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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3510131 times)

Willfor

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Re: Future of the Fortress: List of Remaining Items
« Reply #12705 on: February 17, 2010, 07:09:43 am »

Creatures in general will NOT become as strong (at high skill levels) in the next version, since there will actually be attribute caps, though.

So guys like Morul basically won't exist.

For now, lets bask in his glory.

Stay Drawfy my friends.
You know in your heart of hearts that the definition of "Dwarfy"  is changing, and that's why you can't bring yourself to say it unironically. :D
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Hondo

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Re: Future of the Fortress: List of Remaining Items
« Reply #12706 on: February 17, 2010, 07:24:58 am »

Creatures in general will NOT become as strong (at high skill levels) in the next version, since there will actually be attribute caps, though.

So guys like Morul basically won't exist.

That's a shame. I liked when a monster would kill a couple guys and I'd know I'd have to do something about it REAL SOON or else he'd get named and start piling on the stats to infinity.
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G-Flex

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Re: Future of the Fortress: List of Remaining Items
« Reply #12707 on: February 17, 2010, 07:49:15 am »

Except that doesn't happen either, because most creatures don't learn skills.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Sean Mirrsen

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Re: Future of the Fortress: List of Remaining Items
« Reply #12708 on: February 17, 2010, 08:03:18 am »

Well adding [CAN_LEARN] is a fairly straightforward process. Meeting a Legendary Biter Wolf should be quite entertaining.
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Rystic

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Re: Future of the Fortress: List of Remaining Items
« Reply #12709 on: February 17, 2010, 08:05:29 am »

Well adding [CAN_LEARN] is a fairly straightforward process. Meeting a Legendary Biter Wolf should be quite entertaining.

Legendary Nibbler Carp
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Malibu Stacey

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Re: Future of the Fortress: List of Remaining Items
« Reply #12710 on: February 17, 2010, 08:10:42 am »

That's a shame. I liked when a monster would kill a couple guys and I'd know I'd have to do something about it REAL SOON or else he'd get named and start piling on the stats to infinity.

The dwarves in my current fort just named around half a dozen Cave Swallowmen all at once. I think a Goblin Ambush may have ran into them by accident.
Evil surroundings are fun (and probably FUN too but we're doing OK so far).
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Greiger

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Re: Future of the Fortress: List of Remaining Items
« Reply #12711 on: February 17, 2010, 09:48:37 am »

My guess is that GCS will become even more powerful than before.  Bumping them up to a underground king of beasts.  I mean think about it, tons of unimportant parts like before, but now new and improved with bone 'plate mail'.

Plus with all the new underground space they could very well be 10 x or more more common than they are now.
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Dr. Hieronymous Alloy

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Re: Future of the Fortress: List of Remaining Items
« Reply #12712 on: February 17, 2010, 09:50:03 am »

My guess is that GCS will become even more powerful than before.  Bumping them up to a underground king of beasts.  I mean think about it, tons of unimportant parts like before, but now new and improved with bone 'plate mail'.

Plus with all the new underground space they could very well be 10 x or more more common than they are now.

More to the point, marksdwarves are getting nerfed in the next release. (as are  dwarf champions generally with the attribute cap, but still).
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G-Flex

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Re: Future of the Fortress: List of Remaining Items
« Reply #12713 on: February 17, 2010, 09:55:18 am »

The dwarves in my current fort just named around half a dozen Cave Swallowmen all at once. I think a Goblin Ambush may have ran into them by accident.

That's just because cave swallowmen can talk. Anything with [CAN_SPEAK] gets named after a while; that's probably why they were all named at once.
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== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

smjjames

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Re: Future of the Fortress: List of Remaining Items
« Reply #12714 on: February 17, 2010, 10:30:53 am »

Quote from: Toady One
People wrestling teeth
Wouldn't that more fall into the category of wrestling teeth people? (which, by the by, are possible next release.)
People-wrestling Teeth.

I'm gonna guess that means that Toady forgot to add a "too-small-to-wrestle" tag to teeth?

If so, said tag or consideration should be omitted for things like unicorn horns and boar tusks. Though I don't think the game acknowledges things like "the boar can't bite me if I am holding his tusks".

Hey guys, back from vacation! :)

Anyways, did anybody else think of a dwarf trying to wrestle a dragons tooth, while still attatched to a living, breathing, drooling dragon when they read the devlog there.

If it was a regular animal tooth, it would be all the more hilarious.

@G-Flex: I guess that explains why I never see troglodytes get names.
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Quietust

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Re: Future of the Fortress: List of Remaining Items
« Reply #12715 on: February 17, 2010, 10:45:34 am »

Anyways, did anybody else think of a dwarf trying to wrestle a dragons tooth, while still attatched to a living, breathing, drooling dragon when they read the devlog there.

When I read that part of the devlog, my first thought was "Dwarven dentistry!"
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tfaal

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Re: Future of the Fortress: List of Remaining Items
« Reply #12716 on: February 17, 2010, 10:46:08 am »

Quote from: Devlog
I forgot to set the boiling point of the gas inside the body of a floating creature, so the poor thing died with the message "<name> has condensed." The former gas was in a puddle. You'll still be able to get this to happen if you lure them out of the caves onto a glacier.
This is so awesome. The phase change syntax is also nifty; when you see a message like "Urist Kogancatten has sublimated," you know something very very bad has happened.
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This could be a handy way of teaching preschool children mathematics.

Genoraven

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Re: Future of the Fortress: List of Remaining Items
« Reply #12717 on: February 17, 2010, 10:55:09 am »

Quote from: Devlog
I forgot to set the boiling point of the gas inside the body of a floating creature, so the poor thing died with the message "<name> has condensed." The former gas was in a puddle. You'll still be able to get this to happen if you lure them out of the caves onto a glacier.
This is so awesome. The phase change syntax is also nifty; when you see a message like "Urist Kogancatten has sublimated," you know something very very FUN has happened.
Fixed
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smjjames

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Re: Future of the Fortress: List of Remaining Items
« Reply #12718 on: February 17, 2010, 11:11:11 am »

Quote
firefly brains

LOL!

Quote
The feature layers also weren't taking into account the local erosion elevation drops from rivers, so occasionally a stream bed would be floating in the sky above underground features and cave-ins would happen immediately, leaving little spikes of stream bed where the cavern's columns and walls had been.

Are you talking about brooks or streams here? Some people misname brooks as streams, so just wondering.

Anyways, I hope that isn't entirely fixed (except for the cave-in part) because having a stream or river or whatever drop many levels down into a cave would be cool.

Is the cavern system going to take into account the type of rock it goes through? Like for example they would be bigger/more extensive in limestone and similar rock but be smaller in erosion resistant rocks like granite for example? It might be something to consider for the future though since I'm not really sure how you would handle it programming wise.

Also, regarding the floating critter, can you say floating gas giant dwellers? :)

I wonder if we can create a will-o-the-wisp style creature which has a transparent skin, is made up of 95%+ gas bladder and the gas inside is luninous or burning or something.

Oh yea, considering most gases don't condense or turn to liquid at very, very, very low temperatures (unless we are talking about steam, mercury vapor or some other metal vapor), the glacier would have to be on Pluto or something. Of course though, it could be some completely made up compound.

Edit: Scratch that last paragraph, I realized that it could be steam (if the environment is hot enough) or some made up compound.

edit2: greened a semi-question, also i'm certainly rambling off today, heh.
« Last Edit: February 17, 2010, 11:34:36 am by smjjames »
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Misterstone

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Re: Future of the Fortress: List of Remaining Items
« Reply #12719 on: February 17, 2010, 11:54:51 am »

Cave crocs should be deadly of course, but killing 20 out of 40 beak dogs does not sound right somehow.  Anything big enough for a goblin to ride on it should have a huge beak about twice the size of my hand.  Even beaks on real-life raptors are extremely powerful, so imagine one about 5 times this size, on a creature the size of a St.Bernard or larger.
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