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Author Topic: Community Mods and utilities list.  (Read 1187797 times)

profit

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Re: Community Mods and utilities list.
« Reply #825 on: July 10, 2014, 12:29:59 am »



Updated my Lucelle Weapons and Armour pack for 0.40
Would you like the listing changed somehow?

Yes please, "Adds in over 100 historical weapons and armour from a variety of cultures."

I figure the slightly ambiguous number leaves me a little room to add some more pieces here and there in future updates without having to constantly change the listing message.
ok =)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

profit

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Re: Community Mods and utilities list.
« Reply #826 on: July 10, 2014, 12:33:48 am »

Every mod is broken with the current version except for a select few that have already updated.

Great....

Thanks though, i think i will mention it on the mod page.

Actually... I think I may start a new list...   Will need to think on that... And how about some community input...


I am thinking about moving all current mods to a separate list and starting a new one with mods compatible with 40.01+   If you think this is a good or a bad idea, leave a comment saying so.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

MagmaMcFry

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Re: Community Mods and utilities list.
« Reply #827 on: July 10, 2014, 12:53:44 am »

Good idea.
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PeridexisErrant

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Re: Community Mods and utilities list.
« Reply #828 on: July 10, 2014, 01:23:59 am »

Yep, good idea.
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Lucelle

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Re: Community Mods and utilities list.
« Reply #829 on: July 10, 2014, 02:14:49 am »

Sounds like a good idea, or just section off mods based on what version they're for.
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Lucelle Weapons and Armour adds in tons of historical weapons and armour from a variety of different cultures

Cozmopolit

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Re: Community Mods and utilities list.
« Reply #830 on: July 10, 2014, 02:24:21 pm »

Yes, Good Idea. Make it so  8)
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mnjiman

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Re: Community Mods and utilities list.
« Reply #831 on: July 10, 2014, 05:34:26 pm »

I think that is a great idea. I was waiting for this to occur tbh, but still appreciate you asking the community first.
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Evaris

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Re: Community Mods and utilities list.
« Reply #832 on: July 10, 2014, 05:37:08 pm »

I approve, and am ready. 
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The Master

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Re: Community Mods and utilities list.
« Reply #833 on: July 11, 2014, 03:01:17 am »

Make it so!
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Re: Community Mods and utilities list.
« Reply #834 on: July 11, 2014, 04:56:07 am »

+1 for new list,
and please refresh the Macnewbie link to the maintained version.

phillosopher

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Re: Community Mods and utilities list.
« Reply #835 on: July 11, 2014, 01:58:20 pm »

I believe that it might be time to start a new thread with all the mods for 40.01+ as to keep adding here things might start to get lost.
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WJLIII3

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Re: Community Mods and utilities list.
« Reply #836 on: July 11, 2014, 03:10:28 pm »

That sounds like a good idea to me. Stickies should not send people off to downloads that will never work with the game they just downloaded.

You know...for all the newbies.
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Rowl

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Re: Community Mods and utilities list.
« Reply #837 on: July 11, 2014, 07:42:02 pm »

Yes I love the idea
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Dame de la Licorne

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Re: Community Mods and utilities list.
« Reply #838 on: July 12, 2014, 10:54:02 am »

Hi,

Definitely chiming in on the "for" side, I've been looking for a list of the ones that are getting updated for the new release.

-Dame de la Licorne
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Re: Community Mods and utilities list.
« Reply #839 on: July 17, 2014, 04:10:32 am »

Good idea. :)
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