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Author Topic: Community Mods and utilities list.  (Read 1186398 times)

profit

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Re: Community Mods and utilities list.
« Reply #990 on: October 31, 2019, 11:26:57 pm »

i would suggest linking the current version of the

Modest Mod - a collection of tweaks, bugfixes, and FPS boosters.

instead of the old version
Updated.

I'd recommend adding Splint's utility mod to the list - adds a bunch of workshops and utility reactions for stuff like bulk block making, stone/glass/metal beds, etc. Making constructions (outdoor or indoor) is a lot easier with it.

Added

Side note, is there some other way mods are being maintained.  I am not feeling as much love from the modding community, is there a better place that now supersedes this?  Is the modding community winding down?

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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

ZM5

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Re: Community Mods and utilities list.
« Reply #991 on: November 01, 2019, 03:28:48 am »

I think its just there being slightly less people around due to the update drought. I'm still working on stuff but I'm considering taking a break after my most recent batch of modding.

I don't think there's any other thread or anything similar where there's a list of mods - I still link to this thread whenever someone asks about mods, and I see other people doing so as well.

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Re: Community Mods and utilities list.
« Reply #992 on: January 03, 2020, 09:02:52 pm »

I think its just there being slightly less people around due to the update drought. I'm still working on stuff but I'm considering taking a break after my most recent batch of modding.

I don't think there's any other thread or anything similar where there's a list of mods - I still link to this thread whenever someone asks about mods, and I see other people doing so as well.

I see, LOL thought after 11 years there might be something like Kerbal Space Programs "CKAN" or something.


Speaking of, yay for another year =)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Sver

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Re: Community Mods and utilities list.
« Reply #993 on: January 22, 2020, 06:29:12 am »

Side note, is there some other way mods are being maintained.  I am not feeling as much love from the modding community, is there a better place that now supersedes this?  Is the modding community winding down?

I think it's more about the location of the thread - most people probably go straight for the Mod Releases subforum and don't bother further. Also, stickied posts suffer from a "blind spot" of sorts on the forums with such layouts, being below the subforums, but indefinitely above the newest threads which makes users looking for new discussions overlook them because they are so used to seeing those bold text threads always at the top. I personally am guilty of it, hence, perepetually forgenting to self-promote here. So, I politely request to add...

Sver's DF Combat Reworked A rebalance to make weapons more distinct, armor more useful, wounds more serious, speed more important, and combat less absurd.
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No overpowered force transfer, no easy life without a kidney, more functional variety among the weapons and other improvements.

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Re: Community Mods and utilities list.
« Reply #994 on: February 01, 2020, 04:03:20 pm »

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Re: Community Mods and utilities list.
« Reply #995 on: February 12, 2020, 06:19:59 pm »

Side note, is there some other way mods are being maintained.  I am not feeling as much love from the modding community, is there a better place that now supersedes this?  Is the modding community winding down?

I think it's more about the location of the thread - most people probably go straight for the Mod Releases subforum and don't bother further. Also, stickied posts suffer from a "blind spot" of sorts on the forums with such layouts, being below the subforums, but indefinitely above the newest threads which makes users looking for new discussions overlook them because they are so used to seeing those bold text threads always at the top. I personally am guilty of it, hence, perepetually forgenting to self-promote here. So, I politely request to add...

Sver's DF Combat Reworked A rebalance to make weapons more distinct, armor more useful, wounds more serious, speed more important, and combat less absurd.
Added

Could I get my new mod listed?

Veterinarian golems - Adds golems that magically heal animals.
Added.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

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Re: Community Mods and utilities list.
« Reply #996 on: February 12, 2020, 06:55:28 pm »

Thanks.
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snow dwarf

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Re: Community Mods and utilities list.
« Reply #997 on: March 19, 2020, 12:42:55 am »

Hi. I noticed that
Legends viewer
http://www.bay12forums.com/smf/index.php?topic=154617.0
and DfHack
http://www.bay12forums.com/smf/index.php?topic=164123.0
links on the original post link to the really old out of date threads. It'd be great if these could be put there instead.
« Last Edit: March 19, 2020, 11:25:25 pm by snow dwarf »
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TomiTapio

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Re: Community Mods and utilities list.
« Reply #998 on: March 19, 2020, 07:21:27 am »

Hi, are OldGenesis and The Language Overhaul (better site names) on the list?
http://www.bay12forums.com/smf/index.php?topic=175792.0;topicseen 
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GM-X

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Re: Community Mods and utilities list.
« Reply #999 on: March 26, 2020, 03:14:30 am »

Quote
Dark Ages: Mythos of Rammok Massive Horror Fantasy mod. Incorporates features of many older mods.

Hi Profit, requesting the Dark Ages text be updated as follows:

Quote
Dark Ages IV: War & Mythos - Massive Horror Fantasy mod. Incorporates features of many older mods.

Thank you so much.

http://www.bay12forums.com/smf/index.php?topic=143540.0
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Re: Community Mods and utilities list.
« Reply #1000 on: April 02, 2020, 10:07:40 pm »

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Germanicus

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Re: Community Mods and utilities list.
« Reply #1001 on: April 13, 2020, 02:07:28 pm »

Does the 'VBase - Modding Standard' still work with the current version of DF? It's listed as being for 0.31.21

EDIT: I just tested it, it throws up a ton of problems in the error log but creatures still seem to generate if you use it. It won't gen randomized creatures because it doesn't use Gaits, so I imagine it probably won't work for worldgen without updating.
« Last Edit: April 13, 2020, 04:27:36 pm by Germanicus »
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Re: Community Mods and utilities list.
« Reply #1002 on: April 18, 2020, 10:46:42 pm »

Hi. I noticed that
Legends viewer
http://www.bay12forums.com/smf/index.php?topic=154617.0
and DfHack
http://www.bay12forums.com/smf/index.php?topic=164123.0
links on the original post link to the really old out of date threads. It'd be great if these could be put there instead.

Updated.  Thank you for catching this.

Quote
Dark Ages: Mythos of Rammok Massive Horror Fantasy mod. Incorporates features of many older mods.

Hi Profit, requesting the Dark Ages text be updated as follows:

Quote
Dark Ages IV: War & Mythos - Massive Horror Fantasy mod. Incorporates features of many older mods.

Thank you so much.

http://www.bay12forums.com/smf/index.php?topic=143540.0

Updated.

Can I get my update to WillowLuman's Daleks listed?

WillowLuman's Daleks & Cybermen - A small mod that adds the aforementioned Doctor Who monsters.

Added.

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Community Mods and utilities thread.

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Re: Community Mods and utilities list.
« Reply #1003 on: April 19, 2020, 12:35:46 am »

Thanks.
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voliol

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Re: Community Mods and utilities list.
« Reply #1004 on: April 19, 2020, 12:23:49 pm »

I think my DF duplisearch is ripe for putting up here. As its name suggests, it's a utility/script for detecting duplicated raws.
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