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Author Topic: Dig Three Squares II: Forum Fortress  (Read 23832 times)

Fenrir

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Dig Three Squares II: Forum Fortress
« on: December 15, 2008, 07:53:25 pm »

Overview
In Dig Three Squares, players participate in building a fortress. Everything that could happen in a 'real' fortress can happen to the forum fortress.

The Map
A map of ASCII characters is used to keep track of the fortress' current state. Each object an entity is represented by the same character that would represent it in Dwarf Fortress. Here is a complete list of symbols.

Turns
The game is played throughout a series of turns. These turns don't happen in any particular order. A player may take a turn as long as he was not the last person to take a turn.

Each turn a player is given three actions (see Actions section below). A player is not required to use all of his actions on his turn, but any unused actions are lost and cannot be used on a later turn. Once the player has used all three of his actions, his turn is over.

When you take your turn, copy the map into your post, state what your move was, and make the necessary changes.

Actions
A player must spend an action in order to influence the game. There are two ways the game can be influenced: adding a creature or manipulating an existing creature. Both cost one action to perform.

Creating a Creature
If the player spends an action to create a creature, he must adhere to certain restrictions:
  • The creature must be a creature that appears in the game Dwarf Fortress.
  • The creature must be placed at the map edge when first created, or anywhere that such a creature might normally appear in Dwarf Fortress.
  • If the creature is carrying anything beyond clothing, the contents of its inventory must be listed.

Manipulating an Existing Creature
A player may spend and action to make ANY creature on the map do something. A creature is allowed to do anything that is considered a single task in Dwarf Fortress -- such as digging a single square, chopping down a tree, or crafting an item. If the creature can move, it may move up to only five squares.

Expanding the Map
As the fortress grows, it will become necessary to expand the map. Any player may spend all three of their actions to expand the map by three tiles in one direction. Each new tile placed must match the one adjacent to it in the opposite direction of the expansion.  The new territory may contain any geological features that could appear in a game of Dwarf Fortress, except for anything normally concealed from the players. A new section of map may not have any creatures or items in it.

Addendum
Common Sense: I didn't want to make many rules, partly out of lazyness and partly because I didn't want to bog down the game. For that reason, the rules are minimal. The rest I've left to imagination and common sense, at least as much sense as Dwarf Fortress has. Miners can't mine without a pick, woodcutters can't chop down a tree without an axe, a carp can kill something several times its size, and so on. Don't do it if it doesn't make sense.
Mining: When a square is mined or otherwise geologically altered, the player in who's turn it was altered decides what geological features are revealed or uncovered, if any.

I think that covers the rules. Here's the starting map:


.,..,.,.,,.,████████████████████████
.,...,..,..,████████████████████████
.,..,..,..,,████████████████████████
..,..,..,..,████████████████████████
..,.,..,..,.████████████████████████
.,..,.,..,..████████████████████████
.,..,.,..,.,████████████████████████
.,.,..,..,..████████████████████████
.,.,..,.,..,████████████████████████

« Last Edit: December 17, 2008, 10:23:14 am by Fenrir »
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Squeegy

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Re: Dig Three Squares II: Forum Fortress
« Reply #1 on: December 15, 2008, 08:12:09 pm »


.,..,.,.,,.,████████₤₤₤₤████████████
.,...,..,..,███████₤₤₤₤█████████████
.,..,.,..,,██████₤₤₤₤██████████████
.,..,..,..,██████₤₤₤₤██████████████
..,.,..,..,.███████₤₤₤₤█████████████
.,..,.,..,..█████████₤₤₤₤███████████
.,..,.,..,.,██████████₤₤₤₤██████████
.,...,..,..███████████₤₤₤██████████
.,.,..,.,..,████████████₤₤₤₤████████


Two trees sprout.
A dwarven miner appears.
(Is geological reconstruction a free action?)
« Last Edit: December 15, 2008, 08:18:22 pm by Squeegy »
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Creamcorn

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Re: Dig Three Squares II: Forum Fortress
« Reply #2 on: December 15, 2008, 09:00:47 pm »


.,..,.,.,,.,████████₤₤₤₤████████████
.,...,..,..,███████₤₤₤₤█████████████
.,..,.,..,,██████₤₤₤₤██████████████
.,..,..,..,██████₤₤₤₤██████████████
..,.,..,..,.███████₤₤₤₤█████████████
.,..,.,..,..█████████₤₤₤₤███████████
.,..,.,..,.,██████████₤₤₤₤██████████
.,..,..,..███████████₤₤₤██████████
.,.,..,.,..,████████████₤₤₤₤████████


I'm sure geological features are a free turn. Anyway!

I spawn a wood cutter/carpenter.

Move her, (we can make genders right?) two tiles to the east, (right next to the bottom tree).
Logged
"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

Fenrir

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Re: Dig Three Squares II: Forum Fortress
« Reply #3 on: December 15, 2008, 09:03:13 pm »

(Is geological reconstruction a free action?)
Bugger, I always forget something. For now, remove your reconstruction and I'll add rules.

Move her, (we can make genders right?)
Of course.
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Gaulgath

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Re: Dig Three Squares II: Forum Fortress
« Reply #4 on: December 15, 2008, 09:36:19 pm »



.,..,.,.,,.,████████₤₤₤₤████████████
.,...,..,..,███████₤₤₤₤█████████████
.,..,.,..,,██████₤₤₤₤██████████████
.,..,..,..,██████₤₤₤₤██████████████
..,.,..,..,.███████₤₤₤₤█████████████
.,.,.,..,..█████████₤₤₤₤███████████
.,..,.,..,.,██████████₤₤₤₤██████████
.,..,..,..███████████₤₤₤██████████
.,.,..,.,..,████████████₤₤₤₤████████


A mason enters the build site and walks two spaces east.
Logged

Squeegy

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Re: Dig Three Squares II: Forum Fortress
« Reply #5 on: December 15, 2008, 10:04:04 pm »


.,..,.,.g,.,████████₤₤₤₤████████████
.,...,..,..,███████₤₤₤₤█████████████
.,..,.,..,,██████₤₤₤₤██████████████
.,..,..,..,██████₤₤₤₤██████████████
..,.,..,..,.███████₤₤₤₤█████████████
.,.,.,..,..█████████₤₤₤₤███████████
.,..,.,..,.,██████████₤₤₤₤██████████
.,..,..,..███████████₤₤₤██████████
.,.,..,.,..,████████████₤₤₤₤████████


A goblin thief has entered the map.
Logged
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Creamcorn

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Re: Dig Three Squares II: Forum Fortress
« Reply #6 on: December 15, 2008, 10:08:53 pm »

This is good, O.K. I'm guessing for a dwarf to finish an action it takes your action? E.g. cutting a tree done, attacking something, making crafts? Also I think it's too early for danger already!

Anyway, I make the wood cutter chop a tree done, she finishes, (takes one of my turns to do so), and walks on tile east, where the log is.


.,..,.,.g,.,████████₤₤₤₤████████████
.,...,..,..,███████₤₤₤₤█████████████
.,..,.,..,,██████₤₤₤₤██████████████
.,..,..,..,██████₤₤₤₤██████████████
..,.,..,..,.███████₤₤₤₤█████████████
.,.,.,..,..█████████₤₤₤₤███████████
.,..,.,..,.,██████████₤₤₤₤██████████
.,,..,..,..███████████₤₤₤██████████
.,.,..,.,..,████████████₤₤₤₤████████


[/color][/color] Log underneath woodcutter
Logged
"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

neo1096

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Re: Dig Three Squares II: Forum Fortress
« Reply #7 on: December 15, 2008, 10:14:30 pm »


.,..,.,..,.,████████₤₤₤₤████████████
.,...,..,..,███████₤₤₤₤█████████████
.,..,.,..,,██████₤₤₤₤██████████████
.,..,..,..,██████₤₤₤₤██████████████
..,.,..,..,.███████₤₤₤₤█████████████
.,.,.,.g,..█████████₤₤₤₤███████████
.,..,.,..,.,██████████₤₤₤₤██████████
.,...,..,..███████████₤₤₤██████████
.,.,..,.,..,████████████₤₤₤₤████████

The Miner moves forward 5
The Mason moves forward 5
The Thief moves down 5
Logged
What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Creamcorn

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Re: Dig Three Squares II: Forum Fortress
« Reply #8 on: December 15, 2008, 11:35:48 pm »


.,..,.,..,.,████████₤₤₤₤████████████
.,...,..,..,███████₤₤₤₤█████████████
.,..,.,..,,██████₤₤₤₤██████████████
.,..,..,..,██████₤₤₤₤██████████████
..,.,..,..,.███████₤₤₤₤█████████████
.,.,.,.g,..█████████₤₤₤₤███████████
.,▓"=.,,,.,██████████₤₤₤₤██████████
.,..,..,..███████████₤₤₤██████████
.,.]▓.,.,..,████████████₤₤₤₤████████


The wood cutter picks up the log, and makes a carpenter's workshop out of it. I spawn a tree one tile south of goblin thief.
Logged
"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

Devath

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Re: Dig Three Squares II: Forum Fortress
« Reply #9 on: December 16, 2008, 12:13:34 am »


.,..,...,.,████████████████████████
.,...,..,..,████████████████████████
k,..,.,..,,████████████████████████
.,..,..,..,████████████████████████
.,..,.,..,.████████████████████████
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.,▓"=.,,,.,████████████████████████
.,..,..,..████████████████████████
.,.]▓.,.,..,████████████████████████


Two Trees and a Master Marksdwarf Kobold with a ☼oak crossbow☼ are placed.
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A_Fey_Dwarf

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Re: Dig Three Squares II: Forum Fortress
« Reply #10 on: December 16, 2008, 12:30:17 am »


.,..,.,.,.,████████₤₤₤₤████████████
.,...,..,..,███████₤₤₤₤█████████████
k,..,.,..,,██████₤₤₤₤██████████████
.,..,..,..,██████₤₤₤₤██████████████
..,.,..,..,███████₤₤₤₤█████████████
.,.,.,.g,..█████████₤₤₤₤███████████
.,▓"=.,,.,.,██████████₤₤₤₤██████████
.,..,..,..███████████₤₤₤██████████
.,.]▓.,.,..,████████████₤₤₤₤████████


Woodworker moves 5 to the right.
Chops down tree.
Picks up log.
Logged

Armok

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Re: Dig Three Squares II: Forum Fortress
« Reply #11 on: December 16, 2008, 01:20:08 am »



.,..,.,.,.,████████₤₤₤₤████████████
.,...,..,..,███████₤₤₤₤█████████████
k,..,.,..,,██████₤₤₤₤██████████████
.,..,..,..,██████₤₤₤₤██████████████
..,.,.\,..,███████₤₤₤₤█████████████
.,.,.,.g,..█████████₤₤₤₤███████████
.,▓"=.,,.,.,██████████₤₤₤₤██████████
.,..,..,..███████████₤₤₤██████████
.,.]▓.,.,..,████████████₤₤₤₤████████


Woodworker moves 5 to the left.
Woodworker has begun a mysterious construction.
The kobold fires at the goblin.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Rooster

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Re: Dig Three Squares II: Forum Fortress
« Reply #12 on: December 16, 2008, 08:42:36 am »

looks like I cannot play this game
problems:
I don't know how to do color and when I copy the map it isn't centered
« Last Edit: December 16, 2008, 08:44:11 am by Rooster »
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Duke 2.0

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Re: Dig Three Squares II: Forum Fortress
« Reply #13 on: December 16, 2008, 10:23:35 am »

Solution:
 Quote the previous person.
 Delete the quote tags.
 There should be a red A in the post options. Press that. The reason will become apparent soon.
 Modify whatever the heck you want, typing what you did.
 Be sure to preview beforehand!




.,..,.,.,.,████████₤₤₤₤████████████
.,...,..,..,███████₤₤₤₤█████████████
k,..,.,..,,██████₤₤₤₤██████████████
.,..,..,..,██████₤₤₤₤██████████████
..,.,..,..,███████₤₤₤₤█████████████
.,.,.,.gM..█████████₤₤₤₤███████████
.,▓"=.,,,██████████₤₤₤₤██████████
.,..,..███████████₤₤₤██████████
.,.]▓.,.,████████████₤₤₤₤████████


 The flying bolt hits the goblin thief! His arm has been pierced! He drops the Copper Dagger!
 A wagon has appeared with supplies! It contains:
 -Two picks
 -10 barrels of beer
 -An axe
 -10 barrels of meat
 -5 Plump Helmet Spawn
 -5 Turtles
 -An anvil
 -Brewer dwarf
 It is being pulled by a single mule, now half-dead from pulling a whole wagon itself.

 Now we shall never fear for our supplies again!
« Last Edit: December 16, 2008, 10:32:41 am by Duke 2.0 »
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n9103

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Re: Dig Three Squares II: Forum Fortress
« Reply #14 on: December 16, 2008, 10:37:56 am »


.,..,.,.,.,████████₤₤₤₤████████████
.,..,.,..,███████₤₤₤₤█████████████
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.,.,.█.███████████₤₤₤██████████
.,.]▓.,.█,████████████₤₤₤₤████████


Three Trees Mature
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