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Author Topic: Recreational Drugs  (Read 31615 times)

SirHoneyBadger

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Re: Recreational Drugs
« Reply #30 on: January 25, 2009, 01:08:47 am »


And the hookah is a multiperson apparatus that can be filled with booze and weed.

It *can* be multiperson, and it *can* be used for weed, but neither of these is a requirement.
« Last Edit: January 25, 2009, 02:19:41 am by SirHoneyBadger »
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Re: Recreational Drugs
« Reply #31 on: January 25, 2009, 01:10:16 am »

...It might however, be to the savvy players advantage to keep the nobles doped up. Maybe they could be too high to worry about making more impossible demands...

I'm not too sure about that:

Urist Garglepants, Mayor, has mandated the construction of goods: 11 Mule Tallow Hands
Mabdug Rockbattle, Count, has mandated the construction of goods: 9 Star Ruby Helmets decorated with 'That thing that was over there".
Kogan Inkjets, Philosopher, has mandated the construction of goods: 3 Sandy Loam catapults.
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Jackrabbit

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Re: Recreational Drugs
« Reply #32 on: January 25, 2009, 01:43:57 am »

It could also scare dwaves into falling off cliffs or into magma.

Urist McTrippin cancels smoke suspisious substance: interupted by hallucination
Urist McTrippin has burned to death In magma
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Vattic

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Re: Recreational Drugs
« Reply #33 on: January 25, 2009, 02:25:12 am »

Not that I'm encouraging anyone to smoke, but I do encourage taking the time to do some research into healthy/more healthy methods, if you're going to do it anyway. If a few hours of research can give you 20 more years of life (in which to smoke), then it might be worth your time?

And, for that matter, our dwarfs might enjoy the occasional hookah. That'd be a fun item to use glass for.
Oh and you forget about electric cigarettes, which are basically just vaporisers, heating the chemical instead of burning it. I hear they are pretty healthy. I must admit though I don't smoke heh.

It would be an interesting use for glass though, hookahs I mean.
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SirHoneyBadger

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Re: Recreational Drugs
« Reply #34 on: January 25, 2009, 02:40:35 am »

Yeah, vaporizers are supposed to be good, too.

I don't smoke either, can't stand the taste, and a lot of relatives died from the stuff, although I wouldn't mind trying a hookah someday, for the experience of it, if it didn't taste horrible.
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Hectonkhyres

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Re: Recreational Drugs
« Reply #35 on: January 25, 2009, 03:25:57 am »

Urist Garglepants, Mayor, has mandated the construction of goods: 11 Mule Tallow Hands
Mabdug Rockbattle, Count, has mandated the construction of goods: 9 Star Ruby Helmets decorated with 'That thing that was over there".
Kogan Inkjets, Philosopher, has mandated the construction of goods: 3 Sandy Loam catapults.
If tey are that damned stoned, you can probably convince them that their mandates have been fulfilled by pointing at a sufficiently dirty catapult, putting a lit candle on top of your helmet (though this part might make him think you a kobold), and waving your hands around his face really fast. Or, hell, just get him more drugs. He won't even remember making said mandates.
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Foa

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Re: Recreational Drugs
« Reply #36 on: January 25, 2009, 03:35:13 am »

Nobles mandate because they are sad, get them inebriated on their favorite mead, and smokes, they'll be too elated to have the need for material goods, either that or they are tripping to hard to notice.
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Xonara

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Re: Recreational Drugs
« Reply #37 on: January 25, 2009, 05:30:21 am »

This has endless potential. The most obvious effect would be happy thoughts from the drugs, and occasionally, in the case of hallucinogenic drugs, an unhappy thought.

UristMcAcidDropper has been unhappy lately. He had a pretty decent drink lately. He slept on rocks lately. He was frightened by hallucinations lately.

As to how hallucinations work, I think it'd be easy enough to modify a dorf's perception by altering what objects and creatures they think they see. For example, they might get the notion that soap looks kind of like food and it would be marked as such, they would path to it and attempt to eat it. They might try to walk through walls if it's bad enough and fail to notice certain hazards like water/magma/cliffs. One of your elite wrestlers might think one of your dorfs looks sorta like a goblin for some reason and tear it apart, or the opposite could happen by someone getting frightened by something that's not there, or is something other than what they think it is.

But that could get annoying fast. Let's assume that doesn't commonly happen. I'd love this to be a type of "insanity," some dwarves, instead of going melancholy would consume a bunch of their favorite drug, and would keep doing so until they're in a drug induced stupor/frenzy/sleep, eventually dying from an OD.

There could also be an illegal, highly addictive and life destroying drug. I can imagine 1 in every 30 immigrants bringing it in for personal use, and trading it in secret once the economy kicks in. Dwarves addicted from the stuff would suffer all of the real life problems: Though they'd get considerably happy thoughts when using it, they'd require more of it to stay happy once addicted and would get very unhappy thoughts from withdrawals. Dwarves caught selling the drug would get capital punishment.
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mickel

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Re: Recreational Drugs
« Reply #38 on: January 25, 2009, 07:22:05 am »

Electric cigarettes? I had no idea. Wow.
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Felblood

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Re: Recreational Drugs
« Reply #39 on: January 26, 2009, 02:50:28 pm »

I got caught up in the idea of fighting drug dealers as something for the fortress guard to do, instead of enforcing stupid noble mandates. It's the kind of challenge a growing city faces sooner or later, and I'd like to see it modeled semi-realisticly in dwarf fortress.

You could also tie this into religion, with self-denial and piety type churches pushing detox programs for junkies, and bloodshed and revelry type churches helping the dealers smuggle their dope.

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Granite26

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Re: Recreational Drugs
« Reply #40 on: January 26, 2009, 03:36:10 pm »

I got caught up in the idea of fighting drug dealers as something for the fortress guard to do, instead of enforcing stupid noble mandates. It's the kind of challenge a growing city faces sooner or later, and I'd like to see it modeled semi-realisticly in dwarf fortress.


You are assuming a modern nanny state where the government cares what you smoke...

Felblood

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Re: Recreational Drugs
« Reply #41 on: January 26, 2009, 03:44:18 pm »

some sort of ethics would probably be needed.

I can't imagine the elves caring what their people are smoking, but if it starts cutting into productivity, I can see the dwarven civs clamping down on it.
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G-Flex

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Re: Recreational Drugs
« Reply #42 on: January 26, 2009, 05:35:35 pm »

Dwarves tend towards immoderation, though, and I can see them engaging in suspicious substances fairly regularly. I mean, the guys live on booze, and their personality traits in the raws DO give them a high immoderation.
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LegoLord

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Re: Recreational Drugs
« Reply #43 on: January 26, 2009, 05:59:57 pm »

some sort of ethics would probably be needed.

I can't imagine the elves caring what their people are smoking
You're kidding, right?  Thaat's baaad for the envirement, maaann.
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SirHoneyBadger

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Re: Recreational Drugs
« Reply #44 on: January 26, 2009, 07:35:05 pm »

I don't really think the Dwarf gov'mint would care much about Dorfs on weed, or tobacco, or even shrooms, as long as it didn't interfere with society, but I think they'd take interest if they started smoking the DF equivalent of angeldust and crack or opium, and it started causing social breakdowns and deaths.

I suspect they might be even faster to put a stop to that kind of thing than modern humans would be, since every dwarf in a fortress pretty much knows, if not relies on, every other dwarf.
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