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Author Topic: Community Mods and utilities list.  (Read 1187808 times)

Meph

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Re: Community Mods and utilities list.
« Reply #810 on: June 12, 2014, 08:37:33 pm »

Hey, after seeing some activity here, I thought maybe you could update the MasterworkDF entry. :)

Current message:
Quote
☼MASTERWORK☼ Dwarf Fortress A mod package that makes DF 4 times as big, but still keeps true to the atmosphere of DF. Adds 110+ Buildings, 2000+ Reactions and 1000+ Creatures. Runs about 25% faster then the unmodded game. Includes Utilities and 2 playable race plugins -> ☼Orc Fortress☼ and ☼Kobold Camp☼

New message:
Code: [Select]
[url=http://www.bay12forums.com/smf/index.php?topic=125633.0]☼Masterwork DF☼[/url] - A mod package 6 times the size of DF, but still true to the atmosphere. Adds 500+ Buildings, 10000+ Reactions and 1400+ Creatures. Includes 25 tilesets, settings and 6 playable and unique races.
Not sure if its really necessary, with the entire board and all, but hey, why not?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Evaris

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Re: Community Mods and utilities list.
« Reply #811 on: June 12, 2014, 09:08:08 pm »

I suppose I needed a summary, didn't I?... still hopping maybe to make the list. 

"The goal of Orichalcum is to add as much content as possible, while retaining DF's present feel.  This means no magic, no huge expansion on the number of buildings, but giving uses to otherwise underused minerals and objects in-game, as well as a rich expansion within present categories of items and minerals.  The mod is continually undergoing expansion and ideas are always welcome." 
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Orichalcum Dwarf Fortress: An expansion mod giving extra realistic options to many un-and-underused materials in game.  [currently out of date, may be revived in the future]

Meph

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Re: Community Mods and utilities list.
« Reply #812 on: June 12, 2014, 09:12:40 pm »

I suppose I needed a summary, didn't I?... still hopping maybe to make the list. 

"The goal of Orichalcum is to add as much content as possible, while retaining DF's present feel.  This means no magic, no huge expansion on the number of buildings, but giving uses to otherwise underused minerals and objects in-game, as well as a rich expansion within present categories of items and minerals.  The mod is continually undergoing expansion and ideas are always welcome."
I'll just tell you what Profit probably will say: Its a bit long. Do not name what you dont add, just focus on what you have. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Evaris

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Re: Community Mods and utilities list.
« Reply #813 on: June 12, 2014, 09:33:36 pm »

I suppose I needed a summary, didn't I?... still hopping maybe to make the list. 

"The goal of Orichalcum is to add as much content as possible, while retaining DF's present feel.  This means no magic, no huge expansion on the number of buildings, but giving uses to otherwise underused minerals and objects in-game, as well as a rich expansion within present categories of items and minerals.  The mod is continually undergoing expansion and ideas are always welcome."
I'll just tell you what Profit probably will say: Its a bit long. Do not name what you dont add, just focus on what you have. :)

So... something like...
"The goal of Orichalcum is to add no huge expansion on the number of buildings, but giving uses to otherwise underused minerals and objects in-game, as well as an expansion of present categories of items and minerals."

then?
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Orichalcum Dwarf Fortress: An expansion mod giving extra realistic options to many un-and-underused materials in game.  [currently out of date, may be revived in the future]

PeridexisErrant

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Re: Community Mods and utilities list.
« Reply #814 on: June 13, 2014, 12:27:18 am »

Since we're on a roll, and it seems that providing a paste-able line was useful: 

There are two great new graphics packs too; Obsidian and Spacefox
To add to the graphics section: 
Code: [Select]
[url=http://www.bay12forums.com/smf/index.php?topic=126934]Obsidian Graphics set[/url] - with animated grass
[url=http://www.bay12forums.com/smf/index.php?topic=129219]Spacefox 16x16 Graphic and Tileset[/url]

And two updates for the newbie packs section:  update the description of mine, and add the Linux LNP:
Code: [Select]
[url=http://www.bay12forums.com/smf/index.php?topic=126076]The DF Starter Pack[/url] bundles Dwarf Fortress with the best community graphics packs, tools, and interface improvements already configured - so getting the best of everything only takes a single download and no fiddling.  It replaces the old [url=http://www.bay12forums.com/smf/index.php?topic=59026]Lazy Newb Pack[/url].

[url=http://www.bay12forums.com/smf/index.php?topic=130792]Lazy Newb Pack Installer for Linux[/url] - a script which downloads and configures Linux-native versions of the LNP components, with dependency and checksum verification.
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Re: Community Mods and utilities list.
« Reply #815 on: June 13, 2014, 06:16:59 pm »

Hey, after seeing some activity here, I thought maybe you could update the MasterworkDF entry. :)

Current message:
Quote
☼MASTERWORK☼ Dwarf Fortress A mod package that makes DF 4 times as big, but still keeps true to the atmosphere of DF. Adds 110+ Buildings, 2000+ Reactions and 1000+ Creatures. Runs about 25% faster then the unmodded game. Includes Utilities and 2 playable race plugins -> ☼Orc Fortress☼ and ☼Kobold Camp☼

New message:
Code: [Select]
[url=http://www.bay12forums.com/smf/index.php?topic=125633.0]☼Masterwork DF☼[/url] - A mod package 6 times the size of DF, but still true to the atmosphere. Adds 500+ Buildings, 10000+ Reactions and 1400+ Creatures. Includes 25 tilesets, settings and 6 playable and unique races.
Not sure if its really necessary, with the entire board and all, but hey, why not?

Ehh oh well... I updated it anyhow.

6-13-2014
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

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Re: Community Mods and utilities list.
« Reply #816 on: June 13, 2014, 06:22:18 pm »

I suppose I needed a summary, didn't I?... still hopping maybe to make the list. 

"The goal of Orichalcum is to add as much content as possible, while retaining DF's present feel.  This means no magic, no huge expansion on the number of buildings, but giving uses to otherwise underused minerals and objects in-game, as well as a rich expansion within present categories of items and minerals.  The mod is continually undergoing expansion and ideas are always welcome."
I'll just tell you what Profit probably will say: Its a bit long. Do not name what you dont add, just focus on what you have. :)

So... something like...
"The goal of Orichalcum is to add no huge expansion on the number of buildings, but giving uses to otherwise underused minerals and objects in-game, as well as an expansion of present categories of items and minerals."

then?
LOL... I would say it like this:
Orichalcum This mod gives uses to otherwise underused minerals and objects in-game, as well as an expanding on the present categories of items and minerals.

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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

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Re: Community Mods and utilities list.
« Reply #817 on: June 13, 2014, 06:28:40 pm »

Since we're on a roll, and it seems that providing a paste-able line was useful: 

There are two great new graphics packs too; Obsidian and Spacefox
To add to the graphics section: 
Code: [Select]
[url=http://www.bay12forums.com/smf/index.php?topic=126934]Obsidian Graphics set[/url] - with animated grass
[url=http://www.bay12forums.com/smf/index.php?topic=129219]Spacefox 16x16 Graphic and Tileset[/url]

And two updates for the newbie packs section:  update the description of mine, and add the Linux LNP:
Code: [Select]
[url=http://www.bay12forums.com/smf/index.php?topic=126076]The DF Starter Pack[/url] bundles Dwarf Fortress with the best community graphics packs, tools, and interface improvements already configured - so getting the best of everything only takes a single download and no fiddling.  It replaces the old [url=http://www.bay12forums.com/smf/index.php?topic=59026]Lazy Newb Pack[/url].

[url=http://www.bay12forums.com/smf/index.php?topic=130792]Lazy Newb Pack Installer for Linux[/url] - a script which downloads and configures Linux-native versions of the LNP components, with dependency and checksum verification.

Yeah, it allows me to be lazy.  I do like that.

Everything is added.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

PeridexisErrant

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Re: Community Mods and utilities list.
« Reply #818 on: June 13, 2014, 07:07:11 pm »

And now delete the line about the "expanded LNP", since that's the same thing as the starter pack. :)
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palu

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Re: Community Mods and utilities list.
« Reply #819 on: June 22, 2014, 07:33:04 pm »

DFHack has been updated to r5, new thread is [ur=http://www.bay12forums.com/smf/index.php?topic=139553.0l]Here[/url]
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Lucelle

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Re: Community Mods and utilities list.
« Reply #820 on: July 07, 2014, 10:46:15 pm »

Updated my Lucelle Weapons and Armour pack for 0.40
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Lucelle Weapons and Armour adds in tons of historical weapons and armour from a variety of different cultures

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Re: Community Mods and utilities list.
« Reply #821 on: July 08, 2014, 06:58:26 pm »

And now delete the line about the "expanded LNP", since that's the same thing as the starter pack. :)

Ok done.
DFHack has been updated to r5, new thread is [ur=http://www.bay12forums.com/smf/index.php?topic=139553.0l]Here[/url]
Updated

Updated my Lucelle Weapons and Armour pack for 0.40
Would you like the listing changed somehow?
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

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Re: Community Mods and utilities list.
« Reply #822 on: July 08, 2014, 07:01:34 pm »

NEW VERSION OF DWARF FORTRESS!!!!!

As always make sure if you find mods that do not work or cause problems with the current version mention them on here and to the mods creators.   Happy dwarfing all =)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Putnam

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Re: Community Mods and utilities list.
« Reply #823 on: July 08, 2014, 07:14:37 pm »

Every mod is broken with the current version except for a select few that have already updated.

Lucelle

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Re: Community Mods and utilities list.
« Reply #824 on: July 08, 2014, 10:52:12 pm »



Updated my Lucelle Weapons and Armour pack for 0.40
Would you like the listing changed somehow?

Yes please, "Adds in over 100 historical weapons and armour from a variety of cultures."

I figure the slightly ambiguous number leaves me a little room to add some more pieces here and there in future updates without having to constantly change the listing message.
« Last Edit: July 08, 2014, 10:57:58 pm by Lucelle »
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Lucelle Weapons and Armour adds in tons of historical weapons and armour from a variety of different cultures
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