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Author Topic: Community Mods and utilities list.  (Read 1187047 times)

PeridexisErrant

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Re: Community Mods and utilities list.
« Reply #885 on: December 03, 2015, 09:46:41 pm »

Ok new version of DF is up.   Talk to me people =)

I think it's a month or two early to update the page for 0.42.xx, but here's some updates for 40.24:

Under "Tutorials" - add https://df-walkthrough.rtfd.org (no forums thread)

Under "Graphics Packs" - add Gemset, Obsidian, and Fricy's graphics sets (https://github.com/Lazy-Newb-Pack/DFgraphics)

Under "Visualizer Utilities", Fortress overseer has been obsolete since 34.11 and Armok Vision is certainly worth adding.  Extended Item Viewscreens are now part of DFHack, so delete that too.

Under "Miscellaneous utilities", Runesmith is totally obsolete and Raw explorer is a modding utility.

I think that's about it - not that there isn't more to add, but nothing really jumps out at the moment.
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Re: Community Mods and utilities list.
« Reply #886 on: December 03, 2015, 11:54:29 pm »

Ok new version of DF is up.   Talk to me people =)

I think it's a month or two early to update the page for 0.42.xx, but here's some updates for 40.24:

Under "Tutorials" - add https://df-walkthrough.rtfd.org (no forums thread)

Under "Graphics Packs" - add Gemset, Obsidian, and Fricy's graphics sets (https://github.com/Lazy-Newb-Pack/DFgraphics)

Under "Visualizer Utilities", Fortress overseer has been obsolete since 34.11 and Armok Vision is certainly worth adding.  Extended Item Viewscreens are now part of DFHack, so delete that too.

Under "Miscellaneous utilities", Runesmith is totally obsolete and Raw explorer is a modding utility.

I think that's about it - not that there isn't more to add, but nothing really jumps out at the moment.

The versions are not completely incompatible so I do not plan to do a clean slate, I just want to see typing, it has been months!!!

Thank you for the notations and I will get them added, moved or deleted here soon.

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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

jaked122

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Re: Community Mods and utilities list.
« Reply #887 on: December 23, 2015, 12:49:21 pm »

Could you add my utility here to the miscellaneous utility section.

Bearskie

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Re: Community Mods and utilities list.
« Reply #888 on: December 24, 2015, 08:53:08 am »

How about DFlangOpt? It's nothing revolutionary, but it's useful when doing language mods.

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Re: Community Mods and utilities list.
« Reply #889 on: December 29, 2015, 01:05:44 pm »

Could you add my utility here to the miscellaneous utility section.
Added

How about DFlangOpt? It's nothing revolutionary, but it's useful when doing language mods.
Added
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Jerry The Hellbound

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Re: Community Mods and utilities list.
« Reply #890 on: January 12, 2016, 08:27:10 am »

Can race mods and somewhat wip mods make it here?
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Re: Community Mods and utilities list.
« Reply #891 on: January 15, 2016, 06:52:20 pm »

Can race mods and somewhat wip mods make it here?
All mods are considered WIP.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Abadrausar

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Re: Community Mods and utilities list.
« Reply #892 on: January 27, 2016, 07:52:59 am »

Any chances of reclassify Quickfort as essential?
Like therapist and DFhack makes the general experience of playing much more fun...
« Last Edit: January 27, 2016, 07:56:49 am by Abadrausar »
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Re: Community Mods and utilities list.
« Reply #893 on: January 28, 2016, 10:21:31 pm »

Any chances of reclassify Quickfort as essential?
Like therapist and DFhack makes the general experience of playing much more fun...
I will use it and consider it, however usability is one of the keys to being essential, I always found quickfort a little advanced for newer people. That obviously could have changed over the years.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

milo christiansen

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Re: Community Mods and utilities list.
« Reply #894 on: February 01, 2016, 01:27:48 pm »

I just noticed that the link you have for Rubble is way out of date, the current thread (for the 42.x version) is in my signature.
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Re: Community Mods and utilities list.
« Reply #895 on: February 01, 2016, 05:04:40 pm »

I just noticed that the link you have for Rubble is way out of date, the current thread (for the 42.x version) is in my signature.
Thank you. 

Updated 2/1/2016
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Quiet-Sun

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Re: Community Mods and utilities list.
« Reply #896 on: February 10, 2016, 12:27:51 pm »

Hi Profit!

I just created a bunch of tools for streamlining the production and maintenance of graphics sets. I was wondering if you could including them in your list.

I was thinking that the best category is probably "Dwarf Fortress Graphics packs".   These tools are not a graphics pack, but they allow people to create custom graphics packs and contribute to existing projects with tiles.  Thanks!
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Re: Community Mods and utilities list.
« Reply #897 on: February 16, 2016, 12:41:17 pm »

Hi Profit!

I just created a bunch of tools for streamlining the production and maintenance of graphics sets. I was wondering if you could including them in your list.

I was thinking that the best category is probably "Dwarf Fortress Graphics packs".   These tools are not a graphics pack, but they allow people to create custom graphics packs and contribute to existing projects with tiles.  Thanks!

I pondered where to place them but I decided in the end to put it in modding utilities.  I know it is a bit more crowded but it fits better there.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Teneb

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Re: Community Mods and utilities list.
« Reply #898 on: March 05, 2016, 01:50:02 pm »

Hey, could you include Warhammer Mod on the list? If you need a brief description, it is a total conversion based on the Warhammer Fantasy setting.
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Re: Community Mods and utilities list.
« Reply #899 on: March 30, 2016, 02:03:16 pm »

Could you include my mod "Solari" in the list?
It's a transforming race mod that's mainly for adventure mode since I'm mainly an adventure mode guy due to the fortress part is kinda daunting for me.
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This is also for my Custom Race: Solari! (Currently outdated)
http://www.bay12forums.com/smf/index.php?topic=155455.0
Also made that awesome avatar. took me hours with Gimp: (also the two light & dark sprites are from Stardew Valley)
http://i.imgur.com/8x7aX7T.png
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