Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 59 60 [61] 62 63 ... 69

Author Topic: Community Mods and utilities list.  (Read 1186083 times)

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
    • View Profile
    • My Flickr animal photos
Re: Community Mods and utilities list.
« Reply #900 on: April 03, 2016, 09:14:25 pm »

Genesis mod is now OldGenesis and has a new thread, http://www.bay12forums.com/smf/index.php?topic=156059
"OldGenesis Mod - keeping the spirit of vanilla - Phoebus & Ironhand gfx"

and it's on DFFD with three tilesets: http://dffd.bay12games.com/who.php?id=1538
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Community Mods and utilities list.
« Reply #901 on: April 07, 2016, 11:34:26 am »

Hey, could you include Warhammer Mod on the list? If you need a brief description, it is a total conversion based on the Warhammer Fantasy setting.

Could you include my mod "Solari" in the list?
It's a transforming race mod that's mainly for adventure mode since I'm mainly an adventure mode guy due to the fortress part is kinda daunting for me.

Genesis mod is now OldGenesis and has a new thread, http://www.bay12forums.com/smf/index.php?topic=156059
"OldGenesis Mod - keeping the spirit of vanilla - Phoebus & Ironhand gfx"

and it's on DFFD with three tilesets: http://dffd.bay12games.com/who.php?id=1538

Added and corrected. 4/7/2016
Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Maltavius

  • Bay Watcher
    • View Profile
Re: Community Mods and utilities list.
« Reply #902 on: April 10, 2016, 10:01:22 am »

Mayday has a new thread
http://www.bay12forums.com/smf/index.php?topic=137370.0


And I couldn't find Text Will Be Text in the list
http://www.bay12forums.com/smf/index.php?topic=138754
Logged

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Community Mods and utilities list.
« Reply #903 on: May 16, 2016, 11:52:58 am »

Mayday has a new thread
http://www.bay12forums.com/smf/index.php?topic=137370.0


And I couldn't find Text Will Be Text in the list
http://www.bay12forums.com/smf/index.php?topic=138754

Finally got around to changing this.

5/16/2016
Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Dirst

  • Bay Watcher
  • [EASILY_DISTRA
    • View Profile
Re: Community Mods and utilities list.
« Reply #904 on: May 16, 2016, 05:30:19 pm »

Hi profit!

Can you add these two minor tools to your list?

Accessibility Utility reports your location and lets you add bookmarks to the map

Appearance Tweaks makes cosmetic changes like pointy elf ears and bearded female dwarves

Thanks for maintaining this resource!
Logged
Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

profit

  • Bay Watcher
  • Finely Crafted Engravings... Or it didn't happen.
    • View Profile
Re: Community Mods and utilities list.
« Reply #905 on: June 23, 2016, 07:38:35 pm »

Hi profit!

Can you add these two minor tools to your list?

Accessibility Utility reports your location and lets you add bookmarks to the map

Appearance Tweaks makes cosmetic changes like pointy elf ears and bearded female dwarves

Thanks for maintaining this resource!

Added 6-23-2016 (After surgery as my excuse if anything is broken)
Logged
Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

darkflagrance

  • Bay Watcher
  • Carry on, carry on
    • View Profile
Re: Community Mods and utilities list.
« Reply #906 on: July 12, 2016, 12:21:04 am »

How strange. The Fortress Defense Mod is not yet here. I would like to request that it be added.

The Fortress Defense Mod adds a host of new enemies to the game that launch sieges against the player's fortress. It is designed to give players who are experienced with the military and desire more/stronger opponents than goblins a challenge worth facing.

Adding it now =)

Strange - I thought the Fortress Defense Mod had been added six years, ago, and yet I do not see it.
Logged
...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

Thuellai

  • Bay Watcher
  • Nobody's business but the Turks
    • View Profile
Re: Community Mods and utilities list.
« Reply #907 on: July 12, 2016, 11:39:15 pm »

The Monster Hunter Universe mod is back up and functioning for the latest version of Dwarf Fortress, if you'd be willing to add it to the list!
Logged
When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

Thatotherguy23

  • Bay Watcher
    • View Profile
Re: Community Mods and utilities list.
« Reply #908 on: July 21, 2016, 09:29:38 pm »

I haven't seen Fortress Defense Mod there at all this year; since I've gotten back into DF and subsequently this amazing mod. Thank you very much by the way darkflagrance!
Logged

jecowa

  • Bay Watcher
    • View Profile
Re: Community Mods and utilities list.
« Reply #909 on: August 02, 2016, 03:12:22 pm »

Thanks for the list of mods with links and short descriptions of most of them. It's very helpful. I still don't see Fortress Defense listed on the list. Maybe there's a formatting error that preventing it from displaying?
Logged

jecowa

  • Bay Watcher
    • View Profile
Re: Community Mods and utilities list.
« Reply #910 on: August 02, 2016, 05:29:48 pm »

Here's a few more mods that might be worth mentioning:
0.43.05Adventurecrafthttp://www.bay12forums.com/smf/index.php?topic=153036.0
0.43.xAppearance Tweakshttp://www.bay12forums.com/smf/index.php?topic=158034.0
0.40.19Arctic Addition Mod!http://www.bay12forums.com/smf/index.php?topic=145730.10
0.43.xCloth Armor Modhttp://www.bay12forums.com/smf/index.php?topic=158967.0
0.43.03Crematory Overhaulhttp://www.bay12forums.com/smf/index.php?topic=158680.0
0.43.03Deadly bleeding!http://dffd.bay12games.com/file.php?id=12260
0.???Deeper Dwarven Domesticationhttp://www.bay12forums.com/smf/index.php?topic=123155.0
0.43.05Desolationhttp://www.bay12forums.com/smf/index.php?topic=157841.0
0.43.02Expanded Good/Evil Regionshttp://www.bay12forums.com/smf/index.php?topic=158152.0
0.42.06[Rubble] First Landing addon packhttp://www.bay12forums.com/smf/index.php?topic=151180.0
0.43.03Fluffy Pony Modhttp://dffd.bay12games.com/file.php?id=12155
0.43.03FORTAL KOMBAT!http://www.bay12forums.com/smf/index.php?topic=158554.0
0.43.05Fortress Defense Mod IIhttp://www.bay12forums.com/smf/index.php?topic=62874.0
0.42.06Grim's History and Realism Modshttp://www.bay12forums.com/smf/index.php?topic=146737.0
0.28..39dIt's The Small Things Modhttp://www.bay12forums.com/smf/index.php?topic=18552.0
0.42.05Kazoo's Silk Egghttp://www.bay12forums.com/smf/index.php?topic=149293.0
0.43.05Kobold Kamphttp://www.bay12forums.com/smf/index.php?topic=156989.0
0.???More leather modhttp://www.bay12forums.com/smf/index.php?topic=122003.0
0.43.02Mostly Mythical Monsters Modular Modhttp://www.bay12forums.com/smf/index.php?topic=155054.0
0.43.05My Little Fortress: Friendship is Magmahttp://www.bay12forums.com/smf/index.php?topic=121116.0
0.43.04My Little Fortress: Losing is !!Magic!!http://www.bay12forums.com/smf/index.php?topic=117374.0
0.43.03Pikachu's submission for Dwarf 4tress from scratchhttp://dffd.bay12games.com/file.php?id=12303
0.43.05Plump Helmet Invadershttp://dffd.bay12games.com/file.php?id=12250
0.???Procedural Decoration Legendshttp://www.bay12forums.com/smf/index.php?topic=143949.0
0.43.05Spellcrafts - Another Lame Magic Mod!http://www.bay12forums.com/smf/index.php?topic=149426.0
0.43.05Star Wars:Jawa Fortresshttp://www.bay12forums.com/smf/index.php?topic=158469.0
0.42.06Succubus Dungeonhttp://www.bay12forums.com/smf/index.php?topic=124135.0
0.43.05Teh LOLmodhttp://www.bay12forums.com/smf/index.php?topic=132175.0
0.40.13LC's Terrible Weapons Packhttp://www.bay12forums.com/smf/index.php?topic=144493.0
0.43.05Undertale: Pretale Modhttp://www.bay12forums.com/smf/index.php?topic=159590.0
0.43.05ZM5's Modpack - Warcraft, Dragon's Dogma, and morehttp://www.bay12forums.com/smf/index.php?topic=158898.0
« Last Edit: August 03, 2016, 03:49:58 am by jecowa »
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Community Mods and utilities list.
« Reply #911 on: August 02, 2016, 06:30:45 pm »

Here's a few more mods that might be worth mentioning:
0.39.dIt's The Small Things Modhttp://www.bay12forums.com/smf/index.php?topic=18552.0

It's not 0.39.d, it's 0.39d--meaning 0.28.181.39d , so 0.28. Almost too outdated to mention, almost every raw has been overhauled since then (at least, reactions, items, creatures, materials, tissues, interactions and bodies have--literally everything but entities and languages, and I am completely unsure about entities).

jecowa

  • Bay Watcher
    • View Profile
Re: Community Mods and utilities list.
« Reply #912 on: August 02, 2016, 06:37:01 pm »

Here's a few more mods that might be worth mentioning:
0.39.dIt's The Small Things Modhttp://www.bay12forums.com/smf/index.php?topic=18552.0

It's not 0.39.d, it's 0.39d--meaning 0.28.181.39d , so 0.28. Almost too outdated to mention, almost every raw has been overhauled since then (at least, reactions, items, creatures, materials, tissues, interactions and bodies have--literally everything but entities and languages, and I am completely unsure about entities).

Wow, the version numbers used to be really long. I thought the 13 mods of Master Works might be worth mentioning. That's why I listed that one.
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Community Mods and utilities list.
« Reply #913 on: August 02, 2016, 10:42:25 pm »

Not sure how that's related to the Masterwork modmods, which I agree are worth mentioning.

jecowa

  • Bay Watcher
    • View Profile
Re: Community Mods and utilities list.
« Reply #914 on: August 02, 2016, 11:10:23 pm »

Not sure how that's related to the Masterwork modmods, which I agree are worth mentioning.

I'm think "It's The Small Things" is the same mod as the "Small Things" mod included in the Masterworks mod pack.
Logged
Pages: 1 ... 59 60 [61] 62 63 ... 69