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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3529561 times)

CobaltKobold

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Re: Future of the Fortress: List of Remaining Items
« Reply #12870 on: February 19, 2010, 06:27:58 pm »

Question: How many frames are a single dwarf fortress day?
Praise dwarven ingenuity in engineering a Mechanical calendar for your answer:
A DF day is exactly 1200 steps
I have been told that there are 1200 steps (frames) in a day.
And
Quote from: Toady in a  DFTalk
dwarf mode goes seventy two times faster in adventure mode through history
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Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

Flaede

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Re: Future of the Fortress: List of Remaining Items
« Reply #12871 on: February 19, 2010, 09:29:36 pm »

cobaltkobold:

I did not know that last one! thank you for the reference there. I was trying to figure out how the nano-technology locks would function in Adventure Mode.
Now I know: not well.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

CobaltKobold

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Re: Future of the Fortress: List of Remaining Items
« Reply #12872 on: February 19, 2010, 09:52:37 pm »

I wonder if it's possible to set up some race condition to detect that. Probably not, but the clock wouldn't work right in Adv mode anyway since it'd not simulate while off-site. (Also the unlikelihood of it keeping the water where it needs to be)
« Last Edit: February 19, 2010, 09:54:08 pm by CobaltKobold »
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Org

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Re: Future of the Fortress: List of Remaining Items
« Reply #12873 on: February 19, 2010, 10:41:39 pm »

I want to know if this is maybe going to be in the next version, but I can't remember if we can do this now, as I haven't played or modded in a while. :I

Can we have a dislike thing for creatures, like prefstring...but not liking them? I'm sorry if it is confusing. I don't think we can now...
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Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #12874 on: February 19, 2010, 10:47:37 pm »

I want to know if this is maybe going to be in the next version, but I can't remember if we can do this now, as I haven't played or modded in a while. :I

Can we have a dislike thing for creatures, like prefstring...but not liking them? I'm sorry if it is confusing. I don't think we can now...

Only for vermin, like in the current version.  It's controlled by the VERMIN_HATEABLE tag, although unlike PREFSTRING, it doesn't have a phrase that goes with it.
« Last Edit: February 19, 2010, 10:49:27 pm by Footkerchief »
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Org

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Re: Future of the Fortress: List of Remaining Items
« Reply #12875 on: February 19, 2010, 10:49:46 pm »

Oh. Thanks.
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Groveller

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Re: Future of the Fortress: List of Remaining Items
« Reply #12876 on: February 19, 2010, 11:40:54 pm »

RE slow dwarves. Pretty sure it's a migrant thing, mine do it fairly often in vanilla, though for me it has always been temporary.
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The raccoon's still there, though.  Just chilling out.  Being a raccoon in some rocks.

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Vince

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Re: Future of the Fortress: List of Remaining Items
« Reply #12877 on: February 20, 2010, 02:12:00 am »

I found some old threads addressing this, but nevertheless:
Question: Will there be crimes like theft and (non event-/invader-caused) murder in future DF versions?
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tfaal

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Re: Future of the Fortress: List of Remaining Items
« Reply #12878 on: February 20, 2010, 02:20:22 am »

I found some old threads addressing this, but nevertheless:
Question: Will there be crimes like theft and (non event-/invader-caused) murder in future DF versions?
Toady has said there are plans for it, yeah. Murder is already kind of in, by way of the fell mood. There was some discussion of the topic in DF Talk 7, I believe.
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I still think that the whole fortress should be flooded with magma the moment you try dividing by zero.
This could be a handy way of teaching preschool children mathematics.

Vince

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Re: Future of the Fortress: List of Remaining Items
« Reply #12879 on: February 20, 2010, 02:33:24 am »

Murder is already kind of in, by way of the fell mood.
That's what I meant by "non event-caused" :)

"UristMcRich cancels job: Something is missing!"
That will be fun! :D
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MrWiggles

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Re: Future of the Fortress: List of Remaining Items
« Reply #12880 on: February 20, 2010, 02:41:44 am »

Murder is already kind of in, by way of the fell mood.
That's what I meant by "non event-caused" :)

"UristMcRich cancels job: Something is missing!"
That will be fun! :D

Oh yea that could be fun, seeing the fortress guard doing an investigation. Having dorf soul remember seeing other dorf and depending on their personality, weather they would lie, or just not cooperate with the guard.
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Innominate

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Re: Future of the Fortress: List of Remaining Items
« Reply #12881 on: February 20, 2010, 03:13:40 am »

Murder is already kind of in, by way of the fell mood.
That's what I meant by "non event-caused" :)

"UristMcRich cancels job: Something is missing!"
That will be fun! :D
And when prosthetics are in together with theft we will get "Urist McAmputee cancels eat: Too Injured".

Also, playing as goblins would be vastly more awesome. Murder and theft would actually be fairly common.
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madjoe5

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Re: Future of the Fortress: List of Remaining Items
« Reply #12882 on: February 20, 2010, 03:23:08 am »

I found some old threads addressing this, but nevertheless:
Question: Will there be crimes like theft and (non event-/invader-caused) murder in future DF versions?

I hope. I hate setting aside 10+ copper chains to literally never be used. I have not once seen a crime be committed in any one fort of mine.

MrWiggles

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Re: Future of the Fortress: List of Remaining Items
« Reply #12883 on: February 20, 2010, 05:46:49 am »

Its one of those eventuals.

How many versions did we have to wait to have the soap maker be functional?
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Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Pathos

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Re: Future of the Fortress: List of Remaining Items
« Reply #12884 on: February 20, 2010, 07:25:57 am »

Release next month, maybe? Damn, that'd be a brilliant birthday present. ;D
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