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Author Topic: Wounding mechanisms  (Read 841 times)

Jimlad

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Wounding mechanisms
« on: January 16, 2007, 01:27:00 am »

This is something that's been bothering me for a little bit now, but I thought I'd add it as a suggestion since I haven't seen it mentioned recently.

I think it would be a nice touch if certain injuries (other than beheading or being cut in two) resulted in death, or at least have obvious consequences. Often I find that enemies who have been pierced in the heart end up wandering around long after the injury, when they should die pretty much instantaneously.

Other examples include brain and spinal injuries, which should probably result in immediate paralysis or death. It just strikes me as really odd when I cut someone's brain, but they're still able to live quite happily!

I suppose more complicated examples are asphyxiation, or death from massive internal damage.

I don't doubt that there are plans for more complicated wounding mechanisms at a later stage, but I figure it would be relatively quick to just put in instant death for things like heart, brain, and spine damage. It would give a bit more weight to combat, where currently the computer tells you about all this awesome damage you're doing, when really it doesn't appear to make much difference.

[ January 16, 2007: Message edited by: Jimlad ]

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Ookpik

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Re: Wounding mechanisms
« Reply #1 on: January 16, 2007, 02:10:00 am »

When I read the header for this post, I assumed that you were requesting that mechanisms could be wounded in fortress mode  :)

My main request in regard to wounds is that archers be a little less deadly.  Half a dozen goblin archers can cream my fortress (through fortifications, even!) before any of my military can get to them.  And in Adventure mode, I simply have no hope against archers at all.

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g+@@T@+

The intruder arose, casting off its black cloak.  "Behold, stunted jesters!  It is I, Scuro!"  A jagged scar marked the goblin's face from eye to chin, his greasy mane gray and wild, and about his neck was the broken silver amulet, strapped together by a leather band.

AlStar

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Re: Wounding mechanisms
« Reply #2 on: January 16, 2007, 02:58:00 pm »

quote:
...asphyxiation...

This exists - it's totally possible to choke your oppenents to death, and I suspect if you knocked out both lungs, that would also cause death by asphyxiation.

I do agree that brain and spinal injuries seem to be less grave then they should be right now.

Toady One

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Re: Wounding mechanisms
« Reply #3 on: January 16, 2007, 04:18:00 pm »

There is a nerve tree, that keeps track of the effects of breaks and above on the function of each body part, so spinal breaks have those effects.  Damage to the brain is fatal at a certain point, but I've left minor brain damage alone so that I can do some personality disorders later.  A heart injury will eventually kill a creature, but they are allowed a little time to go out in style.

Rather than all of these causes of death, it could just be brain death as it was in Armok I -- that takes a bit of work though, since the circulatory system isn't up to par yet.  The Combat Arc might see a bit of this.  I'm not sure.

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Maximus

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Re: Wounding mechanisms
« Reply #4 on: January 16, 2007, 07:26:00 pm »

High Shield User skill is the best defense against arrows (and everything else, really).  It's easy to train an adventurer in it but it takes dwarf-mode soldiers a few years of sparring.

[ January 16, 2007: Message edited by: Maximus ]

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