Hi!
Woo, Deathworks is back! Anyway, I gotta be on topic occasionally:
I have to admit that I have a lousy track record as far as finishing games is concerned. Persona, Persona 2 Innocent Sin, and Persona 2 Eternal Punishment are probably the first games I really saw to the end.
I loved Persona's atmosphere
so much, and the first person dungeons didn't bother me at all. On the other hand, the really, really high encounter rate followed by the exceptionally slow battle system drove me away. Maybe I'll try again one day, though.
I briefly tried Eternal Punishment, and enjoyed it. It solved what I didn't like about Persona; however, the atmosphere changed. Not for the worse or better, it just wasn't the same. Still wonderful though. Persona 3 is also a wicked fun game, that kept its predecessors difficulty...
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I think my favorite type of games are ones that simulate a world that can grow with *or* without player action, and especially ones that do this for any amount of time. Dwarf Fortress is shaping up into that game, I think.
One of my favorite series is the Romance of the Three Kingdoms series; particularly the later ones (10 strikes me as the pinnacle of its genre.) Everything progresses no matter what you do, and the game doesn't require you to be anything at all. I once spent a game as a reclusive master in the mountains, solving small problems around my home city (like an occasional thief) or debating politics. Sometimes I'd even improve the city, or fight off invaders with my own personal army of volunteer soldiers. The most fun ever was leading them into a battle between a lord I liked and one I didn't, and joining in against his enemies. I turned the tide of battle at its bleakest point and was rewarded with a fortune in gold by the lord and an offer to join him with a good rank. The game did well in convincing you there was a world, living and breathing.
A game that grows like a simulation yet offers action and/or entertainment like one that doesn't is ideal. Especially a game that does this in an unusual genre, mixing free-roaming or empire-type gameplay with say, action. Something I always wanted to see was a sort of River City Ransom in an entirely non-linear city-sandbox, fighting or leading gangs around and all that. Some weird cross of genres that provide everything I'd like in a game.
That being said, I still play entirely scripted games, especially old ones, for the same reason I still read
books. Some of my favorite games are entirely scripted: Terranigma, Cave Story and Baldur's Gate to name a few. They're just less fun every time you play them, unfortunately. The surprise and mystique works at full strength only once, unless you suffer from amnesia or have a really awful memory. I do, anyway. I've still played Baldur's Gate II enough to memorize half the dialog.
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I'm entirely torn on the RPG / Chance / Stats vs Reflex / User Skill debate. On one hand, I love knowing that my failure or success was a direct result of what I put into the game. On the other hand, I love all the details an RPG system can keep track of. Some sort of balance is ideal for me; the sort where user skill can make a way out of no way, but luck can make someone who has no chance of victory ascend over their enemies in an epic Dwarf Fortress Ass-Kicking Baby way.
Graphics are completely optional as long as they're not just plain grotesque. By grotesque, I don't mean 8-bit color and 640x480 VGA. Or less-- I enjoyed Lords of Midnight extensively, and that game had like four to eight colors. I mean like, somebody took five minutes in MS-Paint to conjure up the visuals. I'm even an avid MUD fan, at times.
I'm gonna stop here before I Ramble On.