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Author Topic: [req] graphics for caged creatures  (Read 1965 times)

sphr

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[req] graphics for caged creatures
« on: December 30, 2007, 05:00:00 am »

currently, creatures in a cage sitting in the animal stockpile shows their gfx tiles properly.  But when moved/built into a cage building, it switches back to the ascii character, resulting in the phenomena that creatures in an animal stockpile actually looks better than a constructed "zoo".

Wonder if it is trivial to make cage buildings displays the gfx tiles of their captives properly?

Toady One

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Re: [req] graphics for caged creatures
« Reply #1 on: December 30, 2007, 07:45:00 pm »

I think there were some annoyances with it until I get to item graphics, so I skipped it at the time.  Not sure when I'll get to that.
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sphr

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Re: [req] graphics for caged creatures
« Reply #2 on: January 01, 2008, 08:46:00 pm »

I see.  So it has something to do with item gfx which is not yet implemented?  I had thought that it was more of a yet-to-be-undone hardcoding, but guess I thought wrongly....  :)

Incidentally, is the current non-support for gfx for vermins due to the same reason??? in that they're actually "items"?

thanks for the time and effort to reply!

Toady One

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Re: [req] graphics for caged creatures
« Reply #3 on: January 01, 2008, 09:42:00 pm »

After they've been caught they become items, yeah.  Before they are caught, they are neither creatures nor items, but vermin events.  But yeah, not yet supported in either case.
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sphr

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Re: [req] graphics for caged creatures
« Reply #4 on: January 01, 2008, 10:04:00 pm »

got it  :) this seems to be a low prio thing, so I'll be patient and wait...  thanks!