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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3656344 times)

Toady One

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Future of the Fortress: List of Remaining Items
« on: January 21, 2009, 03:42:01 am »

Read the dev log for the latest: http://www.bay12games.com/dwarves/dev_now.html

Although I like to watch the Countdown decrease, it has ceased to be a motivator for me and has even been a hindrance at times.  Instead, here is the list of remaining items for the next release.  I'll be coloring/modifying this post as work progresses.  The list is more or less fixed, though there might be minor changes, omissions and additions as I go along.

Keep in mind that this is the list of remaining items as of the original posting, not the total list of changes for the next version.

Wounds/Combat (last changed Aug 29, 2009)
Spoiler (click to show/hide)

Creature Raw Update (last changed Aug 3, 2009)
Spoiler (click to show/hide)

Descriptions (last changed Aug 10, 2009)
Spoiler (click to show/hide)

Skills/Attributes (last changed Aug 4, 2009)
Spoiler (click to show/hide)

Venom (last changed Aug 29, 2009)
Spoiler (click to show/hide)

Health Care (last changed Sep 24, 2009)
Spoiler (click to show/hide)

Map Features (last changed Jan 24, 2010)
Spoiler (click to show/hide)

Sites (last changed Oct 30, 2009)
Spoiler (click to show/hide)

Entity Positions (last changed Nov 9, 2009)
Spoiler (click to show/hide)

Squads (last changed Dec 1, 2009)
Spoiler (click to show/hide)

Some other unfinished business (last changed Dec 15, 2009)
Spoiler (click to show/hide)

Final (last changed Mar 11, 2010)
Spoiler (click to show/hide)

Color Key
  • To Do
  • Doing Doing Doing Doing Doing Doing Doing Doing
  • Done
  • Done (contains delayed items)
  • Delayed (put off, but might do still them depending on time)
  • Put off (definitely out for this release)
« Last Edit: March 11, 2010, 06:57:14 am by Toady One »
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ThreeToe

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Re: Future of the Fortress: List of Remaining Items
« Reply #1 on: January 21, 2009, 03:49:16 am »

Thanks everybody for your support!
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Emeralddragon2

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Re: Future of the Fortress: List of Remaining Items
« Reply #2 on: January 21, 2009, 04:02:55 am »

I can't wait to see how you deal with the "undead vs souls" problem.
I bet it's just gonna be a tag labeled [SOUL] or [HAS SOUL] or something, but either way it's gonna make me laugh, cause then we will end up knowing what creatures have souls in the world.
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Dedas

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Re: Future of the Fortress: List of Remaining Items
« Reply #3 on: January 21, 2009, 04:16:00 am »

Great work Toady and ThreeToe! Keep it up!
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ShunterAlhena

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Re: Future of the Fortress: List of Remaining Items
« Reply #4 on: January 21, 2009, 04:17:58 am »

Ka wow, Health Care is going to be great! Fortresses will no longer be stinking, dirty hellholes with unkempt dwarves running around caked in several layers of blood and vomit. I hope we'll be able to explicitly define beds as hospital beds, so I'll no longer have drunken dwarves from the party trample into the army sanatorium!

EDIT: Also triple YAY for the new underground stuff (especially unending attacks - some fortresses of mine got boring after enough goblins were killed and they simply no longer came - wow!) and the great new squad stuff!
« Last Edit: January 21, 2009, 04:23:32 am by ShunterAlhena »
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Jamini

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Re: Future of the Fortress: List of Remaining Items
« Reply #5 on: January 21, 2009, 04:30:16 am »

Quote
  • Separate squad profiles from individual dwarves
  • Add yearly squad schedules (on duty, standing down, off duty, training, in rotations)
  • Consider alert status options
  • Positioning independent of squad leader's current activities
  • Formations
  • Simple specific orders at any hierarchy level from top to individual (kill X etc.)
  • Individual/squad postings to locations (so one squad could hold specific tiles at several doors, say)
  • Patrol routes separate from even the abstract squad info, with squad/indiv. assignments
  • Assigning squads to barracks, split up barracks functions
  • Weapon rack and armor stand assignments to individual soldiers within the barracks (automatic or manual if you care)
  • Commander-led training, with commander and evaluation of pupils determining nature of sparring/routines
  • Associated skills for leading/teaching
  • Personality effects on training
  • Check out sparring injury rates vs. new wound system
  • More robust weapon/armor settings/handling
  • Squad-based equipment settings
  • Soldiers that are standing down should sort out their equipment according to their settings, trading up if proper, generally sort out their belongings
  • Familiarity with individual weapons, attachment to them, weapon mentions in legends
  • Booze instead of water should be allowed
  • Ability to branch out to other weapon types, especially if that's all you've got around
  • More control over hunter equipment
  • More control over archery training materials
  • Better handling of axe/pick issues with civilian vs. military equipment
  • Deal with draft vs. on break/jobs
  • Loosen up restrictions on changing elite soldiers

Very much want.
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Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #6 on: January 21, 2009, 05:06:42 am »

Very much want.

Seriously, the entire list is great but the squad part in particular has some incredibly ambitious-sounding stuff.

I'm tempted to ask questions as usual but with so much new info, I'm afraid it would never end.
« Last Edit: January 21, 2009, 05:24:52 am by Footkerchief »
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Aqizzar

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Re: Future of the Fortress: List of Remaining Items
« Reply #7 on: January 21, 2009, 05:44:39 am »

Toady: About the Underground Stuff - obviously you can't give details yet, but will these special features rely on a lot of built in coding like the Pits do now?  Will there be any provision for modders in that regard, or is it not possible to alter that sort of thing from our end?
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Areyar

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Re: Future of the Fortress: List of Remaining Items
« Reply #8 on: January 21, 2009, 05:47:50 am »

"rope/ladder for downward movement into open areas"
How about something similar to the waterwell, but allowing a single dwarf to descend/ascend with bucket?
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Mechanoid

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Re: Future of the Fortress: List of Remaining Items
« Reply #9 on: January 21, 2009, 06:11:41 am »

"Possibility for unending attacks"

Ratmen everything.
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GoreTaco

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Re: Future of the Fortress: List of Remaining Items
« Reply #10 on: January 21, 2009, 06:12:23 am »

Very interesting! Can't wait for the update.
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dwarfed one

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Re: Future of the Fortress: List of Remaining Items
« Reply #11 on: January 21, 2009, 06:20:08 am »

Quote
Make dwarves clean themselves up and groom/trim their cosmetic tissue layers before they sleep
Urist McDwarf canceled cleaning lower body: disturbed by Carp.
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DrJonez

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Re: Future of the Fortress: List of Remaining Items
« Reply #12 on: January 21, 2009, 06:28:58 am »

Wow, just about every category has a handful of things that sound completely awesome. <3 Toady.
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KaelGotDwarves

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Re: Future of the Fortress: List of Remaining Items
« Reply #13 on: January 21, 2009, 06:31:05 am »

Kael cancels post. Interrupted by sleep.

I couldn't think of anything witty to say so I'll just add my encouragement here.

Krash

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Re: Future of the Fortress: List of Remaining Items
« Reply #14 on: January 21, 2009, 06:57:02 am »

Looks really good.  It's always fun learning a little more about what awaits in the next version.

Also; this is the first time I've seen you post, ThreeToe.
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