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Author Topic: Community Mods and utilities list.  (Read 1185550 times)

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Re: Community Mods and utilities list.
« Reply #1005 on: April 29, 2020, 02:16:27 am »

I think my DF duplisearch is ripe for putting up here. As its name suggests, it's a utility/script for detecting duplicated raws.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Enemy post

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Re: Community Mods and utilities list.
« Reply #1006 on: January 23, 2021, 06:21:43 pm »

Could we add the Dwarvemon mod to the list?
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LordBaal

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Re: Community Mods and utilities list.
« Reply #1007 on: January 23, 2021, 06:32:12 pm »

Wow that is very creative and detailed.
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voliol

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Re: Community Mods and utilities list.
« Reply #1008 on: January 24, 2021, 05:02:01 am »

Surprised that Dwarvemon was not already on the list, maybe there are some others that have been missed... (here’s a quite large dump, but there seem to be even more even only counting bigger mods... I’ll do a PSA reminding people to use this, if you don’t mind)

Dwarf Fortress Revised by Taffer: http://www.bay12forums.com/smf/index.php?topic=161832.0
Splint’s Vanilla Expanded by Splint: http://www.bay12forums.com/smf/index.php?topic=177593.0
The Language Overhaul by Emilovich: http://www.bay12forums.com/smf/index.php?topic=175792.0
Abyssmo’s Monster Hunter Mod by Abyssmo: http://www.bay12forums.com/smf/index.php?topic=174296.0
The Long Night by squamous: http://www.bay12forums.com/smf/index.php?topic=172696.0
Zelda Community Mod: http://www.bay12forums.com/smf/index.php?topic=163084.0
Dog Breeds by brolol.404: http://www.bay12forums.com/smf/index.php?topic=173871.0

Teh LOLmod has a new thread: http://www.bay12forums.com/smf/index.php?topic=172147.0
ZM5’s Modpack is now a ”Mod Depository”: http://www.bay12forums.com/smf/index.php?topic=158898.375

Utilities:
Dwarf Vision by Aqua and RustKnight: http://www.bay12forums.com/smf/index.php?topic=177615.0

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Re: Community Mods and utilities list.
« Reply #1009 on: January 25, 2021, 11:23:09 pm »

Could we add the Dwarvemon mod to the list?

Added.

Surprised that Dwarvemon was not already on the list, maybe there are some others that have been missed... (here’s a quite large dump, but there seem to be even more even only counting bigger mods... I’ll do a PSA reminding people to use this, if you don’t mind)

Dwarf Fortress Revised by Taffer: http://www.bay12forums.com/smf/index.php?topic=161832.0
Splint’s Vanilla Expanded by Splint: http://www.bay12forums.com/smf/index.php?topic=177593.0
The Language Overhaul by Emilovich: http://www.bay12forums.com/smf/index.php?topic=175792.0
Abyssmo’s Monster Hunter Mod by Abyssmo: http://www.bay12forums.com/smf/index.php?topic=174296.0
The Long Night by squamous: http://www.bay12forums.com/smf/index.php?topic=172696.0
Zelda Community Mod: http://www.bay12forums.com/smf/index.php?topic=163084.0
Dog Breeds by brolol.404: http://www.bay12forums.com/smf/index.php?topic=173871.0

Teh LOLmod has a new thread: http://www.bay12forums.com/smf/index.php?topic=172147.0
ZM5’s Modpack is now a ”Mod Depository”: http://www.bay12forums.com/smf/index.php?topic=158898.375

Utilities:
Dwarf Vision by Aqua and RustKnight: http://www.bay12forums.com/smf/index.php?topic=177615.0

I will sometimes add without them asking but I usually the mod author requests it be added. I will sit down sometime and add these eventually though even if they are not in quite the right format.(Just takes a while to do searching and typing and cleanup. )
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

voliol

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Re: Community Mods and utilities list.
« Reply #1010 on: January 26, 2021, 07:21:47 am »

Yeah, don't feel any pressure to add them quickly :). I haven't had the chance to try most of them out so I didn't think I qualified to write descriptions for them.
I know it's mostly people requesting their own mods be added (with the upside that the modder knows an apt description), but the last few years I feel there has been a lot of mods, and few of them have gotten here. That's why I suggested I make an PSA to tell modders to self-advertise here; I think the root of the problem is modders forgetting this thread exists, which is really a shame.

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Re: Community Mods and utilities list.
« Reply #1011 on: January 26, 2021, 10:07:01 pm »

Yeah, don't feel any pressure to add them quickly :). I haven't had the chance to try most of them out so I didn't think I qualified to write descriptions for them.
I know it's mostly people requesting their own mods be added (with the upside that the modder knows an apt description), but the last few years I feel there has been a lot of mods, and few of them have gotten here. That's why I suggested I make an PSA to tell modders to self-advertise here; I think the root of the problem is modders forgetting this thread exists, which is really a shame.

Honestly I really thought by now we would have a mod manager similar to rimworlds or the other programs out there that have a ton of mods and people would just be getting them that way by now.. LOL never figured this would be the way they rolled and I would be maintaining a forum thread for *looks* 13ish years now!?
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

ZM5

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Re: Community Mods and utilities list.
« Reply #1012 on: May 16, 2022, 02:37:15 am »

Can I get a new one of mine on the list?
LISA: The Dwarfful - a Life Ruining DF Experience - TC mod that converts the regular fantasy setting into one based on the LISA games.

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Re: Community Mods and utilities list.
« Reply #1013 on: May 18, 2022, 08:32:04 pm »

Can I get a new one of mine on the list?
LISA: The Dwarfful - a Life Ruining DF Experience - TC mod that converts the regular fantasy setting into one based on the LISA games.

Of course. I will add it today.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

beetledjuice

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Re: Community Mods and utilities list.
« Reply #1014 on: May 29, 2022, 10:08:28 pm »

I can't believe Squamous' The Long Night isn't on this list. Can we add it? Everybody should know about it. Dude is a modding beast.
I haven't played his other mods, mostly because The Long Night hooked me hard, but every one of them seems quite incredible and should probably be on this list. His work oozes a very unique charisma.
« Last Edit: May 30, 2022, 07:10:26 pm by beetledjuice »
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Jostino

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Re: Community Mods and utilities list.
« Reply #1015 on: July 16, 2022, 12:35:50 am »

DFLang has a 404 link unfortunately
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Ziusudra

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Re: Community Mods and utilities list.
« Reply #1016 on: July 16, 2022, 12:42:25 am »

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Re: Community Mods and utilities list.
« Reply #1017 on: August 04, 2022, 10:59:20 pm »

Well, there does seem to be tools for managing mods/saves when you download them. But, browsing is still pretty much either this thread, browsing mod releases on the forum, or DFFD. But, maybe a proper manager can be integrated when the steams version comes out. Although, I am slightly concerned you might end up where mods for the steam version mod manager might not want to run in the normal ascii version.
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thegamezbeplayed

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Re: Community Mods and utilities list.
« Reply #1018 on: August 26, 2022, 01:17:22 pm »

how are folks performing these massive tests in the object testing arena? I almost think ima be best off testing in fortress mode so i can save a template and then using the save back ups just restart tests.

As it stands now I need to create creature assign all armor and weapons and skills, Its leading to less comprehensive testing than id like. I am aware of macros but i hear thats not always without kinks. Also is there like a log parser? I want a way to have combat logs in a spread sheet with the actions broken down, like all the deflects, parry's, weapon stuck, etc.


A bit about what i am doing i am trying to mod weapons to be more specialized. For example spears should be better than most swords at slaying beasts. Currently I am just tallying how many times a weapon beats a troll with 5 tests, not very scientific but anything else takes far too long. Id like to just have each test with 100 trials but im obviously going to need a addon or tool for this..
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Re: Community Mods and utilities list.
« Reply #1019 on: September 20, 2022, 06:30:40 pm »

DFLang has a 404 link unfortunately
Link should be http://www.bay12forums.com/smf/index.php?topic=47332.0
Strangely enough it was correct, not sure why it wasn't working for him.  I remade the link just in case.
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.
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