Dwarf Fortress > DF Modding

Wth? Where the hell?

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ThtblovesDF:
So where the hell are those files you guys edit left and right?

Say i want to make a creature [NO:Eat] or so, like my dwarfs.

I looked through basicly evry single file in my df. Folder, most of them just contain stuff looking like that:
   x\[o6k8Iu 0C/ÀɶU@vak V@uO!)vsK˃Y}<HR*J
#O:Q%֩UyW}Sk[Z]oeJE.=7NVv+I>:=өZGZ4F]?`=sP_[fnyoR.u6[Z=ԭZgݩMguxfmEx=0 B
׆UnWCȦ5j]7$O=pt]c[?0>_RK̈́˟i`2 YW\O>29eq6j9
3j9i3fSx7w>   HL;;oS; poDZj
y"a'a7änx3[o\~ .!(!n7L0lZ;7
͞slfhj}zuՆ2"8L-
D.sۢr-.t0Cn+wN຾~q
:1;( `y]=̴$Ľ%0\6.R.>bnox ^ᐾC7S.2Lm(T&+WaŇ$K5}jV3}0l2kT&P!R.A`j9
oqqlM QC Y(
݉]]RDe4dž͊~8yyɹ挙7Oʼ/J~]Ѫ$!3@tSq-ێfME3kV I3P[vY$F_g"NJ0M9q#2_Z꜎+uHI&vANMSHAJJaEk
ΐ0/   dKu+Ek6pW.3E*83"f/m'st vX"3
HEjޤk숸Cf%vQӑ~&) r3 ўHt_PF1g4ʥK\uՕ`fL6mWe+cF B؈"L5vz0u[
evIexfS܆
 HYHDE7a!
-DcY_7;Qg~@kʺ <D6ek3w<Ie8)1Xۅ"? TntM-v{M J֔jzۂ
Կ   Kp-:O<,62FMqp?YNupz{~zFJVTxriM
N>&)̜yZbiJ%ܔۍ\֓,lVM% ,TYmsyKtĝj6#DIeiF?8 S%ؾ-`DD̆-0>1
L_WG -*!rTD)3wkIȬ;#wTzD$ji./>\ubC9ZA"̑G) d1#AQv$(   B71*JT2s'Q/d0˜`, ٕήD!Y@,e/<e1J)-(%HY261.@̉ (v V^E.l-A   J\d$gdYS3s<bӤWט(9O(3/ >
ir]?y)[>
9'9`ɞ+`3eY;Z2@$MD^z W(vAm'/&$7Ln>le   z   H 텰{
(cCGO qv֫   __TedGORdIA.xjf!0MC(1&1{cX VrHQrϮ*X8,J0i,8]lO/ OA)9Q 

So with what should I open files and where do I find the onces that actually descripe a creature?

Mephansteras:
df\raw\objects

For dwarves, you need to look at creatures_standard.txt.

commondragon:

--- Quote from: ThtblovesDF on February 17, 2009, 06:20:37 pm ---Say i want to make a creature [NO:Eat] or so, like my dwarfs.

--- End quote ---

Your tag is incorrect, its [NO_EAT].  First of all, ALL CAPS.  CAPS IS CRUISE CONTROL FOR RAWS.

secondly, you might want to add other [NO_***] tags.  Look in the wiki for them all

Untelligent:
http://www.dwarffortresswiki.net/index.php/Category:Modding

Everything you'll need to know and then some.

Creature tokens are under... Creature tokens, oddly enough.

Keiseth:

--- Quote from: commondragon on February 17, 2009, 06:49:51 pm ---First of all, ALL CAPS.  CAPS IS CRUISE CONTROL FOR RAWS.

--- End quote ---

Hahahah! That should be in the wiki.

Yeah, you stumbled into def/data/objects, sort of the compiled version of the raws I suspect. For optimal effect, delete the contents of the data/objects folder after you do your editing. They'll be recreated each time DF starts. I think this can cure certain issues associated with modding existing things; I do it just to be safe.

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