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Author Topic: Lock Repeat  (Read 1295 times)

Haedrian

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Lock Repeat
« on: April 15, 2008, 02:37:00 pm »

Whenever you set a task at the workshop and put it on "Lock Repeat" the job will NEVER be cancelled and will continue to be done. If the resources necessary aren't found, its pushed to the bottom of the list instead of being removed.

So if you have a glass furnace and you give it collect sand jobs and "create something" jobs, once it runs out of sand it wont clear your 'create something' jobs. Similar for the Render Fat, or Smelt jobs.

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Nite/m4re

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Re: Lock Repeat
« Reply #1 on: April 15, 2008, 04:43:00 pm »

YES! YES! Please Toady, listen to this good man.  :(
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Silverionmox

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Re: Lock Repeat
« Reply #2 on: April 15, 2008, 05:06:00 pm »

Seconded.

Either that, or a workshop log where it is possible to whether a job was either finished or canceled.

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Puzzlemaker

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Re: Lock Repeat
« Reply #3 on: April 15, 2008, 05:08:00 pm »

There are a lot of things like this I have in mind...

Do until completion
Lock repeat
Repeat (For the managers screen)
Repeat if total is less then X (For the managers screen)
Auto-add mandates to the managers screen

Etc...

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Shamasu

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Re: Lock Repeat
« Reply #4 on: April 15, 2008, 10:15:00 pm »

What I would like is to remove the 30 item limit in the manager, or raise it to something higher, IE, 100 or 150 or something like that.
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GreyMario

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Re: Lock Repeat
« Reply #5 on: April 15, 2008, 11:23:00 pm »

Dwarves count in groups of 30s.
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Lyrax

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Re: Lock Repeat
« Reply #6 on: April 16, 2008, 12:20:00 am »

Wouldn't it be easier to add an 'R' option to the manager?
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Silveron

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Re: Lock Repeat
« Reply #7 on: April 16, 2008, 11:21:00 am »

Im in favor of the mystical '30' limit being removed from the manager screen. If there is something behind the screens that we cannot see... perhaps allow the screen to create extra copies of the job until it reaches the reqested number. Ie... make 150 rock crafts would turn into 5 separate jobs for 30. Or add another key binding for Duplicate Job. Highlight the row you want, hit "D" and it adds a duplicate at the end of the queue.

Edit.
What we really need are stock points, which someone above mentioned.
Stock points attepmt to keep at least x number of an item in stock. The bookkeeper would notice the lack of an item and send a job request to the manager.

[ April 16, 2008: Message edited by: Silveron ]

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Earthquake Damage

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Re: Lock Repeat
« Reply #8 on: April 16, 2008, 09:41:00 pm »

quote:
Originally posted by Lyrax:
<STRONG>Wouldn't it be easier to add an 'R' option to the manager?</STRONG>

I've been wanting that, actually.  So long as I don't get message spam when I have no raw fish for my "prepare a raw fish" jobs, it'd be perfect.

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Leerok the Lacerta

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Re: Lock Repeat
« Reply #9 on: April 17, 2008, 08:01:00 am »

Dwarves have fifteen fingers on each hand.