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Author Topic: Dig Three Squares (Community Fortress?)  (Read 17508 times)

Duke 2.0

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Re: Dig Three Squares (Community Fortress?)
« Reply #105 on: December 14, 2008, 11:40:21 pm »



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 The Kobold Mechanic awakens!
 The kobold mechanic attaches a mechanism to the lever.
 The kobold mechanic pulls the lever.
 The goblin Slaver has been flung from a bridge!
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Squeegy

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Re: Dig Three Squares (Community Fortress?)
« Reply #106 on: December 14, 2008, 11:41:52 pm »


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Fixed. I understand your concern, but DF physics don't bend to your will.

EDIT: Also, at that point of the bridge, he would be smashed.
« Last Edit: December 14, 2008, 11:51:46 pm by Squeegy »
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Duke 2.0

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Re: Dig Three Squares (Community Fortress?)
« Reply #107 on: December 14, 2008, 11:43:11 pm »

 How so?

 From very concrete experience, bridge flinging is rather random. Even raising north, the guy could be flung anywhere.

 Edit: He would not be crushed at that point. Crushing only happens when a bridge falls, not when it raises.

 Edit: That would violate many observations I have made. Unless all of my experiences involve dwarves that have moved into an adjacent bridge tile quickly enough that I did not notice it, I will continue to dispute this turn.

 Edit: Screw it, Just have him crushed. This squabble would get us nowhere. Just let it note that other than the question of weather the goblin would be crushed, my turn was valid.
« Last Edit: December 14, 2008, 11:50:39 pm by Duke 2.0 »
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Squeegy

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Re: Dig Three Squares (Community Fortress?)
« Reply #108 on: December 14, 2008, 11:43:36 pm »

See above post. (the ninjaedit is strong in this one)

EDIT: Wrong. If it's on the base, they're crushed when it raises.
« Last Edit: December 14, 2008, 11:45:25 pm by Squeegy »
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Strife26

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Re: Dig Three Squares (Community Fortress?)
« Reply #109 on: December 14, 2008, 11:44:37 pm »

I'll just wait on my turn until this is settled.

However, the goblin in question just rose from the dead, so 'unreal' physics isn't much of an argument.
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Strife26

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Re: Dig Three Squares (Community Fortress?)
« Reply #110 on: December 14, 2008, 11:45:40 pm »

Never mind, the post'll look better later on.
« Last Edit: December 14, 2008, 11:57:43 pm by Strife26 »
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Squeegy

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Re: Dig Three Squares (Community Fortress?)
« Reply #111 on: December 14, 2008, 11:46:02 pm »

Strife: Elf did that, plus it was cheap, so I figured I could too.
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Strife26

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Re: Dig Three Squares (Community Fortress?)
« Reply #112 on: December 14, 2008, 11:49:20 pm »

and the elf was promptly restruck down.

You'll also note that the goblin effectively insta-killed the hermit by stuffing it in a cage. Karma states that it should die.
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Squeegy

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Re: Dig Three Squares (Community Fortress?)
« Reply #113 on: December 14, 2008, 11:50:33 pm »

Okay, the bridge crushed it anyway. On your turn, could you make the mule rush offscreen?

EDIT: Updated map.
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Strife26

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Re: Dig Three Squares (Community Fortress?)
« Reply #114 on: December 14, 2008, 11:59:57 pm »



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the goblin is crushed under the bridge!
The human hermit is crushed under the bridge!
The mule rushes off screen.
 
 
Does anyone think that we need to set some ground rules? Like no insta-zombification or somesuch.
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Squeegy

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Re: Dig Three Squares (Community Fortress?)
« Reply #115 on: December 15, 2008, 12:00:26 am »

The human hermit was on the mule, now on its way back to the goblin tower. Also, reserved.


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The marksgoblin fires at the marmot megabeast.
The miner digs twice.
« Last Edit: December 15, 2008, 12:13:56 am by Squeegy »
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Duke 2.0

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Re: Dig Three Squares (Community Fortress?)
« Reply #116 on: December 15, 2008, 12:02:12 am »


 Also: Rules on underground features. How are we going to fit a chasm, magma pipe and cave river in there? I ask not because there needs to be, but the knowledge that we will eventually get all of them on that map somehow.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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inaluct

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Re: Dig Three Squares (Community Fortress?)
« Reply #117 on: December 15, 2008, 12:02:45 am »

Some migrants have arrived!! (two exclamation points right there)
kobold peasant x3


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« Last Edit: December 15, 2008, 12:08:38 am by inaluct »
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Fenrir

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Re: Dig Three Squares (Community Fortress?)
« Reply #118 on: December 15, 2008, 12:03:28 am »

Quote
Does anyone think that we need to set some ground rules? Like no insta-zombification or somesuch.
I hold those truths to be self-evident.
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inaluct

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Re: Dig Three Squares (Community Fortress?)
« Reply #119 on: December 15, 2008, 12:04:14 am »

!!
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