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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3529735 times)

Gara-nis

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Re: Future of the Fortress: List of Remaining Items
« Reply #11085 on: January 24, 2010, 07:59:54 pm »

Just for fun, here's a question about the release after this one :p
Given that dwarves often find occasion to vomit, will the next release include something like a vomitorium? Possibly a zone designated like a meeting room or a garbage dump?

No offense, but the color people use for dev questions is limegreen text.  The red highlighting is like visual screaming.  Anyway, did you mean the upcoming release that Toady's working on, or the ones after that?

It was really meant as a joke. :p I don't actually expect vomitoriums to end up in this release or any, really...
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Outcast Orange

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Re: Future of the Fortress: List of Remaining Items
« Reply #11086 on: January 24, 2010, 08:06:00 pm »

Does anyone know the compressive strength of a cat's leg bone?

xD

Hmm...

About the same strength as a whittled down 2x4 of the same size.
Made from pine.
The flesh is dead-on similar to that of tangerines.

<.<
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[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

James.Denholm

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Re: Future of the Fortress: List of Remaining Items
« Reply #11087 on: January 24, 2010, 08:16:39 pm »

Does anyone know the compressive strength of a cat's leg bone?

xD

Hmm...

About the same strength as a whittled down 2x4 of the same size.
Made from pine.
The flesh is dead-on similar to that of tangerines.

<.<

...

I'm not even going to ask how you know that cat flesh is similar to tangerines.
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Imagine a combination of power goals 44 and 45: The ruler convenes a council of the nobles to appoint you the high priest of the nearby towns. Instead of waiting for them to finish their drinking session, you walk in and crush a goblet while berating their disgusting behaviour and general incompetence.

Neonivek

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Re: Future of the Fortress: List of Remaining Items
« Reply #11088 on: January 24, 2010, 08:21:16 pm »

This conversation is going to a dark dark place where puppies and kittens go to die.
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dragnar

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Re: Future of the Fortress: List of Remaining Items
« Reply #11089 on: January 24, 2010, 08:27:40 pm »

This conversation is going to a dark dark place where puppies and kittens go to die.
You mean like a dwarf fortress? Or more specifically, the butchers shop.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

NewoTigra

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Re: Future of the Fortress: List of Remaining Items
« Reply #11090 on: January 24, 2010, 08:35:43 pm »

Just Final Items left to do  ;D

Also, having had the guy who was shaping up to be my Super Awesome Revenge swordsman, after his brother was killed by Orcs, had his spine lightly wounded in a sparring session with a champion.
Therefore, the first thing I will do when I get the new version, will be to tweak the raws slightly, so that the spine can heal very slowly.

He even had a cool looking masterwork set of armour so as to look the part  :'(
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Outcast Orange

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Re: Future of the Fortress: List of Remaining Items
« Reply #11091 on: January 24, 2010, 08:41:47 pm »

I'm not even going to ask how you know that cat flesh is similar to tangerines.

Just a fair guess.

I've had my fair share of run-ins with cats.

Nothing violent mind you,
 except for when I through an empty plastic bottle at the dumb one on occasions.
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[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

smjjames

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Re: Future of the Fortress: List of Remaining Items
« Reply #11092 on: January 24, 2010, 08:43:45 pm »

We don't even know what the healing rate is for the spine in the new version. At least I have no idea...
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Diablous

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Re: Future of the Fortress: List of Remaining Items
« Reply #11093 on: January 24, 2010, 08:46:03 pm »

We don't even know what the healing rate is for the spine in the new version. At least I have no idea...

We've been shown the raws, not sure where they are; Foot probably has 'em, but the spine has no healing rate.
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

Mel_Vixen

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Re: Future of the Fortress: List of Remaining Items
« Reply #11094 on: January 24, 2010, 08:47:18 pm »

We do know iirc. In the preview we have seen the healing rates of bone and the healingrates of nervers. The bones heal normal the nerves shouldnt.
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[sarcasm] You know what? I love grammar Nazis! They give me that warm and fuzzy feeling. I am so ashamed of my bad english and that my first language is German. [/sarcasm]

Proud to be a Furry.

smjjames

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Re: Future of the Fortress: List of Remaining Items
« Reply #11095 on: January 24, 2010, 08:54:52 pm »

Oh, ok.

Hopefully the game will definetly know the difference between a sprained back (brused bone/muscle) vs nerve damage as far as sparring injuries go.
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Untelligent

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Re: Future of the Fortress: List of Remaining Items
« Reply #11096 on: January 24, 2010, 09:01:07 pm »

We do know iirc. In the preview we have seen the healing rates of bone and the healingrates of nervers. The bones heal normal the nerves shouldnt.

Actually, the bones heal much slower than most tissues (as they probably should). Everything else in the preview either has a healing rate of 1000 or no healing rate (either by being nervous tissue or tissue that presumably "heals" by way of continuous growth, like hair, horn, and nails), compared with the bones' 100.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Lancensis

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Re: Future of the Fortress: List of Remaining Items
« Reply #11097 on: January 24, 2010, 09:18:14 pm »


It depends on the hight. To low and they cant turn around and to highthey break there bones. This said i want to see a cat fall from 2Z-levels unharmed.

...

Math time!

Cats don't land flat on the floor like a brick - their entire body is designed to absorb as much shock as possible. There's also the reported "flying squirrel" effect, which is dealt with pretty fairly here
http://www.straightdope.com/columns/read/1143/do-cats-always-land-unharmed-on-their-feet-no-matter-how-far-they-fall
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Untelligent

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Re: Future of the Fortress: List of Remaining Items
« Reply #11098 on: January 24, 2010, 09:26:47 pm »

I can tell some of those people play Dwarf Fortress.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

James.Denholm

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Re: Future of the Fortress: List of Remaining Items
« Reply #11099 on: January 24, 2010, 09:27:58 pm »

Well, yes, they use their legs to increase the time of the collision, but there is only so much that can do. Like how airbags in a car will allow you to survive a large crash, but it's not like you're going to be able to walk away unharmed. They lower the peak force, and lengthen the time of the collision between your face and the surface, but those forces still have to go somewhere.
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Imagine a combination of power goals 44 and 45: The ruler convenes a council of the nobles to appoint you the high priest of the nearby towns. Instead of waiting for them to finish their drinking session, you walk in and crush a goblet while berating their disgusting behaviour and general incompetence.
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