Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 1065

Author Topic: Future of the Fortress: List of Remaining Items  (Read 3510207 times)

catoblepas

  • Bay Watcher
  • Likes catoblepi for their haunting moos
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #30 on: January 21, 2009, 09:57:43 am »

Quote
Creature/mount prefs for leaders

I foresee great modding potential involving this and war elephants. Finally, I will be able to have them in sieges without every single soldier riding one. War elephants are fun in sieges, but I don't want to have THAT much fun.

This list is awesome, I can hardly wait until the next update.
Logged

Drakale

  • Bay Watcher
  • I will get my revenge~
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #31 on: January 21, 2009, 10:03:50 am »

Quote
Create dwarf mode combat reports if practical

Random poster cancel reading post, seeking jaw.
Logged

Tormy

  • Bay Watcher
  • I shall not pass?
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #32 on: January 21, 2009, 10:10:28 am »

Quote
Create dwarf mode combat reports if practical

Random poster cancel reading post, seeking jaw.


Actually combat reports in fortress mode is on the "todo list" for a long time. Thankfully it's gonna be implemented finally.  :)
Logged

Larington

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #33 on: January 21, 2009, 10:12:29 am »

"Necrotoxins"
I might be interpreting this wrong but, The Zombie Apocalypse approaches!
Logged
Larington cancels doing University Assignments: Gone INSANE.

catfry

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #34 on: January 21, 2009, 10:16:15 am »

Fix the annoying cat bug

What is this bug? How does it manifest?

This is detailed here.
Huh, turns out I'm still playing version .40a where this doesn't manifest. Guess I'll upgrade and await the flood of errors.

"Necrotoxins"
I might be interpreting this wrong but, The Zombie Apocalypse approaches!

I read it as dead things having the potential to poisoning your dwarves/water supply/food/whatever?
Logged

Larington

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #35 on: January 21, 2009, 10:23:19 am »

Yeah, contamination/corruption makes sense as well.
Logged
Larington cancels doing University Assignments: Gone INSANE.

LumenPlacidum

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #36 on: January 21, 2009, 11:01:18 am »

"Necrotoxins"
I might be interpreting this wrong but, The Zombie Apocalypse approaches!

I read it as dead things having the potential to poisoning your dwarves/water supply/food/whatever?


I read it as having necrotic (http://en.wikipedia.org/wiki/Necrosis, note: picture might disturb some people) venoms, which are really hideous.
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #37 on: January 21, 2009, 11:31:18 am »

That is a very impressive list of things for the next release. I can't wait!

And I always get a huge kick out of seeing some of my suggestions implemented.  8)
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Patarak

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #38 on: January 21, 2009, 11:42:56 am »

Actually, incorporation of the undead is going to take some thinking. Are skeletons going to have the tissues of the base creature flayed to the second last layer to make skeletons, for example? Then exoskeletal creatures would just end up being jelly, so maybe there would have to be a [ROT] tag for materials indicating that it will decay for the purposes of being undead.
Logged

Beardless

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #39 on: January 21, 2009, 11:50:01 am »

Quote
Consider adding systems like liver/kidney function so that there can be so more disease types and fatal wounds

Toady is considering adding functionality to internal organs just so dwarves can be killed in new, presumably hideous, ways?

I love this game.
Logged
So it turns out that dumping magma on skeletons is either a really bad idea or maybe like the best idea ever.

Warlord255

  • Bay Watcher
  • Master Building Designer
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #40 on: January 21, 2009, 11:54:58 am »

Quote
Familiarity with individual weapons, attachment to them, weapon mentions in legends

FFFFFFYES
Logged
DF Vanilla-Spice Revised: Better balance, more !!fun!!
http://www.bay12forums.com/smf/index.php?topic=173907.msg7968772#msg7968772

LeadfootSlim on Steam, LeadfootSlim#1851 on Discord. Hit me up!

snelg

  • Bay Watcher
  • Hoary Marmot Extraordinaire
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #41 on: January 21, 2009, 12:11:23 pm »

Impressive list, can't wait for it to be released.  :)
Logged
When there's no more room in the fortress, the cats will walk the earth.
Cancels writing: Interrupted by Hoary Marmot.

darkevilme

  • Bay Watcher
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #42 on: January 21, 2009, 12:21:38 pm »

Arbitrary material breath weapons? Cool.
Lets see that gives us icebreath, firebreath and a dozen different maiming poison breathes. No lightning yet but tis certainly enough to be going on with    :)
Logged

Sowelu

  • Bay Watcher
  • I am offishially a penguin.
    • View Profile
Re: Future of the Fortress: List of Remaining Items
« Reply #43 on: January 21, 2009, 12:21:55 pm »

Oh.
My.
God.

...Damn, Toady, you never do anything halfway, do you?  Or even merely all the way, or twice the way.  This is tentimesway.

I'm stunned and awed.  The new squad mechanics are the last thing I expected and one of the things I really want...the new underground stuff and more attacks make me so happy...and I'm even thrilled about ROPE now!
Logged
Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Future of the Fortress: List of Remaining Items
« Reply #44 on: January 21, 2009, 12:35:48 pm »

Arbitrary material breath weapons? Cool.
Lets see that gives us icebreath, firebreath and a dozen different maiming poison breathes. No lightning yet but tis certainly enough to be going on with    :)

Ha! Such limited imagination! Consider Blood-breath, Gold Vapor-Breath, and expelling flaming guts out at the speed of sound-breath. Also, Beef-breath, bone dust breath, and water breath. So much potential.
Logged
A thousand million pool balls made from precious metals, covered in beef stock.
Pages: 1 2 [3] 4 5 ... 1065