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Author Topic: Common Question: When do I need to generate a new world?  (Read 176181 times)

lastofthelight

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Re: Common Question: When do I need to generate a new world?
« Reply #45 on: February 27, 2010, 10:37:14 am »


Would adding shapes require a re-gen? I want to add Cacame Awemedinade (the Elf-Dwarf King) to my shapes list!
« Last Edit: February 27, 2010, 10:48:03 am by lastofthelight »
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darthbob88

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Re: Common Question: When do I need to generate a new world?
« Reply #46 on: March 06, 2010, 04:06:37 pm »

Would it require a regen to create a semi-new creature? There are a few beasties in the creature_*.txt files that have no entry beyond CREATURE:<NAME>, TILE, MODVALUE, and PREFSTRING, most notably the fanciful beasts. My civ's symbol is a chimera, and I'd like to flesh out their creature entry enough to allow me to have an actual chimera chained on my fortress walls. I'm going to test it out now, but I would like a second opinion in case things go completely haywire.
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i2amroy

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Re: Common Question: When do I need to generate a new world?
« Reply #47 on: March 11, 2010, 12:18:06 am »

I believe that as long as the [CREATURE:xxx] tag exists it should not require regen as you are not technically adding a new creature, just changing the tags on an existing one. Sort of like some people leave blank reactions in their raws for anything they might need later so they don't have to regen.
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
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Leotto

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Re: Common Question: When do I need to generate a new world?
« Reply #48 on: March 26, 2010, 10:41:44 am »

So basically like this right?
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Jay

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Re: Common Question: When do I need to generate a new world?
« Reply #49 on: March 27, 2010, 10:34:26 am »

So basically like this right?
Not quite.
There are biome tags in there.
Quote
Changes to tags except for biomes/entities
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Mishimanriz: Histories of Pegasi and Dictionaries

Leotto

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Re: Common Question: When do I need to generate a new world?
« Reply #50 on: March 27, 2010, 04:12:52 pm »

So, like this.
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i2amroy

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Re: Common Question: When do I need to generate a new world?
« Reply #51 on: March 27, 2010, 10:08:35 pm »

Basically, though it isn't that changing biome/entity tags will require a regen in that your game won't work without one, but just in that there effects are setup at world gen so changing them won't have an effect until a new gen.
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Jay

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Re: Common Question: When do I need to generate a new world?
« Reply #52 on: April 01, 2010, 04:47:33 pm »

And boom, this thread has become vastly obsolete.
Post your updates and I'll get the OP working again.
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Mishimanriz: Histories of Pegasi and Dictionaries

RPharazon

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Re: Common Question: When do I need to generate a new world?
« Reply #53 on: April 01, 2010, 09:52:18 pm »

As far as I can tell, any change made in the raws doesn't require a world gen change aside from entirely new entities (say, new races) due to the obvious difficulties in generating an entire civilization in an already-established historical world.

But things like creature, reaction, material, and entity edit changes don't require a new world. You just need to update the raw files in the save folders of your saved world.

Things that need to be generated at the start (NEW civs, NEW stone layers, NEW creatures, and other things) do need a new world gen for obvious reasons. However, this doesn't mean that a new material requires a new world, if you update it. Say you have a custom reaction that creates that material spontaneously, or from reagents that already exist in the stone layers and whatnot. That in itself means that you don't necessarily have to gen a new world.

This "raws are in the save folder" change is awesome.
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<Zaratustra> DF -is- a complex version of the sims
<Zaratustra> except instead of purchasing new sofas
<Zaratustra> you die

Jay

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Re: Common Question: When do I need to generate a new world?
« Reply #54 on: April 02, 2010, 01:15:19 pm »

So what you're telling me is that aside from having things show up properly, there's no longer any need to generate a new world at all?

I can add new reactions (not editing old ones) to an existing world without breaking the game?
Am I understanding you correctly?
If so, huzzah!
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Mishimanriz: Histories of Pegasi and Dictionaries

RPharazon

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Re: Common Question: When do I need to generate a new world?
« Reply #55 on: April 02, 2010, 01:32:39 pm »

Well, it worked for me, and theoretically, you shouldn't need to generate a new world for changes that don't strictly need world generation for them to show up.

Just update the raw files in the save folder and everything should be fine. Worked for me in my latest fort.
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<Zaratustra> DF -is- a complex version of the sims
<Zaratustra> except instead of purchasing new sofas
<Zaratustra> you die

Nate McCloud

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Re: Common Question: When do I need to generate a new world?
« Reply #56 on: April 06, 2010, 12:42:31 am »

Soooo...no adding new reactions to the smelter without genning a new world?

EDIT: Sorry, apparently I didn't read everything enough. ^^; But, for some reason, even though this doesn't generate an error in the error log, this reaction doesn't appear in the smelter:

Code: [Select]
[REACTION:RAW_ADAMANTINE]
[NAME:make raw adamantine]
[BUILDING:SMELTER:NONE]
[REAGENT:A:10:BAR:NO_SUBTYPE:METAL:NO_MATGLOSS]
[REAGENT:B:10:WOOD:NO_SUBTYPE:PLANT_MAT:NO_MATGLOSS:WOOD]
[REAGENT:C:10:BOULDER:NO_SUBTYPE:INORGANIC:NO_MATGLOSS]
[REAGENT:D:10:ROUGH:NO_SUBTYPE:INORGANIC:NO_MATGLOSS]
[PRODUCT:100:1:STONE:NO_SUBTYPE:STONE:RAW_ADAMANTINE][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:SMELT]
« Last Edit: April 06, 2010, 02:13:02 am by Nate McCloud »
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Jay

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Re: Common Question: When do I need to generate a new world?
« Reply #57 on: April 06, 2010, 11:27:46 am »

Did you add it to the dwarf entity?

I might suggest you take this problem elsewhere if so...  This thread is about generating new worlds..
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Nate McCloud

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Re: Common Question: When do I need to generate a new world?
« Reply #58 on: April 06, 2010, 04:08:04 pm »

I did.

Ah, sorry...I'll make a new thread.
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i2amroy

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Re: Common Question: When do I need to generate a new world?
« Reply #59 on: April 07, 2010, 10:12:02 am »

Just posting the results of several experiments. All deletions/removals/other tests were carried out in the save file raws and involved creature files, so I am not sure if this applies to other types of files as well or not.

1. Deletion of a text file causes an error due to missing creatures within file. (no surprise there)
2. Creatures can be moved between text files at will as long as they are not deleted.
3. Text files can be deleted at will as long as the creatures within them are moved to another text file before deletion.
4. New creature entries in the raws are not counted as part of the world. This means that any new creatures added to the save raws can be deleted at will and will not have any effect in the world.
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.
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