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Author Topic: Community Mods and utilities list.  (Read 1180431 times)

dwarf_reform

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Re: Community Mods and utilities list.
« Reply #795 on: January 04, 2014, 01:01:14 pm »

Was wondering if we could get a separate section that covers mods that either BARELY change, or refine, the main game, or even simplify the main game.. LNP, Perdaxis (maybe, can't exactly remember), the one Deon made/is making as a modder starting base, Accelerated DF, things like those..

I'm looking for a purified DF experience, kinda like what Deon did with removing redundant animals and such, but I'm not sure which one is "the best" as there are five zillion mods and some of them have fallen back multiple pages into the forums, and some are not easily identifiable without researching every one (not that I'm asking you to research every one for me, but, you know :P)

Just a suggestion :>
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Re: Community Mods and utilities list.
« Reply #796 on: January 04, 2014, 06:06:06 pm »

Was wondering if we could get a separate section that covers mods that either BARELY change, or refine, the main game, or even simplify the main game.. LNP, Perdaxis (maybe, can't exactly remember), the one Deon made/is making as a modder starting base, Accelerated DF, things like those..

I'm looking for a purified DF experience, kinda like what Deon did with removing redundant animals and such, but I'm not sure which one is "the best" as there are five zillion mods and some of them have fallen back multiple pages into the forums, and some are not easily identifiable without researching every one (not that I'm asking you to research every one for me, but, you know :P)

Just a suggestion :>

LOL no, I have not played any of these mods really, if the authors tell me they want a mod somewhere, I usually put it there, if the community says they want a mod somewhere, sometimes I will put it there, but honestly I do not know what most of them do well enough to go that granular.   You can feel free to ask though and someone who has played them could possibly tell you.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

milo christiansen

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Re: Community Mods and utilities list.
« Reply #797 on: January 08, 2014, 06:53:41 pm »

Updates:
Remove the listing for my saurian mod, it's way outdated and replaced by Better Dorfs
Better Dorfs, An addon pack for Rubble containing ~50 addons. http://www.bay12forums.com/smf/index.php?topic=126788.0
Rubble, An all-in-one modding utility and mod loader, comes with some useful addons. http://www.bay12forums.com/smf/index.php?topic=128013.0
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Rubble 8 - The most powerful modding suite in existence!
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Re: Community Mods and utilities list.
« Reply #798 on: January 12, 2014, 01:06:51 pm »

Updates:
Remove the listing for my saurian mod, it's way outdated and replaced by Better Dorfs
Better Dorfs, An addon pack for Rubble containing ~50 addons. http://www.bay12forums.com/smf/index.php?topic=126788.0
Rubble, An all-in-one modding utility and mod loader, comes with some useful addons. http://www.bay12forums.com/smf/index.php?topic=128013.0
Done 1/12/2014
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

milo christiansen

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Re: Community Mods and utilities list.
« Reply #799 on: January 13, 2014, 01:56:56 pm »

Thank you :)
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Putnam

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Re: Community Mods and utilities list.
« Reply #800 on: March 11, 2014, 03:23:59 pm »

Remove "What has science done?!", replace it with:
 Fantastic Dwarf Fortress: a mod that aims to remove micromanagement while still managing to add features. Aims to have an easier early game but a harder end-game.

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Re: Community Mods and utilities list.
« Reply #801 on: March 15, 2014, 11:13:29 am »

Remove "What has science done?!", replace it with:
 Fantastic Dwarf Fortress: a mod that aims to remove micromanagement while still managing to add features. Aims to have an easier early game but a harder end-game.
That message sounds like it came from a killbot but I have done the task.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

GarrinG7

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Looking For a Mapping Utility
« Reply #802 on: March 26, 2014, 08:32:53 am »

Hey Gang,

I'm looking for a utility that takes a DF map file and converts it into a realistically textured image using some sort of conversion. I used it two years ago and for the life of me can't remember the name.
The results are beautiful, with forests, plains, rivers, and even settlements rendered as if hand drawn or taken from space.

Any help would be appreciated,

Garrin
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Rose

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Re: Community Mods and utilities list.
« Reply #803 on: March 26, 2014, 01:17:54 pm »

There's two of them, depending on the perspective you want.
One is the fantasy map maker photoshop action script, the other is isoworld.
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GarrinG7

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Re: Community Mods and utilities list.
« Reply #804 on: March 27, 2014, 02:31:37 pm »

There's two of them, depending on the perspective you want.
One is the fantasy map maker photoshop action script, the other is isoworld.

Awesome, thanks! I found the GIMP version I needed, as well.

G
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PeridexisErrant

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Re: Community Mods and utilities list.
« Reply #805 on: May 30, 2014, 07:29:18 pm »

A new utility which aims to replace Chromafort - and it's already less temperamental:

http://www.bay12forums.com/smf/index.php?topic=138590
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Re: Community Mods and utilities list.
« Reply #806 on: June 09, 2014, 04:07:43 pm »

A new utility which aims to replace Chromafort - and it's already less temperamental:

http://www.bay12forums.com/smf/index.php?topic=138590

Sorry I have not been here in a while.    Can you please give a more descriptive description.  I will add it anyhow, but I dont even know what its name is at this point and would like to have your short description instead of one i bake myself
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

PeridexisErrant

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Re: Community Mods and utilities list.
« Reply #807 on: June 09, 2014, 05:55:06 pm »

"PictureFort - a utility that converts images to Quickfort blueprints; more flexible and stable than Chromafort."

Code: [Select]
"[url=http://www.bay12forums.com/smf/index.php?topic=138590]PictureFort[/url] - a utility that converts images to Quickfort blueprints; more flexible and stable than Chromafort."
« Last Edit: June 10, 2014, 07:40:44 am by PeridexisErrant »
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Evaris

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Re: Community Mods and utilities list.
« Reply #808 on: June 10, 2014, 06:43:14 am »

Figured I'd bring up my mod for addition to the Dwarf Fortress mods list, Orichalcum.
http://www.bay12forums.com/smf/index.php?topic=139059.0
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Orichalcum Dwarf Fortress: An expansion mod giving extra realistic options to many un-and-underused materials in game.  [currently out of date, may be revived in the future]

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Re: Community Mods and utilities list.
« Reply #809 on: June 12, 2014, 08:19:38 pm »

"PictureFort - a utility that converts images to Quickfort blueprints; more flexible and stable than Chromafort."

Code: [Select]
"[url=http://www.bay12forums.com/smf/index.php?topic=138590]PictureFort[/url] - a utility that converts images to Quickfort blueprints; more flexible and stable than Chromafort."
Thank you =)
Added 6-12-2014
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.
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