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Author Topic: Community Mods and utilities list.  (Read 1180409 times)

Deon

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Re: Community Mods and utilities.
« Reply #15 on: December 27, 2008, 04:24:25 pm »

Oh, it's you who goes around with that 40d2... I'd like to say that 40d2 is kind of a strance dice. Like... 2-sided coin, and each brings 40? I'd like such weapon (excuse me if my humour is stupid, I've played too miuch DnD in the past).

And prepare a place for a new "Dwarves FM" mod. I'm really working on it :D.
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Re: Community Mods and utilities.
« Reply #16 on: December 27, 2008, 04:29:17 pm »

Hehehe I have been watching dwarves FM =) 

And 40d2 is a new release toady did, I just packaged it with an installer

I personaly think a massive overhaul of the graphics subsystem should have given it version 0.28.200.00 but what can you do.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

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Re: Community Mods and utilities.
« Reply #17 on: December 28, 2008, 12:09:09 pm »

I will do a new installer once the crash bugs have been worked out of 40d4 (probably will be 40d5 =)

* and added the Flavor mod, its looking good =)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

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Re: Community Mods and utilities.
« Reply #18 on: December 30, 2008, 12:22:14 am »

12/30/2008 Last update for the year probably. 

Added some more mods.

Happy New Years all =)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Normandy

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Re: Community Mods and utilities.
« Reply #19 on: December 30, 2008, 01:14:51 pm »

Anybody know how to get Dwarf Tweak working for 40d2, or 40d5?
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Re: Community Mods and utilities.
« Reply #20 on: December 30, 2008, 04:15:06 pm »

Anybody know how to get Dwarf Tweak working for 40d2, or 40d5?
Yeah, we need to get new memory offsets. Message the creator of the program.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

lastofthelight

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Re: Community Mods and utilities.
« Reply #21 on: December 31, 2008, 06:04:29 pm »


There was a DF utility I used to use back in .39 I forget what it was called - but it allowed me to edit dwarves individual skills, and even send dwarves into Strange Moods. It was really cool. I can't find it on this list though. Anyone remember what I'm talking about?
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Calvin

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Re: Community Mods and utilities.
« Reply #22 on: December 31, 2008, 11:07:52 pm »

Dwarf Companion.


And update my TES Mod, theres v.1.1
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Re: Community Mods and utilities.
« Reply #23 on: January 02, 2009, 03:25:52 pm »

Dwarf Companion.


And update my TES Mod, theres v.1.1

A link would be handy next time but I will go searching through the forum.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

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Re: Community Mods and utilities.
« Reply #24 on: January 02, 2009, 06:09:38 pm »

Updated The Dwarf fortress installer to 40d6.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

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Re: Community Mods and utilities.
« Reply #25 on: January 05, 2009, 06:41:04 am »

More mods added.. If Someone wants to write short descriptions for the mods without them *or even mods that have them if you do not approve of them* It would fill in some blank bits in the list.  I would but I am not feeling descriptive today..
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Deon

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Re: Community Mods and utilities.
« Reply #26 on: January 05, 2009, 03:52:17 pm »

Please remove the "Flavor" mod from the list because it was just a temporary name.

Actual mod is Dwarf Fortress Complete but your description is a bit wrong.

Please rename it to Dwarf Fortress Complete (alpha3);
description is: "1) biome-specific subraces for the human race; 2) new various creatures to kill; 3) various item types for races (bugs-related equipment for kobolds; dwarven weaponry etc.); 4) bandits and skulking lizardmen"
« Last Edit: January 05, 2009, 03:55:06 pm by Deon »
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Mephansteras

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Re: Community Mods and utilities.
« Reply #27 on: January 05, 2009, 04:27:22 pm »

You may also want to look through the wiki page of mods. Some of them are here, and others are missing.
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Deon

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Re: Community Mods and utilities.
« Reply #28 on: January 05, 2009, 05:10:51 pm »

They are mostly outdated :(.
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KaelGotDwarves

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Re: Community Mods and utilities.
« Reply #29 on: January 05, 2009, 05:17:29 pm »

Add the samurai mod in my sig to the list. I'll update it for 40d7 soon.
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