This is a silver mace. it is orbitted by electrum balls, menacing with spikes of obsidian. it is addorned with hanging rings of lead. there are strands of giant cave spider silk woven between the lead rings. it menaces with spikes of lead, raddiating with heat. rings of light encircle the object. the object chills the air around it. on the object is an image of a dwarf and a whip. the dwarf is holding up the whip. the image seems to move. a cat leather whip menacing with spikes of emerald is joined to the object with giant cave spider silk. a towercap barrel with dwarven wine is joined to the object with silver.
OK, dwarves, humans, and goblins, we have here a magical artifact. it's name and value are unimportant, but it has some details we have not had before, and will not have for a while.
Orbiting balls:
lumps of matierial, spinning around the object in a magical way. (these happen to be electrum)
Decorations on decorations:
spikes, strands, imagaes, and other things, on/between/around other decorations.
(this has spikes of obsidian on the obiting balls, and spider silk strands woven between hanging rings)
Temprature:
heat or cold radiating from the artifact, or from decorations.
(heat from lead spikes, cold from the artifact)
moving images:
magical animation.
rings of energy:
wether light, darkness, fire, or electricity, energy can be woven around the object with magic.
objects of another nature:
other objects can be attached to the artifact using another matteirial, like a bucket to a crossbow, an axe to a pickaxe, or in the case of our example, a whip and a barrel to a mace. objects attached this way may be decorated, or have stuff in them. artifacts containing reffillable objects may be used as a container, but this will be the hardest part to program.
any more decorations and FANTASY artifacts using them, weather magical or not, may be posted. most of these though, will probably have to wait for magic.
(P.S. the artifact's name would be towerkill the rim of fish, and is worth 378100 dwarf bucks)