems like a good argument in favor of prudence and deliberation.

I agree with bmacdonell, do some more of the main dungeon until you find the Hive.  Clear that, will be cake with rPois, then double back and take the Swamp all the way to the rune.  If Swamp:5 has the undead vault be sure and pump up your rN as much as you can for the miasma and possible death drake.  Snake 1-4 can be done earlier, and might be a good place to grab some coin and maybe a magic shield (watch out for Grey Snakes!) but Snake:5 is pretty brutal so save that for after you've got your first rune and XL 17 or so.

Also, get unburdened!  I've taken to leaving valuable (enchant) scrolls lying around wherever since they are vulnerable to any fire attack regardless of your resists (stupid orc wizards) and can easily be regathered with Ctrl-F.  And if I am not blasting wands they get left behind too.  Lair:2 and Hive are good safe places to stash if you are paranoid.  Dump some of that food and pick it up later when you do Crypt or dash back to grab it if you hear a Labyrinth.  Also Hive will be filled to the rafters with honeycombs.

EDIT: Just thought of something, how have you been dealing with Hydras?  Swamp is easy if you have a good Hydra weapon but without you will need a good Hydra strategy because they are faster than you when moving over water tiles and will eat you alive if you can't deal with them promptly.  The Nagas in snake wield lots of ego brand axes, polearms and longswords, one of which might have a flame brand.
« Last Edit: August 12, 2009, 10:39:33 pm by slMagnvox »
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Vactor

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #984 on: August 12, 2009, 11:16:44 pm »

I just started up a draconian transmuter/unarmed fighter, turns out he's grey as well, so all things are looking good, I somehow missed the temple the first go round, i must have fallen down a deep shaft and not realized it, as i've been backtracking to find it and have had several unexplored levels.. anyhow, I went back and found the temple, but can't really decide on what a good direction to go with god choice, Sif Muna would ensure that I get a look at all the spells i might want (I know that i can get dragon form from a shop already "Sif Muna's Disquistion on Transformation"), but doesn't do much for me in the unarmed department.  I was thinking Makhleb for the destructive magic, but right now i'm using up corpses for fulsome distillation, or Yredelemnul for the area life steal/undead backup, (he wouldn't require dedicated butchery to gain piety which would allow me to get in good with him while i'm still distilling corpses.

This is actually my first try at playing a transmuter, and the first time i've done more than a few levels as a draconian.

Any thoughts?  I'm heading to bed, so i'll pick out a religion tomorrow and get back at it.
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E. Albright

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #985 on: August 13, 2009, 06:19:30 am »

EDIT: Just thought of something, how have you been dealing with Hydras?  Swamp is easy if you have a good Hydra weapon but without you will need a good Hydra strategy because they are faster than you when moving over water tiles and will eat you alive if you can't deal with them promptly.  The Nagas in snake wield lots of ego brand axes, polearms and longswords, one of which might have a flame brand.

To date, I've been smiting them. However, given my polearm skill, I should probably go back and get my spear of piercing from the Temple. A more convenient stash is something I'd been considering; if L2 is good for that, I'll go ahead and unburden myself there.

Hive next seems like a good plan. I think my inclination to do the Snake Pit arises from it being the first place I ever seized a rune, and at XL12 or 14 at that, with an orc priest and a not-so-small army of strong orcs. Ah, nostalgic hubris... My disinclination to do the Swamp has similar roots; far too many of my promising adventurers have died quickly and horribly therein.

Edit: Yuck. Yuck, yuck, yuck. I can't possibly see why anyone would think the Swamp is easier than the Snake Pits. I did both, and came out of the Pits on my first try with 6 followers alive and never having seriously feared for my life even once. I came out of the Swamp with no followers, after having pulled out to heal, restock, and get new followers twice, and nearly died at least three times before snagging the rune. That I accidentally killed two swamp dragons over deep water was just the caustic icing on a cake most foul.
« Last Edit: August 13, 2009, 12:41:29 pm by E. Albright »
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AlStar

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #986 on: August 13, 2009, 01:05:32 pm »

Bleh.

185081 AlStar the Brawler (level 17, -3/167 HPs)
             Began as a Troll Wanderer on Aug 10, 2009.
             Was the Champion of Makhleb.
             Killed from afar by an ancient lich (51 damage)
             ... with a bolt of cold
             ... on Level 8 of the Vaults on Aug 13, 2009.
             The game lasted 04:31:00 (48146 turns).

What the heck was an ancient lich even doing on Vault 8?

Ah well. I just couldn't seem to catch much of a break with this guy anyhow. Some sweet +damage gear, which combined with a troll's natural ability in HtH had me ripping things to shreds, but not a drop of elemental resist outside of a suit of dragon armor. Heck, I couldn't even find a source of poison resist, even after looting Crypt 5.

Quote
... I came out of the Swamp with no followers...
I'd reccommend against taking your horde into the swamp - confused orcs tend to drown rather quickly (as does anything without poison resist - I killed three uniques in the swamps by just confusing them)

edit: oh yeah, this was fun too:
 38424 | Crypt:5 | Reached XP level 17. HP: 159/159 MP: 21/21
 38520 | Crypt:5 | Reached XP level 16. HP: 152/152 MP: 20/20
 38523 | Crypt:5 | Reached XP level 17. HP: 159/159 MP: 21/21
 38556 | Crypt:5 | Reached XP level 16. HP: 127/152 MP: 20/20
 38556 | Crypt:5 | Reached XP level 17. HP: 159/159 MP: 21/21
 40769 | Vault:4 | Reached XP level 16. HP: 92/155 MP: 20/20
 42831 | Vault:5 | Reached XP level 17. HP: 104/162 MP: 21/21
 45884 | Vault:7 | Reached XP level 18. HP: 149/170 MP: 25/26
 48094 | Vault:8 | Reached XP level 17. HP: 143/167 MP: 21/26

:p
« Last Edit: August 13, 2009, 01:11:13 pm by AlStar »
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #987 on: August 13, 2009, 01:17:52 pm »

I like the way it still says "Reached" for a delevel...
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Puck

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #988 on: August 13, 2009, 01:32:03 pm »

As for the hydras:
Sometimes I kill them, with a sharp bladed weapon, just by going into berserk rage or hasting/mighting myself.

Last three games I lost in the same way: Took on a buttload of yaks - only to discover it was death yaks. Problem is... I made that discovery via the morgue.txt  :'(

AlStar

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #989 on: August 13, 2009, 01:52:52 pm »

As for the hydras:
Sometimes I kill them, with a sharp bladed weapon, just by going into berserk rage or hasting/mighting myself.

This can be hilarious to do if you've got raise dead (more useful last version, when zombies could follow you up/down stairs, of course) since you end up with 12 or 13 headed zombie hydras that will absolutely terrorize anything around them. I've used them to take down greater mummies.
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