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Author Topic: Future of the Fortress: List of Remaining Items  (Read 3510678 times)

smjjames

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Re: Future of the Fortress: List of Remaining Items
« Reply #5850 on: October 20, 2009, 01:09:43 pm »

In other words, the size of a z-level is a really abstract one.

Saying that its about size 7 (something like 2 meters) does help to get an idea of the scale.

I understand what he is saying as far as multi-tile critters, especially for something as complex as a dragon since the game would have to make sure that none of the creatures cubes become disconnected, for every single move it takes.
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SirPenguin

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Re: Future of the Fortress: List of Remaining Items
« Reply #5851 on: October 20, 2009, 01:36:09 pm »

Being abstract is really the only way to make sense imo. It's for both Toady's sanity and our own
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AbacusWizard

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Re: Future of the Fortress: List of Remaining Items
« Reply #5852 on: October 20, 2009, 01:57:56 pm »

I spent a lot my middle school years reading the Redwall novels (brief summary of most of the books: semi-anthropomorphic "good" forest animals living in Redwall Abbey defend it from semi-anthropomorphic "evil" forest animals), and got to meet the author, Brian Jacques, a couple of times when he came to a local bookstore to sign books. I had noticed frequent problems in the novels with size inconsistency, so once I asked him "Exactly how big are the characters, anyway?"

With a smile and a twinkle in his eye, he said "They're as big as you imagine them to be."

Bit of a cop-out, I thought, but it's as reasonable an answer as can be expected for a situation like that, and he had enough "cheerful older relative" style charisma to make it work. :)
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Neonivek

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Re: Future of the Fortress: List of Remaining Items
« Reply #5853 on: October 20, 2009, 02:14:22 pm »

Well to answer you AbacusWizard it varries

In fact the world changes fundementally between books as it is.
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Sinergistic

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Re: Future of the Fortress: List of Remaining Items
« Reply #5854 on: October 20, 2009, 03:01:47 pm »

Quote
I've added the ability to specify in the world gen params the number of sky z-levels, the number of z-levels minimum between each layer (it'll often be more because of elevation changes), and the number of extra z-levels down at the bottom. It doesn't yet allow dynamic resizing but this should be enough for the requests I've heard about.


YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

I love you toady. This is going to be one of the best changes in the new version. I absolutely can NOT wait for this now.
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Dae

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Re: Future of the Fortress: List of Remaining Items
« Reply #5855 on: October 20, 2009, 03:25:03 pm »

Quote from: DF Talk 1
suddenly everything needs to make sense. I'm not ready to do that;

Basically, DF is so insane that, at times, it just can't handle making sense ?
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AbacusWizard

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Re: Future of the Fortress: List of Remaining Items
« Reply #5856 on: October 20, 2009, 06:47:47 pm »

Quote from: DF Talk 1
suddenly everything needs to make sense. I'm not ready to do that;

Basically, DF is so insane that, at times, it just can't handle making sense ?

Urist McFortress cancels Make Sense: went insane.
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zchris13

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Re: Future of the Fortress: List of Remaining Items
« Reply #5857 on: October 20, 2009, 07:14:00 pm »

Process DwarfFort cancels task: Gone Insane.
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Moose Fisher

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Re: Future of the Fortress: List of Remaining Items
« Reply #5858 on: October 20, 2009, 08:02:28 pm »

Process DwarfFort cancels task: Gone Insane.

By Armok... It's developed sentience!
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AbacusWizard

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Re: Future of the Fortress: List of Remaining Items
« Reply #5859 on: October 20, 2009, 09:01:26 pm »

Process DwarfFort cancels task: Gone Insane.

By Armok... It's developed sentience!

If computers ever develop sentience, I wouldn't be the least bit surprised if Dwarf Fortress is the first one to make it.
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Arkose

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Re: Future of the Fortress: List of Remaining Items
« Reply #5860 on: October 20, 2009, 09:44:10 pm »

This Z-level option is nice; I hope it handles very low Z-level counts relatively gracefully, I'd like an ultra-compressed world with eight Z-levels something like this:

Code: [Select]
Z8: The Open Sky
Z7: Mountain Peaks
Z6: Rolling Hills
Z5: Wide-Open Plains
Z4: Valleys and Beaches, Just Above Sea Level
Z3: Upper Layer Stone and Minor Gems
Z2: Deep Stone, Metals and Rare Gems
Z1: Hidden Fun Stuff

( Although actually, I would imagine that we'd end up with more interesting results if DF doesn't handle limited Z-levels gracefully.  ;D )
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Rawl

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Re: Future of the Fortress: List of Remaining Items
« Reply #5861 on: October 20, 2009, 09:49:39 pm »

Toady... I, I didn't think it possible that you could make this release anymore awesome. Then you keep on springing non-note surprises on us. Burrows, awesome. More HFS style stuff, awesome. Sky's the limit no longer... :o
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Rawl

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Re: Future of the Fortress: List of Remaining Items
« Reply #5862 on: October 20, 2009, 09:52:44 pm »

*snip*
Code: [Select]
Z8: The Open Sky
Z7: Mountain Peaks
Z6: Rolling Hills
Z5: Wide-Open Plains
Z4: Valleys and Beaches, Just Above Sea Level
Z3: Upper Layer Stone and Minor Gems
Z2: Deep Stone, Metals and Rare Gems
Z1: Hidden Fun Stuff

( Although actually, I would imagine that we'd end up with more interesting results if DF doesn't handle limited Z-levels gracefully.  ;D )
[/quote]

z2: Sky
z1: HFS

... WHAT HAVE WE DONE!??
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CobaltKobold

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Re: Future of the Fortress: List of Remaining Items
« Reply #5863 on: October 20, 2009, 09:54:29 pm »

( Although actually, I would imagine that we'd end up with more interesting results if DF doesn't handle limited Z-levels gracefully.  ;D )
Sort of like the "wizard fortress" that resulted from removing all the soil layers.
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OCEANCLIFF seeding, high z-var(40d)
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Sysice

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Re: Future of the Fortress: List of Remaining Items
« Reply #5864 on: October 20, 2009, 10:26:13 pm »

z2: Sky
z1: HFS

... WHAT HAVE WE DONE!??
That's not too bad.
z1: HFSky.
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