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Author Topic: Common Question: When do I need to generate a new world?  (Read 154747 times)

LegoLord

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Re: Common Question: When do I need to generate a new world?
« Reply #15 on: March 16, 2009, 03:38:44 pm »

Messing with reactions requires a regen, doesn't it?
Only adding reactions does that, which falls under adding/removing/renaming entire entries.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
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LordZorintrhox

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Re: Common Question: When do I need to generate a new world?
« Reply #16 on: March 29, 2009, 04:34:56 pm »

So let me get this straight: if I added an entry in the graphics files, say for a fire snake, would the world need to be regenerated?  Or are fire snakes hard coded?
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...but their muscles would also end up looking like someone wrapped pink steel bridge-cables around a fire hydrant and then shrink-wrapped it in a bearskin.

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Footkerchief

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Re: Common Question: When do I need to generate a new world?
« Reply #17 on: March 29, 2009, 05:16:38 pm »

So let me get this straight: if I added an entry in the graphics files, say for a fire snake, would the world need to be regenerated?  Or are fire snakes hard coded?

You mean editing graphics_example or another text file in raw/graphics?  That won't ever require regen.  However, since fire snakes are vermin, they can't be assigned graphics tiles -- they just use the character assigned to them.
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LordZorintrhox

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Re: Common Question: When do I need to generate a new world?
« Reply #18 on: March 29, 2009, 05:34:26 pm »

That totally answers my question, thanks.  :)
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...but their muscles would also end up looking like someone wrapped pink steel bridge-cables around a fire hydrant and then shrink-wrapped it in a bearskin.

HEY, you should try my Dwarfletter tileset...it's pretty.
I make games, too

cjet79

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Re: Common Question: When do I need to generate a new world?
« Reply #19 on: April 12, 2009, 02:01:07 pm »

If I change something in the INIT files will that require a new world gen?
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Footkerchief

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Re: Common Question: When do I need to generate a new world?
« Reply #20 on: April 12, 2009, 03:35:10 pm »

If I change something in the INIT files will that require a new world gen?

No.
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kotekzot

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Re: Common Question: When do I need to generate a new world?
« Reply #21 on: April 27, 2009, 11:31:25 pm »

will i need to regen the world if i change my clothes? it's been a while and they smell.
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Gammro

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Re: Common Question: When do I need to generate a new world?
« Reply #22 on: May 07, 2009, 12:39:36 pm »

Would I have to regen when I removed some stuff from the \raw\objects\matgloss stuff?
please don't magma me  :'(

EDIT: It seems not to be nessecery, since I removed aquifier from the files(I hate those things, will put them back in when I want an aquifier for some crazy engineering), and found the exact same spot again, but without the aquifier =D
« Last Edit: May 07, 2009, 12:52:28 pm by Gammro »
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LegoLord

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Re: Common Question: When do I need to generate a new world?
« Reply #23 on: May 07, 2009, 04:43:57 pm »

Removing entries requires re-gen.  Removing data from the entries does not.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Jay

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Re: Common Question: When do I need to generate a new world?
« Reply #24 on: May 21, 2009, 09:52:49 am »

Thank you all for clarifying everything, and answering people's questions..
Can't forget about ignoring the stupid comments, too..
That's always good..

I'm here to say I'm still here and updating this if any changes are required.
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Mishimanriz: Histories of Pegasi and Dictionaries

Quatch

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Re: Common Question: When do I need to generate a new world?
« Reply #25 on: July 10, 2009, 10:02:33 am »

On a related note, which files do you need to move when you update your DF version? I've previously always just regenned in the new version, but with all of these d#'s, I'd like to keep going..
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Footkerchief

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Re: Common Question: When do I need to generate a new world?
« Reply #26 on: July 10, 2009, 11:35:00 am »

On a related note, which files do you need to move when you update your DF version? I've previously always just regenned in the new version, but with all of these d#'s, I'd like to keep going..

Each savegame is a folder inside /data/saves.  Usually they're labeled "region1," "region9" or something like that.  Just move that folder.  Unless you have mods, in which case you should copy across your /raw/objects folder too.
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Mohreb el Yasim

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Re: Common Question: When do I need to generate a new world?
« Reply #27 on: August 06, 2009, 07:43:34 am »

just few things i remarked:
changing proffesion possibilities on civ-entities take effect immedietly.Whoever adding new items (to the entity direct or ANVIL tag to copper for a civ wich use minor metal) need a regen too.
On an other side if you make a creature not speak during worldgen (so at war with others) then but back can_speak (with a fort starded, becouse you can not control non speaking civ members) all war ends (with non thiefing and non snatching races at least) and elfs come to trade :(
Not really related but having duplicated creatures makes funny (and buggy) things too (i added a frogman civ but had two frogman creatures. so that is who lizardmans made their own race in my game ... (seen in legends but it crashed soon ...)
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Mohreb el Yasim
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Jay

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Re: Common Question: When do I need to generate a new world?
« Reply #28 on: August 06, 2009, 09:12:01 pm »

entities
Requires New World
Changes to biomes (location) and pretty much anything in the entity files
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Mohreb el Yasim

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Re: Common Question: When do I need to generate a new world?
« Reply #29 on: August 07, 2009, 04:21:20 am »

entities
Requires New World
Changes to biomes (location) and pretty much anything in the entity files
i don't really see why do you quote yourself here? i just made some precisions about what can and can not be changed on civ specific entity tokens whithout new worldgen ... "pretty much anything" can be ellaborated a bit more, so i tougth you welcome some more detailed informations ...
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Mohreb el Yasim
Make your Dungeon! - Evil neighbors

GENERATION 24:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experime
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