Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: world map graphics  (Read 939 times)

scribbler

  • Bay Watcher
    • View Profile
world map graphics
« on: December 11, 2008, 04:22:11 pm »

Has anyone tried/made a graphics set specifically for the world map? Something to make digging through embark sites prettier/more obvious?
Logged
End the slaughter of dorf kittens!
No self respecting beard wants to wear his pet as clothing! Dorfs need population control for pets and bad thoughts from products made from the animals they choose to bond with.
---------
"There are two means of refuge from the miseries of life: music and cats."
-Albert Schweitzer

madrain

  • Bay Watcher
    • View Profile
Re: world map graphics
« Reply #1 on: December 11, 2008, 07:47:44 pm »

Really?  The embark screen is the one ascii screen that I'm almost never confused on.  The only thing that ever gets me is differentiating between sand and magma.
Logged

Taritus

  • Bay Watcher
    • View Profile
Re: world map graphics
« Reply #2 on: December 11, 2008, 09:16:35 pm »

I don't think you can...  It'd mess with walls and stuff...
Logged



scribbler

  • Bay Watcher
    • View Profile
Re: world map graphics
« Reply #3 on: December 11, 2008, 09:31:51 pm »

I can read most of it, and I'll figure out the magma and stuff I turned on in time.
As for the walls, I was thinking, since a lot of people spend a good deal of time digging for the perfect site, that after embarking just save out and swap the sets back to the play graphics.
Logged
End the slaughter of dorf kittens!
No self respecting beard wants to wear his pet as clothing! Dorfs need population control for pets and bad thoughts from products made from the animals they choose to bond with.
---------
"There are two means of refuge from the miseries of life: music and cats."
-Albert Schweitzer