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Author Topic: Community Mods and utilities list.  (Read 1180386 times)

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Re: Community Mods and utilities list.
« Reply #945 on: August 13, 2017, 10:14:26 pm »

http://www.bay12forums.com/smf/index.php?topic=162023.0 - XXTatteredXX graphics pack. It based on Phoebus tileset and some Meph tileset things such as TWBT support and some animals tiles. XXTatteredXX have unical trees,weapons and clothes, rock ( tetures is based on minecraft block textures), animal corpses and vermins, grass tiles (grass in the biomes have some differentes (swamp grass are dark green, forests have moss, cold areas is covered in reindeer moss, mouintains is full of lichen and white grass, caves are glowing orange)). 0.45.03 have stolen deco from *MASTERWORK* (but you heed huge industry complex to build them).

Added 8-13-2017
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Norman does minecraft

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Re: Community Mods and utilities list.
« Reply #946 on: August 15, 2017, 08:55:28 am »

Hey, so i've made made some mods, maybe you could add them to the list:
Necskeleton mod: http://dffd.bay12games.com/file.php?id=12788
Normanid mod: http://dffd.bay12games.com/file.php?id=12932
Shrek cult mod: http://dffd.bay12games.com/file.php?id=13042
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Enemy post

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Re: Community Mods and utilities list.
« Reply #947 on: August 15, 2017, 03:50:34 pm »

Hi Norman, welcome to Bay12. Your mods look interesting, why not make a thread in Mod Releases to make it easier to find your work?

Also, could you please add my Assorted Creatures Pack, Profit?
« Last Edit: August 20, 2017, 03:37:51 pm by Enemy post »
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My mods and forum games.
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Norman does minecraft

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Re: Community Mods and utilities list.
« Reply #948 on: August 20, 2017, 02:58:55 pm »

Hi Norman, welcome to Bay12. Your mods look interesting, why not make a thread in Mod Releases to make it easier to find your work?

Also, could you please add my Movie Creatures Pack, Profit?
Good idea, Enemy post
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Re: Community Mods and utilities list.
« Reply #949 on: August 24, 2017, 07:33:51 pm »

Hi Norman, welcome to Bay12. Your mods look interesting, why not make a thread in Mod Releases to make it easier to find your work?

Also, could you please add my Assorted Creatures Pack, Profit?
Added 8-24-2017
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

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Re: Community Mods and utilities list.
« Reply #950 on: August 24, 2017, 07:35:05 pm »

Hey, so i've made made some mods, maybe you could add them to the list:
Necskeleton mod: http://dffd.bay12games.com/file.php?id=12788
Normanid mod: http://dffd.bay12games.com/file.php?id=12932
Shrek cult mod: http://dffd.bay12games.com/file.php?id=13042
Hey there, I try to only add mods that have references to a forum post so people can receive support and the like.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Enemy post

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Re: Community Mods and utilities list.
« Reply #951 on: August 24, 2017, 07:41:07 pm »

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My mods and forum games.
Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!

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Re: Community Mods and utilities list.
« Reply #952 on: September 17, 2017, 07:37:43 pm »

Here's his thread.

http://www.bay12forums.com/smf/index.php?topic=165272.0

Uhh... That is not super helpful but whatever...   Added 9-17-2017

You may wish to add some descriptions and most people make them separate posts to make it a little more clear what each one does and how to work it.. but you are on the list..
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

lethosor

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Re: Community Mods and utilities list.
« Reply #953 on: January 10, 2018, 07:45:42 pm »

There's a new DT thread as of a little over a month ago: http://www.bay12forums.com/smf/index.php?topic=168411.0
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

TomiTapio

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Re: Community Mods and utilities list.
« Reply #954 on: January 10, 2018, 07:53:04 pm »

Hi! "Genesis" mod is obsolete and "OldGenesis" at thread http://www.bay12forums.com/smf/index.php?topic=156059.msg6789071#msg6789071
is going strong.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

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Re: Community Mods and utilities list.
« Reply #955 on: January 22, 2018, 06:44:59 pm »

There's a new DT thread as of a little over a month ago: http://www.bay12forums.com/smf/index.php?topic=168411.0
Ok I updated to DT De'jure... Hopefully they will get someone who will keep maintaining it, I have seen it go though 5 or 6 "Owner" while I have been here.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

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Re: Community Mods and utilities list.
« Reply #956 on: January 22, 2018, 06:52:16 pm »

Hi! "Genesis" mod is obsolete and "OldGenesis" at thread http://www.bay12forums.com/smf/index.php?topic=156059.msg6789071#msg6789071
is going strong.
Pretty sure that it already pointed there, but I changed the name.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

lethosor

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Re: Community Mods and utilities list.
« Reply #957 on: January 22, 2018, 07:24:45 pm »

There's a new DT thread as of a little over a month ago: http://www.bay12forums.com/smf/index.php?topic=168411.0
Ok I updated to DT De'jure... Hopefully they will get someone who will keep maintaining it, I have seen it go though 5 or 6 "Owner" while I have been here.
This is only the third one I can think of (after chmod, who was the original maintainer as far as I know, and splinterz). There is a somewhat better maintenance plan in place now, so even if the current maintainer disappears, at least some things would be possible to update.

Edit: also, new DFHack thread: http://www.bay12forums.com/smf/index.php?topic=164123.0;topicseen
« Last Edit: January 22, 2018, 08:07:12 pm by lethosor »
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

voliol

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Re: Community Mods and utilities list.
« Reply #958 on: July 04, 2018, 10:24:56 am »

My mod hasn’t been updated in about a week (working on a bigger update), but I figured having it here would be nice nonetheless: http://www.bay12forums.com/smf/index.php?topic=170936.0

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Re: Community Mods and utilities list.
« Reply #959 on: July 25, 2018, 08:49:15 am »

Working on several updates now, however I've noticed aside from my main pack my other mods aren't on the list for reference - here's the links:
Lands of Duality - adds many new creatures and plant types for good and evil biomes, along with some new weather types.
Dwarfest Dungeon - adds Darkest Dungeon creatures - several invaders, but also many wild creatures, mostly in evil biomes. Many have attacks that will cause negative moodlets in your dwarves.
Zombies Ate My Dwarves - pack with various horror monsters - some cheesy classic horror movie monsters, several invader races (probe-wielding aliens, chainsaw-wielding, inbred cannibal hillbillies, land-locked undead and occasionally mutated pirates, various skeletons that make bad puns, etc.), as well as monsters from Doom and Splatterhouse - will also have an update out for it that includes Hexen/Heretic monsters.
What Lurks Below - a revamp for the caves, adding in many more plants and creatures to make the underground more dangerous and lively.
Merged Megabeasts - simple mod that adds in several new abominable megabeasts that merge the features of existing vanilla ones - i.e the Bronze Roc, a flying mechanical roc-like creature made of bronze, or the Cyclodragon, a giant, scaly humanoid with one eye and fire breath.
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