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Author Topic: Community Mods and utilities list.  (Read 1180365 times)

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Re: Community Mods and utilities list.
« Reply #975 on: December 07, 2018, 11:08:14 am »

Cool! this is my collaboration:
 
Adventurer's Journal 2:
http://www.bay12forums.com/smf/index.php?topic=172544.0

I made it to meet my needs, but it is for everyone. From player to player.
Added, please use the proper format though next time.

Made a new mod, mind adding it to the list?
Diablo Mod - large pack that adds monsters and races from Diablo - most of the wild creatures aren't confined to evil/savage biomes only, and will actually appear even in mundane biomes.

Also, I already released the Hexen/Heretic update a while back, so you could remove that part from my Halloween pack's description.


Added and ok.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

bloop_bleep

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Re: Community Mods and utilities list.
« Reply #976 on: December 08, 2018, 10:33:07 pm »

Mind adding this? It just recently became stable enough to be presentable.

bloop_bleep's Moving Fortress Parts Mod - a mod that allows you to create moving parts within your fortress that move on wheels connected to power sources.
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Re: Community Mods and utilities list.
« Reply #977 on: December 11, 2018, 07:58:07 pm »

Mind adding this? It just recently became stable enough to be presentable.

bloop_bleep's Moving Fortress Parts Mod Allows you to create moving parts within your fortress that move on wheels connected to power sources.
Added
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

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Re: Community Mods and utilities list.
« Reply #978 on: December 24, 2018, 02:22:59 pm »

10th year anniversary!
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Enemy post

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Re: Community Mods and utilities list.
« Reply #979 on: January 12, 2019, 12:46:59 pm »

Would you mind adding my new mod, please?

Primal - Adds several hundred dinosaurs and prehistoric creatures.

10th year anniversary!

Thanks for doing this for so long, by the way.
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TomiTapio

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Re: Community Mods and utilities list.
« Reply #980 on: January 13, 2019, 01:32:46 pm »

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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
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Re: Community Mods and utilities list.
« Reply #981 on: January 14, 2019, 05:55:30 pm »

Would you mind adding my new mod, please?

Primal Adds several hundred dinosaurs and prehistoric creatures.

10th year anniversary!

Thanks for doing this for so long, by the way.


Added, and you are welcome.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Superdorf

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Re: Community Mods and utilities list.
« Reply #982 on: February 09, 2019, 09:27:13 pm »

Might I suggest the All Races Playable mod for a place on this list? I've found it to be a very nice supplement for vanilla DF, perfect for the odd human or elfin village.
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Re: Community Mods and utilities list.
« Reply #983 on: February 10, 2019, 09:17:28 pm »

Might I suggest the All Races Playable mod for a place on this list? I've found it to be a very nice supplement for vanilla DF, perfect for the odd human or elfin village.

Added 2-10-2019
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Teneb

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Re: Community Mods and utilities list.
« Reply #984 on: February 19, 2019, 05:03:02 pm »

Profit, could you please include Monstrous Manual on the list? Here's a brief description: "A pack containing content from Dungeons & Dragons while attempting to be as compatible with other mods as possible".
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Re: Community Mods and utilities list.
« Reply #985 on: March 03, 2019, 10:32:45 pm »

Profit, could you please include Monstrous Manual on the list? Here's a brief description: "A pack containing content from Dungeons & Dragons while attempting to be as compatible with other mods as possible".
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

vettlingr

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Re: Community Mods and utilities list.
« Reply #986 on: April 22, 2019, 08:05:56 pm »

You should Add my DBDB mod to the list. It has been requested by some to be added.

http://www.bay12forums.com/smf/index.php?topic=171979.0

Its the spiritual successor to the Deeper Dwarven Domestication mod with just as many unique entries.

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Re: Community Mods and utilities list.
« Reply #987 on: May 06, 2019, 01:03:01 pm »

You should Add my DBDB mod to the list. It has been requested by some to be added.

http://www.bay12forums.com/smf/index.php?topic=171979.0

Its the spiritual successor to the Deeper Dwarven Domestication mod with just as many unique entries.
Added.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

nomad

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Re: Community Mods and utilities list.
« Reply #988 on: August 06, 2019, 12:32:03 pm »

i would suggest linking the current version of the

Modest Mod - a collection of tweaks, bugfixes, and FPS boosters.

instead of the old version
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Re: Community Mods and utilities list.
« Reply #989 on: August 06, 2019, 12:59:15 pm »

I'd recommend adding Splint's utility mod to the list - adds a bunch of workshops and utility reactions for stuff like bulk block making, stone/glass/metal beds, etc. Making constructions (outdoor or indoor) is a lot easier with it.
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