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Author Topic: Odd LCS design choices  (Read 8132 times)

Yanlin

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Re: Odd LCS design choices
« Reply #30 on: January 03, 2009, 09:03:06 am »

Now now, he's only 15. You can't expect all 15 year-olds to be good at reading.

Not to mention it's impossible to get a job when you're 15. He probably doesn't have enough money to play games more to his intelligence.
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socially_inept_butterfly

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Re: Odd LCS design choices
« Reply #31 on: January 09, 2009, 07:07:58 pm »

there is no way in hell anyone who is impressionable is playing this game, it's too complicated for most people under 13-14
I'm 15 and in no way impressionable, thank you. I like to think that I try to look at all the facts before making a decision and then willingly change my mind as new information comes along. Or as a conservative political opponent would call it: "Flip-flopping"

You don't know how to read, do you?
A year is close enough. Besides, I was playing this a year ago. A year ago I would be 14, wouldn't i?
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IndonesiaWarMinister

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Re: Odd LCS design choices
« Reply #32 on: January 09, 2009, 09:03:31 pm »

I play this since 2007, when I'm stil 11.

FRIGGIN' ELEVEN.

And I nearly won back then. sigh..
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Yanlin

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Re: Odd LCS design choices
« Reply #33 on: January 10, 2009, 07:46:21 am »

You must remember this a rule of thumb. Every case that doesn't fall into it must be examined on a case by case basis. The rule of thumb assumes most of the target apply to it. In this case, most young people aren't qualified to play LCS.
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Patashu

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Re: Odd LCS design choices
« Reply #34 on: January 10, 2009, 09:09:29 pm »

I like the idea of mutants being horribly imbalanced.
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eerr

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Re: Odd LCS design choices
« Reply #35 on: January 13, 2009, 10:47:23 am »

you mean game breaking imbalance?
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mainiac

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Re: Odd LCS design choices
« Reply #36 on: January 13, 2009, 12:44:27 pm »

you mean game breaking imbalance?

You can't break LCS.  It doesn't bother with balance beyond making the game playable.
« Last Edit: January 13, 2009, 09:41:03 pm by mainiac »
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EuchreJack

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Re: Odd LCS design choices
« Reply #37 on: January 13, 2009, 08:27:15 pm »

Ok, to make things fair, the Conservatives should recruit mutants also.

HA HA HA!

Yanlin

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Re: Odd LCS design choices
« Reply #38 on: January 14, 2009, 09:23:00 am »

To make things fair, conservatives should get giant death rays that only harm liberals.
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EuchreJack

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Re: Odd LCS design choices
« Reply #39 on: January 14, 2009, 12:23:21 pm »

 ::)

Rezan

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Re: Odd LCS design choices
« Reply #40 on: January 14, 2009, 01:41:26 pm »

They already have those. You just don't notice until you're dead.
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Aquillion

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Re: Odd LCS design choices
« Reply #41 on: January 17, 2009, 05:54:18 am »

Remember, balancewise:  Mutants, like Death Squads and other results of excessively conservative policy, don't appear unless the player is losing badly.  So it wouldn't be too unbalancing, really, as long as their stats are not absurd.  The game should get harder when you're winning (for a satisfying endgame), not when you're losing.

Although instead of straight-out stat boosts, I'd prefer giving them weird mutant powers that they occasionally use at random in combat, like acid-spitting, fire-breathing, electric arcs, laser vision and so on.  They'd sometimes use that instead of their weapon -- the damage wouldn't have to be that much higher than a normal attack, it'd be more of a cute effect.

Also things like faster healing or limb-regeneration -- which would kick in unpredictably, not just a constant bonus.  I don't think occasionally getting a limb back would be that unbalanced.

Basically, stat boosts wouldn't be very noticeable anyway.  If your mutant occasionally spit acid on the cops in combat, though...
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EuchreJack

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Re: Odd LCS design choices
« Reply #42 on: January 17, 2009, 03:05:46 pm »

I like that. ;D

Aquillion

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Re: Odd LCS design choices
« Reply #43 on: January 17, 2009, 10:43:40 pm »

Oh, I almost forgot.  If people are worried about balance, "being a mutant" and "collaborating with mutants" could be crimes, like with sweatshop workers.
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EuchreJack

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Re: Odd LCS design choices
« Reply #44 on: January 18, 2009, 02:10:05 am »

I'd see mutants as being more like the child workers, where the government would prefer to exploit their powers to government aims.  Ever see the TV series "Mutant X"?  Or even the X-Men movies and comics explain a bit what I'm thinking.

Essentially, mutants aren't illegal citizens, but more like government/corporate experiments gone wrong.  Actually, the newest "Incredible Hulk" movie probably shows what the government would think of these mutants.
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