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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1601023 times)

KaminaSquirtle

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #9945 on: July 23, 2012, 11:12:22 pm »

That's not entirely unusual for the Abyss. Just wait for a while, and the walls will shift away.

Edit: Glad you got out! Good luck on the win.
« Last Edit: July 23, 2012, 11:14:14 pm by KaminaSquirtle »
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Rex_Nex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #9946 on: July 23, 2012, 11:21:32 pm »

Yea, you can't get stuck in the abyss. No worries! :)

Edit: How do you play a Ne caster? I was trying a DDNe, but Pain doesn't last all too long... Vampiric Draining is fine and all, but I wouldnt roll a caster if I was going to use a melee-range spell all through the early game...
« Last Edit: July 24, 2012, 03:21:51 am by Rex_Nex »
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Antioch

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #9947 on: July 24, 2012, 06:00:02 am »

Yea, you can't get stuck in the abyss. No worries! :)

Edit: How do you play a Ne caster? I was trying a DDNe, but Pain doesn't last all too long... Vampiric Draining is fine and all, but I wouldnt roll a caster if I was going to use a melee-range spell all through the early game...
well zombies are a very nice addition till you can get mystic blast or bolt of draining. Agony is also a surprisingly useful spell in the early/mid-game.
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monkeydancer

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #9948 on: July 24, 2012, 09:54:35 am »

Yeah, Agony is pretty great for softening up tough things until you get some better conjurations.
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moocowmoo

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #9949 on: July 24, 2012, 12:35:03 pm »

Yea, you can't get stuck in the abyss. No worries! :)

Edit: How do you play a Ne caster? I was trying a DDNe, but Pain doesn't last all too long... Vampiric Draining is fine and all, but I wouldnt roll a caster if I was going to use a melee-range spell all through the early game...

I think Ne is more tailored for hybrid than pure caster. Use animate dead a lot on corpses of beefy monsters. I think I went maces and did melee hybrid to survive early game. DD gets a lot stronger as they level up because of damage shaving, so the longer you survive the easier it will be (especially with Mahkleb healing). Later on go for Earth magic and just kill everything.
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G-Flex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #9950 on: July 24, 2012, 01:08:01 pm »

Pro tip: Very, very, very few characters in DC:SS are "pure casters". Just about the only ones I've played were ones that relied virtually exclusively on conjurations, and even then I tend to get some weapon skill for an enhancer staff or short blade or something.
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #9951 on: July 24, 2012, 02:02:10 pm »

I reckon MuSu is a viable pure caster.  Weapon skill probably wouldn't hurt, though.
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Rex_Nex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #9952 on: July 24, 2012, 02:39:32 pm »

I'm fairly sure close to any elementalist can be played as pure casters... moreso some then others, air and earth tend to favor hybrids a bit.
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G-Flex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #9953 on: July 24, 2012, 05:09:44 pm »

But why would you want to? It doesn't take that much investment to get a bit of weapon skill, and being able to hit stuff in a pinch is a good idea. Also, a lot of those characters would wind up with enhancer staves, which are a good melee option for them in addition to the spell enhancer and resists.
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Rex_Nex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #9954 on: July 24, 2012, 05:37:22 pm »

I'm not sure if having staff skill is enough to call a caster a hybrid, since with any legitimately scary threats you are going to end up blowing it up with spells anyway. The way I see it, a hybrid is someone is either melee that augments themselves with some decently strong spells, or a caster who augments his defenses with melee-quality armor.

I guess the question is what you define hybrid as, but yea, I don't really think having a few points in X weapon skill to kill popcorn is going to make you a hybrid.
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Akhier the Dragon hearted

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #9955 on: July 24, 2012, 09:21:36 pm »

   Have not been to this thread in a bit but its closing in on August so I guess that means I crawl out of my hole again, not a pun. Anyway is the August tournament still happening cause I should probably play a little to shake off all the suck I accrued over the year.
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G-Flex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #9956 on: July 24, 2012, 10:47:30 pm »

I'm not sure if having staff skill is enough to call a caster a hybrid, since with any legitimately scary threats you are going to end up blowing it up with spells anyway. The way I see it, a hybrid is someone is either melee that augments themselves with some decently strong spells, or a caster who augments his defenses with melee-quality armor.

What is "melee-quality armour" supposed to mean? The game doesn't exactly force you to use heavy armour; dodging is more than adequate. I've done close-quarters combat with lots of characters wearing robes/leather. Also, I'm curious why any character wouldn't want to have the best quality armour they can get.

Also, "melee that augments themselves with decently strong spells" qualifies as most melee characters who don't use Trog, eventually. The exceptions would usually be those who go full-on heavy armour and use plate/CPM/GDA, and even a lot of those wind up casting some decent spells by the endgame.

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I guess the question is what you define hybrid as, but yea, I don't really think having a few points in X weapon skill to kill popcorn is going to make you a hybrid.

Do executioners count as popcorn now? Seriously, enhancer staves can do a lot of damage. Also, my last win was a DEVM who mostly relied on conjurations and such, but also did a hell of a lot of melee due to finding a quick blade of distortion. That only needs something like 8 points of skill to reach minimum delay, but managed to kill/banish some of the biggest threats of the game.


I can understand why a lot of people, especially people who haven't gotten to the late game, might make such a huge distinction between "casters" and "melee characters", since that's how most games work, but in crawl, most melee-oriented characters are still going to cast spells, and most (smart) conjuration-type characters are most likely going to wind up whacking things in melee often enough to matter. In other words, most successful characters are "hybrids".
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Rex_Nex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #9957 on: July 25, 2012, 12:50:25 am »

I'm not sure if having staff skill is enough to call a caster a hybrid, since with any legitimately scary threats you are going to end up blowing it up with spells anyway. The way I see it, a hybrid is someone is either melee that augments themselves with some decently strong spells, or a caster who augments his defenses with melee-quality armor.

What is "melee-quality armour" supposed to mean? The game doesn't exactly force you to use heavy armour; dodging is more than adequate. I've done close-quarters combat with lots of characters wearing robes/leather. Also, I'm curious why any character wouldn't want to have the best quality armour they can get.

Also, "melee that augments themselves with decently strong spells" qualifies as most melee characters who don't use Trog, eventually. The exceptions would usually be those who go full-on heavy armour and use plate/CPM/GDA, and even a lot of those wind up casting some decent spells by the endgame.

Melee-quality armor is any armor you would wear if you go with AC instead of EV as your defense of choice. Usually plate/cpm/gda, but it can be anything with a decent AC value, even some of the shitty mid-tier armors can be useful if you can cast in them as well as gain their AC benefits.

Yes, almost all melee characters hybridize a bit in the very late game, but thats also the point where the definition of Hybrid and Pure becomes useless. The distinction changes to flexible and inflexible. Obviously, being flexible is better. You do, however, have the choice whether to be a hybrid or not in the early-mid game, where not casting spells has huge benefits that might even overcome what spells you could use.

Some good hybrid races; Hill Orcs and High Elves. These races can actually cast decent spells and wear something other then nearly AC-less armor before lategame. They have the HP and they have the aptitudes, your DE does not. The closest your DE could come to being a Hybrid is training Dodging and grabbing some weapon skill, which is something any mage should do anyway.

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I guess the question is what you define hybrid as, but yea, I don't really think having a few points in X weapon skill to kill popcorn is going to make you a hybrid.

Do executioners count as popcorn now? Seriously, enhancer staves can do a lot of damage. Also, my last win was a DEVM who mostly relied on conjurations and such, but also did a hell of a lot of melee due to finding a quick blade of distortion. That only needs something like 8 points of skill to reach minimum delay, but managed to kill/banish some of the biggest threats of the game.

By the point where your Deep Elf can feel safe meleeing Executioners with his enhancer staff (and yes, I know they are powerful melee weapons), they are indeed popcorn. If you thought they were a legitimate threat you would have bombed them before they even closed the gap.


I can understand why a lot of people, especially people who haven't gotten to the late game, might make such a huge distinction between "casters" and "melee characters", since that's how most games work, but in crawl, most melee-oriented characters are still going to cast spells, and most (smart) conjuration-type characters are most likely going to wind up whacking things in melee often enough to matter. In other words, most successful characters are "hybrids".

Yes, and I know how this stuff all works; I'm not new to the lategame by any means, and I've won before. You're going on about the fact that everyone is a hybrid eventually. You've stated it, I've stated it, and yes, it's a given that with the amount of XP the game gives you to play with you're going to be hybridizing regardless of your starting condition. But that's just it; a hybrid is someone who can hybridize before it's a given. Before a melee is expected to be casting spells. Before a caster is expected to wear that armor. They do things sooner, at the cost of not having the full effectiveness of either casters or melee chars.
« Last Edit: July 25, 2012, 12:52:40 am by Rex_Nex »
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Alg

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #9958 on: July 25, 2012, 02:55:12 am »

You definitely don't need to hybridize if you aren't going for the extended late game (other than a few points in fighting for hp). I've won plenty of characters with almost no combat skill. It sure is nice to have a way to deal with weaker enemies without wasting your mp and waking up every monster around but it's by no mean necessary to make a real xp investment into it until very late in the game.
« Last Edit: July 25, 2012, 02:56:47 am by Alg »
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Rex_Nex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #9959 on: July 25, 2012, 04:06:11 am »

No, you don't need to. Its just usually beneficial to grab some weapon skill, at least that is what we think. I'm just of the opinion that having weapon skill doesn't make you a hybrid... there's no real investment and you can probably do just as fine without it.
« Last Edit: July 25, 2012, 04:14:46 am by Rex_Nex »
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