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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3510291 times)

Mephansteras

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Re: Future of the Fortress: List of Remaining Items
« Reply #15930 on: March 31, 2010, 05:24:22 pm »

It would literally be the blood of Armok, of course.
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Footkerchief

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Re: Future of the Fortress: List of Remaining Items
« Reply #15931 on: March 31, 2010, 05:27:43 pm »

Right now all the creatures that have leather derive it from the LEATHER_TEMPLATE material template, with no customization.

Oh, whoa, I'd forgotten about that file. Are those properties only for creatures? That is, if you fiddled with the properties of magma in there I'm guessing it'd only affect magma men etc., not all magma in the world.

For now they're pretty much only relevant for creatures and items, yeah.

On the subject of an organic fortresses, I imagine it would be relatively simple to make meat into a layer stone? Swap all tissues and stones, so that you must mine for food, and perhaps add veins of bone. (as a custom stone type, rather than the bones we currently have).

Item types are the hangup here, as usual.  Mining is hardcoded to produce items of type STONE (boulders), rather than MEAT.  You'd probably need a reaction to transform the meat-stones into edible meat.
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Spiders Everywhere

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Re: Future of the Fortress: List of Remaining Items
« Reply #15932 on: March 31, 2010, 05:36:37 pm »

On the subject of an organic fortresses, I imagine it would be relatively simple to make meat into a layer stone? Swap all tissues and stones, so that you must mine for food, and perhaps add veins of bone. (as a custom stone type, rather than the bones we currently have).

Item types are the hangup here, as usual.  Mining is hardcoded to produce items of type STONE (boulders), rather than MEAT.  You'd probably need a reaction to transform the meat-stones into edible meat.

Grr you guys are on to my plans. I've been planning a mod where you play parasitic worms digging into a fleshy world for ages, I just need custom workshops and stuff to make it work.
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Mephansteras

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Re: Future of the Fortress: List of Remaining Items
« Reply #15933 on: March 31, 2010, 06:10:39 pm »

Toady, I know you're going to be spending the next few weeks after release mostly doing bug fixes and whatnot. But for those of us who mod, are you planning on spending some time answering modding questions? If so, what would be the best way for us to ask you questions?
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Fault

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Re: Future of the Fortress: List of Remaining Items
« Reply #15934 on: March 31, 2010, 06:28:32 pm »

ON THE TOPIC OF ORGANIC STONE

Is it possible to restrict certain stone types to certain layers of the underworld? Like say, you dig deep enough and then you start encountering hellish, organic landscapes?

I mean, it already works like that with adamantium, but I don't know if this behaviour is hardcoded or not...
« Last Edit: March 31, 2010, 06:35:23 pm by Fault »
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Sphalerite

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Re: Future of the Fortress: List of Remaining Items
« Reply #15935 on: March 31, 2010, 06:33:57 pm »

On the subject of an organic fortresses, I imagine it would be relatively simple to make meat into a layer stone? Swap all tissues and stones, so that you must mine for food, and perhaps add veins of bone. (as a custom stone type, rather than the bones we currently have).
On a less horrific note, this would make Candyland Fortress actually work:  layers of chocolate and marzipan and marshmallow fluff and scattered gems rock candy and liquorish.
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Fault

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Re: Future of the Fortress: List of Remaining Items
« Reply #15936 on: March 31, 2010, 06:36:22 pm »

that might happen natrually when we eventually get sphere-alligned landscapes...

is there a food sphere?

Areyar

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Re: Future of the Fortress: List of Remaining Items
« Reply #15937 on: March 31, 2010, 06:42:25 pm »

Just had a disturbing vision of dwarves mining into a giant Cylindraspis Stellar.
(eg Humongous Void Turtle)
« Last Edit: March 31, 2010, 06:58:02 pm by Areyar »
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Quatch

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Re: Future of the Fortress: List of Remaining Items
« Reply #15938 on: March 31, 2010, 06:43:14 pm »

Are the bugs you're fixing causing save-breaking changes? If so, about how frequently?
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>>KillerClowns: It's faster to write "!!science!!" than any of the synonyms: "mad science", "dwarven science", or "crimes against the laws of god and man".
>>Orius: I plan my forts with some degree of paranoia.  It's kept me somewhat safe.

Spiders Everywhere

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Re: Future of the Fortress: List of Remaining Items
« Reply #15939 on: March 31, 2010, 07:12:33 pm »

that might happen natrually when we eventually get sphere-alligned landscapes...

is there a food sphere?

There is indeed, it's associated with Agriculture and Fertility and in opposition to Blight.
http://df.magmawiki.com/index.php/Sphere

Actual edible landscape seems rather beyond current plans, but if everything makes it into the raws then all bets are off for mods.
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Lancensis

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Re: Future of the Fortress: List of Remaining Items
« Reply #15940 on: March 31, 2010, 07:18:12 pm »

a tester wouldn't throw out a prediction about release.

Unless the new version was so awesome it sent them INSANE.

Toady,
Spoiler (click to show/hide)
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Areyar

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Re: Future of the Fortress: List of Remaining Items
« Reply #15941 on: March 31, 2010, 07:36:27 pm »

The devlog suggests that deeper means more sophisticated (and corrupted) for underground entities,
not sure this means a random depth for a single entity or multiple entities at various depths. I figured the latter, but that might be wishful thinking.
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smjjames

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Re: Future of the Fortress: List of Remaining Items
« Reply #15942 on: March 31, 2010, 07:40:11 pm »

a tester wouldn't throw out a prediction about release. and that was the third seal broken, of course the lamb already opened the second seal.

I wasn't really being serious and was messing around.
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Quatch

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Re: Future of the Fortress: List of Remaining Items
« Reply #15943 on: March 31, 2010, 07:44:05 pm »

a tester wouldn't throw out a prediction about release. and that was the third seal broken, of course the lamb already opened the second seal.

I wasn't really being serious and was messing around.

Isn't that how it always goes with seals?
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>>KillerClowns: It's faster to write "!!science!!" than any of the synonyms: "mad science", "dwarven science", or "crimes against the laws of god and man".
>>Orius: I plan my forts with some degree of paranoia.  It's kept me somewhat safe.

PsyberianHusky

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Re: Future of the Fortress: List of Remaining Items
« Reply #15944 on: March 31, 2010, 07:46:43 pm »

On the topic of Organic landscapes mabye it could be possable to live inside a megabeast that would act as a sphere, like a magical beached whale 
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