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Author Topic: Community Mods and utilities list.  (Read 453691 times)

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Community Mods and utilities list.
« on: December 20, 2008, 07:57:58 am »

Community Created Mods and Utilities

Most of the major mods are listed here, along with tutorials and utilities.
I hope you find it useful.  :)

Mods using DF 0.34.11 and under are at a link at the bottom of the page, currently only mods I know work with 40.01+ are here.


Tutorials: If your having any problems overcoming the steep learning curve of dwarf fortress these are the things to check out.

Dwarf Fortress Wiki This is an excellent source of information on dwarf fortress, and has tutorial pages devoted to all levels of player.
MacNewbie beginner pack for Mac
The DF Starter Pack bundles Dwarf Fortress with the best community graphics packs, tools, and interface improvements already configured.
Lazy Newb Pack for Linux


Essential Utilities: These utilities take some of the repetition out of many of the common tasks, or can be used to repair things when they break

Dwarf Therapist  (Splinterz)  <--- It makes Dwarf fortress playable.  It's that good. Get it!
DFHack and Falconne's UI Plugins will go here when updated to 0.40.xx


Dwarf Fortress Mods

Lucelle Weapons and Armour Adds in over 150 historical weapons and armor from a variety of cultures.
Fear the Night adds many kinds of custom vampires, werebeasts, disturbances, curses, necromancers, nightcreatures...
Orichalcum This mod gives uses to otherwise underused minerals and objects in-game, as well as an expanding on the present categories of items and minerals.
Fantastic Dwarf Fortress: a mod that aims to remove micromanagement while still managing to add features. Aims to have an easier early game but a harder end-game.
Wanderer Mod Adventure mode crafting and alchemy, more dialogue text, material rebalance and tiered leather and more.
Direforged  several new entities, many with their own languages, more than fifty creatures of various nature, from hiveable vermin to megabeasts and night creatures, decorative and mythic workshops, and a gem-based adventure mode magic system.
Rise of the Mushroom Kingdom (total conversion) You should view what this mod does, it is Mario themed, but I do not think I can make a description to do it justice.
Fortbent (total conversion) a Homestuck mod that adds playable trolls and lots of other Homestuck stuff
Dragon Ball (total conversion) Play as the saiyans in a quest to... avoid tantrum spirals as much as possible!
Random Raw Scripts Python 2.7 scripts that randomly generate large beasts, vermin (including giant versions), night creature hags, and vampires.
Dark Ages: Mythos of Rammok
Dragonic Civilization The restarted from scratch version of the Dragonic Civilization mod.  This edition is now prepackaged and hosts new creatures, a new setting, tiered metals, and maps of the eastern and western hemispheres of earth.
Black Powder Firearms Superior firepower, realistic manufacturing and rocket launchers!



Dwarf Fortress Graphics packs: These change the tilesets and the graphics of the game.

Phoebus' Graphic Set
Ironhand's Graphics Set
Mayday's
Taffers tileset
CLA Graphic Set
Spacefox 16x16 Graphic and Tileset


Visualizer Utilities: These read the map layout from Dwarf fortress memory and generate different most of the time 3d projections of the terrain in DF.

Fortress Overseer
Stonesense
IsoWorld

Miscellaneous utilities: These do not fit neatly into other categories, if they become numerous I will make new sections for them.

Quickfort Some people would classify this as an essential utility, it allows you to use .CSV spreadsheets to plan and build a fort... Very rapidly I might add.
PerfectWorldDF Utility to make your own world in any manner you want and how you want it to be. You want a world that looks like a smiley face or the united states? THIS IS THE UTILITY!
SoundSense A sound engine for DF which brings tons of new sound FX and music. It takes the game to a whole new level. Many who try it are no longer willing to play without. (version independent)
Legends Viewer Recreates legends mode from exported data, plus hyperlinks, better formatting, etc.
World Viewer.) Recreates Legends Mode from exported data. Browser like navigation, including tabs, allows to easily view other people/places/entities by just clicking names in the event logs or search lists, including a graphical map.
Runesmith A entity information and alteration Program.
Pathing Simulator A maze navigation simulator which functions as a demo for path finding optimizations. (version independent)
WinMerge Open source software. Useful for installing mods as you can see what is changing.
Raw Explorer Helps with modding raw files.
dfWorldTinker A command line utility to edit some data after world generation.
PictureFort - a utility that converts images to Quickfort blueprints.


Modding Utilities: These are tools that help with modding your fortress.

This is the modding guide on the Dwarf Fortress wiki, which may be helpful.
DFLang Generates Language files
Raw tile selector & Raw tile merger Raw tile selector: Simple graphical interface to select tiles and colors for plants, stones and small creatures.   Raw tile merger: Easy to use tool to update tile and color data of unmodified raws by comparing them to modified raws.
Custom Workshop Workshop Allows you to quickly design custom workshops building patterns.
Creation Forge A standard cheat building that allows quick testing of new worlds.
vbase Extensive set of body parts and creature variations intended as a modder's resource
DF Raw Patcher  The utility goes through the DF raws and modifies the values that were changed in your Mod raws, and adds new entries where none previously existed.
Tile Genie Allows you to take multiple tile sets and combine them in to one set by picking and choosing the tiles.
Temperature Conversion Utility An html temperature converter.
UristV - Arena mode map editing.
Dwarf Fortress Mod manager Allows the creation and editing of mods and makes merging them together easy. Also helps to export mods into compact patch files, allows splitting and tweaking mods, & much more.
Random Raw Creator (RRC) This tool uses a list of nouns to create new raws for DF. It can create random Toys, Plants, Weapons, Stone, Food, Instruments, Minerals, and Gems.
DF World Tinker An advanced modding tool. It allows code gurus to add custom workshops and reactions to an established fort. Also, it can swap materials around and find raw data for Titans.
Tileset Resizer Tileset Resizer is a collection of Octave Functions to resize Dwarf Fortress tilesets with minimum loss of quality.
Project: Modder's Resource FAQ, Links, and a offline Wiki in html.
Dwarf Heightmap HTML5 This looks like perfect world in HTML 5.
Syntax Highlighting for DF raws a simple package for Sublime Text that syntax highlights the DF raws.
LangCreate, a DF utility for creating pseudo-realistic languages.
RandCreatures, a DF utility that creates random creatures, civs, and megabeasts.
DF entity editor Helps mixing mods by checking entity strings for permitted reactions, and adding missing lines.
Notepad++ Highlighting New version of it to work with the newer raw files.
Rubble Rubble, An all-in-one modding utility and mod loader, comes with a large collection of mini-mods, ready to install and use.



-> v0.34.11 and under <-
-> v0.28.181.40d and under <-

If you would like your mod posted here or someone Else's mod posted here  Send a message to me on the forum.
If any of these mods were removed and taken down so they are no longer available PLEASE inform me of that as well.

Guidelines for Additions:
#1 Pretty much any mod or utility Dwarf Fortress related is welcome.
#2 The mods link should link to a Bay 12 forum post.
#3 The first post in the thread should be clear and explain what the mod does.
#4 The first post in the thread should have the mod or a link to the mod in it.

« Last Edit: October 15, 2014, 05:39:10 pm by profit »
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Untelligent

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Re: Community Mod and utilities.
« Reply #1 on: December 20, 2008, 02:18:19 pm »

Although I don't use it myself, the mod base might be worth mentioning here.

It's a utility that makes it easier to add multiple simultaneous mods to your game, as long as they've been made compatible with it.
« Last Edit: December 20, 2008, 02:21:07 pm by Untelligent »
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Re: Community Mod and utilities.
« Reply #2 on: December 20, 2008, 08:37:51 pm »

Although I don't use it myself, the mod base might be worth mentioning here.

It's a utility that makes it easier to add multiple simultaneous mods to your game, as long as they've been made compatible with it.

TY, Added =)
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Re: Community Mod and utilities.
« Reply #3 on: December 23, 2008, 09:25:57 am »

Added a couple more mods.  Hope you all find them enjoyable.
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Re: Community Mods and utilities.
« Reply #4 on: December 23, 2008, 12:30:46 pm »

i suggest that this be stickied, like the Legendary stories thread.

I have to be honest, I was surprised to see the LEGO mod on that list.
« Last Edit: December 23, 2008, 12:38:41 pm by LegoLord »
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Re: Community Mods and utilities.
« Reply #5 on: December 23, 2008, 12:53:02 pm »

i suggest that this be stickied, like the Legendary stories thread.

I have to be honest, I was surprised to see the LEGO mod on that list.

I am trying to get all the popular and good mods in one place.  Seemed to fit at least popular =)

Speaking of, to you have a very short description of your mod since I do not have one? (about 60 characters)
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Re: Community Mods and utilities.
« Reply #6 on: December 23, 2008, 01:21:40 pm »

I also have two utilities that are quite useful for modding:

World Gen log parser v1.3: Perl utility script to help make sense of all of your civs, sites, and populations. Very handy for watching how your civ changes effect world gen.
Executable version of the log parser. Janus made this for people who don't want to much with Perl.
DF Word Generator v1 Perl script to build new language files. Obviously quite useful for anyone who wants custom languages for new civs. You will need to be able to run perl to use this, since you change the actual script for each civ.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Re: Community Mods and utilities.
« Reply #7 on: December 23, 2008, 01:25:59 pm »

I also have two utilities that are quite useful for modding:

World Gen log parser v1.3: Perl utility script to help make sense of all of your civs, sites, and populations. Very handy for watching how your civ changes effect world gen.
Executable version of the log parser. Janus made this for people who don't want to much with Perl.
DF Word Generator v1 Perl script to build new language files. Obviously quite useful for anyone who wants custom languages for new civs. You will need to be able to run perl to use this, since you change the actual script for each civ.

Thank you, I will add them to the list.
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LegoLord

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Re: Community Mods and utilities.
« Reply #8 on: December 23, 2008, 07:22:18 pm »

i suggest that this be stickied, like the Legendary stories thread.

I have to be honest, I was surprised to see the LEGO mod on that list.

I am trying to get all the popular and good mods in one place.  Seemed to fit at least popular =)

Speaking of, to you have a very short description of your mod since I do not have one? (about 60 characters)

Description:  A mod adding in materials, creatures, and civilizations themed around LEGOs and around stories based on LEGO creations.

I also suggest a new category; Zany mods
Mods that go under that would be mods such as the Ridiculously Overpowered Sorcerer Mod, the Sophisticated Gentledwarves mod, and the They Might be Giants mod.
« Last Edit: December 24, 2008, 12:49:36 am by LegoLord »
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

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Re: Community Mods and utilities.
« Reply #9 on: December 25, 2008, 08:59:10 am »

Thank you =)

And, I had looked at most of them but they were not included because their install methods were not well enumerated in the first post.

If they clean it up to where I believe a player with little skill could get the mod working I would add them.
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Deon

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Re: Community Mods and utilities.
« Reply #10 on: December 25, 2008, 01:22:25 pm »

Merry Xmas and Stick It!
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Re: Community Mods and utilities.
« Reply #11 on: December 25, 2008, 02:08:02 pm »

I dare say the Modbase is not a modder's tool. It surely is a tool to aid modding, but on the "user" side more than on the "modder" side. It's rather unstable for some people, however.

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Re: Community Mods and utilities.
« Reply #12 on: December 25, 2008, 02:28:33 pm »

I dare say the Modbase is not a modder's tool. It surely is a tool to aid modding, but on the "user" side more than on the "modder" side. It's rather unstable for some people, however.

I agree, I will move it to the utilities area.
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Re: Community Mods and utilities.
« Reply #13 on: December 27, 2008, 03:21:07 pm »

BUMP IT BUMPY BUMP.
If we can't have it stickied I will bump it every day.
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Re: Community Mods and utilities.
« Reply #14 on: December 27, 2008, 04:20:19 pm »

Hehehe I already sent toady a message about sticking this, Hopefully you will not have to bump it to eternity.

I also sent him a dwarf fortress installer.  I hope it works decently as I really only have one computer I can test it on.   While I am sure everyone in the forum can make the program work from a zip file, I was thinking of the poor noobies.

http://dffd.wimbli.com/file.php?id=759 if you want to try it out.


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